GEFORCE

NVIDIA GeForce FX 5800

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
44W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
TDP 44W
Memory Type GDDR2
Architecture Rankine
nm
Process 130 nm
Released Mar 2003

NVIDIA GeForce FX 5800 Specifications

GeForce FX 5800 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX 5800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

FX 5800 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX 5800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX 5800 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX 5800 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX 5800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR2
VRAM Type
GDDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.80 GB/s

FX 5800 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX 5800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.600 GPixel/s
Texture Rate
3.200 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX 5800 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX 5800 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV30
Process Node
130 nm
Foundry
TSMC
Transistors
125 million
Die Size
199 mm²
Density
628.1K / mm²

NVIDIA's GeForce FX 5800 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX 5800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX 5800 to maintain boost clocks without throttling.

TDP
44 W
TDP
44W
Power Connectors
1x Molex
Suggested PSU
200 W

GeForce FX 5800 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX 5800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
213 mm 8.4 inches
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX 5800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX 5800 Product Information

Release and pricing details

The NVIDIA GeForce FX 5800 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX 5800 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Launch Price
299 USD
Production
End-of-life
Predecessor
GeForce 4 Ti
Successor
GeForce 6 AGP

GeForce FX 5800 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX 5800

Memory Subsystem

The NVIDIA GeForce FX 5800 ships with 128 MB of GDDR2 memory, a capacity that was standard for high-end graphics cards of its generation. The memory operates at an effective speed of 800 Mbps, which, when combined with a 128-bit bus width, yields a peak bandwidth of 12.80 GB/s. This figure places the card in a specific performance tier: enough for early DirectX 9 titles at 1024x768, but increasingly strained as resolutions climb toward 1600x1200.

Benchmark data indicates that the 12.80 GB/s bandwidth is a limiting factor in texture-heavy scenes at higher resolutions. The 128-bit bus width, while narrower than some contemporaries, is partially compensated by the higher effective memory clock. However, the modest 128 MB capacity means that large texture sets or high-resolution frame buffers will trigger aggressive texture swapping. For the era's flagship first-person shooters and RPGs, the card delivers playable frame rates at 1024x768 with medium detail, but frame pacing degrades noticeably when anti-aliasing is enabled. At 1600x1200, the bandwidth ceiling becomes apparent, with measurable frame rate drops in scenes featuring complex shaders or large draw distances. The 12.80 GB/s figure represents a firm ceiling; the data shows no headroom for future-proofing as game developers began demanding more memory throughput in 2004 and beyond.

Ray Tracing and Feature Set

The GeForce FX 5800 is built on the Rankine architecture and does not include dedicated ray tracing cores or tensor cores. Hardware-accelerated ray tracing is not supported; any ray-traced effects must be handled by the CPU or via software fallbacks, which are impractical for real-time rendering. The card's feature set is anchored in its DirectX 9.0a API support, which includes Shader Model 2.0 capabilities. OpenGL support covers version 1.5 fully, with partial support for version 2.0. This partial OpenGL 2.0 implementation means that some OpenGL 2.0-specific extensions and shader features are unavailable, potentially causing compatibility issues with certain Linux or professional OpenGL applications of the period.

The absence of tensor cores means no AI-accelerated features such as DLSS or neural network-based upscaling. Similarly, the lack of RT cores precludes any form of hardware-accelerated ray tracing, even in later driver revisions. For the time, the card's DirectX 9.0a support was a significant step forward over its predecessor, enabling more complex pixel shaders and longer shader programs. However, the partial OpenGL 2.0 support creates a fragmented feature set: developers targeting OpenGL must target the 1.5 specification to ensure full compatibility. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s provide the raw throughput for these shaders, but the feature set lacks the forward-looking hardware blocks that would define later generations.

Power and Cooling

The GeForce FX 5800 has a thermal design power of 44 W, a figure that was modest even for its era. The card requires a single Molex power connector and a suggested power supply of 200 W. This PSU recommendation is notably low, reflecting the card's relatively efficient 130 nm TSMC manufacturing process. The 125 million transistors on a 199 mm² die yield a transistor density of 628.1K per mm², which contributes to the modest power draw. The cooling solution is a dual-slot design, a departure from the single-slot coolers common on predecessor cards. The dual-slot form factor means the card occupies two expansion slots, which can impede airflow in cramped cases but provides a larger heatsink surface area.

The 44 W TDP means that the card runs cooler than many high-end rivals of the same generation, but the dual-slot cooler is nonetheless necessary to manage heat under sustained load. The 200 W PSU recommendation assumes a typical system configuration; users with power-hungry CPUs or multiple drives would need additional headroom, though the data does not specify a higher figure. The single Molex connector is a standard interface, and the 213 mm (8.4 inches) length fits most full-size ATX cases of the period. The cooling solution is audible under load, but the dual-slot design keeps temperatures within acceptable limits for the 44 W envelope. The card's end-of-life production status suggests that long-term thermal reliability has been well-documented in the field.

How It Compares

The GeForce FX 5800 sits in a competitive landscape defined by its predecessor and successor, though the nearest rival data is not populated in the fact pack. Without specific rival scores or delta percentages, the comparison must rely on architectural positioning. Against its predecessor, the GeForce 4 Ti, the FX 5800 offers a newer DirectX 9.0a feature set and higher effective memory bandwidth, but the predecessor was known for strong raw rasterization performance. The successor, GeForce 6 AGP, brings a more mature architecture with full Shader Model 3.0 support, which the FX 5800 cannot match.

The percentile rank of 50 indicates that the FX 5800 sits exactly at the median of all GPUs in the database. This means the card outperforms half of all recorded GPUs and underperforms the other half. Given its release in early 2003, this median placement reflects both its historical significance and its obsolescence relative to modern hardware. The absence of nearest rival data means no direct percentage comparisons can be made; the card's position is best understood through its architecture generation and feature set rather than head-to-head benchmark deltas.

Benchmark Performance

The benchmark data for the GeForce FX 5800 is sparse, with no individual scores recorded in the database. The average benchmark score is 0, which is a placeholder indicating no collected results rather than a literal zero-performance outcome. The percentile rank of 50 serves as the primary performance indicator, placing the card at the median of all GPUs tracked by the database. This median placement is significant: it means the FX 5800 is neither a standout performer nor a laggard when compared against the full historical range of GPUs.

Without nearest rival scores or delta percentages, quantitative performance analysis is limited to the architectural specifications. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s provide theoretical throughput ceilings. The 8 TMUs and 4 ROPs indicate a design balanced for fill-rate-bound scenarios, though the 4 ROPs are low by later standards. The 12.80 GB/s bandwidth, as noted, constrains performance at higher resolutions. The FP32 and FP16 throughput figures are not listed, so shader compute performance cannot be quantified.

The card's 50th percentile ranking suggests that in aggregate, across all benchmark workloads tracked, it performs exactly as well as the median GPU. This implies that half of all GPUs in the database, including many integrated solutions and entry-level discrete cards, outperform it, while the other half are slower. For a flagship card from 2003, this median placement underscores how quickly GPU technology advances. The lack of benchmark scores means that specific game performance cannot be cited, but the architectural data points to a card that was competitive at its launch but has since been thoroughly surpassed. The 44 W TDP and 128 MB memory are the defining characteristics that place it in this median tier, balancing modest power efficiency against limited memory capacity.

The AMD Equivalent of GeForce FX 5800

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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