NVIDIA GeForce FX 5700 EP
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce FX 5700 EP Specifications
GeForce FX 5700 EP GPU Core
Shader units and compute resources
The NVIDIA GeForce FX 5700 EP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FX 5700 EP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce FX 5700 EP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX 5700 EP by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce FX 5700 EP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX 5700 EP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FX 5700 EP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX 5700 EP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA GeForce FX 5700 EP is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX 5700 EP will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce FX 5700 EP Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce FX 5700 EP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX 5700 EP to maintain boost clocks without throttling.
GeForce FX 5700 EP by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce FX 5700 EP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce FX 5700 EP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce FX 5700 EP Product Information
Release and pricing details
The NVIDIA GeForce FX 5700 EP is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX 5700 EP by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce FX 5700 EP Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce FX 5700 EP
The NVIDIA GeForce FX 5700 EP is a legacy AGP 8x card built around the NV36 chip on NVIDIA’s Rankine architecture. Produced on a 130 nm TSMC process, it contains 82 million transistors on a 133 mm² die, for a transistor density of 616.5K / mm². The FACT PACK lists 128 MB DDR memory, a 64-bit bus, 3.200 GB/s bandwidth, 4 TMUs, 4 ROPs, a 1.700 GPixel/s pixel rate, and a 1.700 GTexel/s texture rate. It supports DirectX 9.0a and OpenGL 1.5 (full) with OpenGL 2.0 (partial), while Vulkan is null. The card is end-of-life, was released on 2004-08-31, uses a single-slot cooler, requires no power connectors, and carries a suggested PSU of 200 W. Its display outputs are 1x DVI, 1x VGA, and 1x S-Video.
Benchmark Performance
The benchmark data for this card is sparse. The benchmark array is empty, and the average benchmark score is 0. That 0 is not a measured performance result; it is the recorded average when no individual benchmark entries exist. The only ranking indicator in the FACT PACK is percentileVsAllGpus, which is 50. This places the card at the midpoint of the database’s all-GPU distribution, but with no benchmark scores and no nearestRivals entries, there are no percentage deltas to compare against any other product.
Without measured scores, the practical performance picture must be read from the fixed-function throughput limits in the FACT PACK. The pixel rate is 1.700 GPixel/s, and the texture rate is 1.700 GTexel/s. These are equal values, which suggests a balanced relationship between the 4 ROPs and 4 TMUs. The card can theoretically push the same number of pixels as texels per second, so neither rendering nor texturing appears to be an obvious headroom advantage in the data. The memory clock is 200 MHz, with an effective data rate of 400 Mbps. That effective rate, combined with a 64-bit bus, yields the listed 3.200 GB/s bandwidth.
What does this imply for real workloads? At higher detail settings, textures and framebuffer operations both consume bandwidth and fill-rate resources. A 1.700 GTexel/s texture rate means the card can address a limited volume of texture samples per second. A 1.700 GPixel/s pixel rate similarly caps how quickly fragments can be written into the framebuffer. The absence of nearestRivals means those limits cannot be expressed as a lead or deficit against specific competitors. The data simply says: this is a fixed-throughput DirectX 9.0a-era card that sits at the 50th percentile in the database’s overall GPU distribution.
Memory Subsystem
The memory subsystem is defined by three core numbers: 128 MB of DDR memory, a 64-bit bus, and 3.200 GB/s bandwidth. The bus width is particularly important because bandwidth is the product of per-pin transfer rate and bus width. With a 64-bit path, the maximum transfer rate is already constrained before resolution or texture complexity is considered. The effective memory rate is 400 Mbps, which the FACT PACK lists alongside the 200 MHz memory clock. DDR memory allows data to be transferred on both edges of the clock signal, which is why the effective rate is stated separately from the base clock.
High resolutions place pressure on every part of this subsystem. Larger framebuffers mean more pixel data must be written and read each frame. Larger textures mean more data must be fetched per textured surface. With 3.200 GB/s available, the card cannot move enough data to sustain high-resolution, high-detail work without being limited by memory throughput. The 128 MB capacity is likewise a hard constraint on how much texture data, geometry data, and framebuffer data can be resident at once. Once working set exceeds 128 MB, performance would be expected to degrade because the GPU must fetch data from elsewhere in the system. The FACT PACK does not list a memory allocation strategy for AGP, but the capacity and bandwidth figures themselves define the subsystem’s ceiling. For high resolutions, the data points to a narrow, low-bandwidth memory interface rather than a high-throughput one.
Who Should Consider It
The data describes a card for older AGP 8x systems that need a DirectX 9.0a-capable GPU with modest fixed-function throughput. The 1.700 GPixel/s pixel rate and 1.700 GTexel/s texture rate are the limits of what this card can fill each second. Users who want to play light or older titles matching those specifications are the most realistic audience. The 128 MB DDR memory and 3.200 GB/s bandwidth suggest lower detail settings rather than high-resolution, high-texture environments.
The display outputs matter for compatibility. A 1x DVI output connects to digital monitors, a 1x VGA output connects to analog monitors, and a 1x S-Video output supports older TV displays. The single-slot form factor and lack of power connectors mean installation is simple from a mechanical and electrical standpoint, provided the host system has an AGP 8x slot. The suggested PSU is 200 W, so the card is not targeting systems with large power delivery expectations. The end-of-life production status means it is not a future-proofing choice; it is a compatibility and capability fit for the hardware generation it was released into.
FAQ
Q: Does the NVIDIA GeForce FX 5700 EP support hardware ray tracing?
A: No dedicated ray tracing hardware is listed. The FACT PACK records rtCores as null and tensorCores as null, so there is no data indicating RT core or tensor core support.
Q: What graphics APIs are supported?
A: The card supports DirectX 9.0a and OpenGL 1.5 (full), with OpenGL 2.0 (partial). Vulkan is listed as null, so no Vulkan support is recorded.
Q: How much memory and bandwidth does it have?
A: It has 128 MB of DDR memory on a 64-bit bus, with 3.200 GB/s bandwidth. The memory clock is 200 MHz, and the effective data rate is 400 Mbps.
Q: What power connectors are required?
A: The FACT PACK lists no power connectors. The suggested PSU is 200 W, and the card is single-slot. TDP is not listed.
Q: Is the card still in production?
A: No. The production status is end-of-life. Its release date is 2004-08-31, with predecessor GeForce 4 Ti and successor GeForce 6 AGP listed in the FACT PACK.
Q: What is the bus interface and what are the display outputs?
A: The bus interface is AGP 8x. The display outputs are 1x DVI, 1x VGA, and 1x S-Video.
How It Compares
The nearestRivals array in the FACT PACK is empty. There are no rival names, no scores, and no deltaPct values available for this card. Consequently, no percentage-based comparison to nearby products can be produced from the data. The only adjacent products named are the predecessor, GeForce 4 Ti, and the successor, GeForce 6 AGP, but the FACT PACK provides no benchmark scores for either one. The comparison situation is therefore a null result: the database records no measured competitors, and the 50th percentile is the only position this card occupies in the overall distribution.
Power and Cooling
The FACT PACK does not list a TDP for this card. It records no power connector requirement, which means the card draws its operating power from the AGP 8x slot and any additional limits defined by the system. The suggested PSU is 200 W, indicating a low overall system power expectation. The card is single-slot, which implies a simple cooling footprint that occupies only one expansion slot. Without a TDP figure, the thermal design cannot be quantified in watts, but the absence of auxiliary power connectors and the 200 W PSU guidance are the relevant electrical constraints in the data.
Ray Tracing and Feature Set
The feature set is defined more by its fixed-function capabilities than by modern acceleration hardware. The card has 4 TMUs and 4 ROPs, with a pixel rate of 1.700 GPixel/s and a texture rate of 1.700 GTexel/s. It has no RT cores and no tensor cores in the FACT PACK, so ray tracing and tensor acceleration are not part of the recorded feature set. The API list is DirectX 9.0a, OpenGL 1.5 (full), and OpenGL 2.0 (partial), with Vulkan listed as null. That API profile defines the software boundary of the card. The display outputs, 1x DVI, 1x VGA, and 1x S-Video, complete the practical feature set, while the AGP 8x bus interface determines the host systems it can be installed into.
The AMD Equivalent of GeForce FX 5700 EP
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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