GEFORCE

NVIDIA GeForce FX 5600

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
37W
TDP
128
Bus Width

NVIDIA GeForce FX 5600 Specifications

⚙️

GeForce FX 5600 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX 5600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
⏱️

FX 5600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX 5600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX 5600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
325 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX 5600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX 5600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s
📈

FX 5600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX 5600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.300 GPixel/s
Texture Rate
1.300 GTexel/s
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Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX 5600 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX 5600 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV31
Process Node
130 nm
Foundry
TSMC
Transistors
80 million
Die Size
121 mm²
Density
661.2K / mm²
🔌

NVIDIA's GeForce FX 5600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX 5600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX 5600 to maintain boost clocks without throttling.

TDP
37 W
TDP
37W
Power Connectors
None
Suggested PSU
200 W
📐

GeForce FX 5600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX 5600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX 5600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)
📦

GeForce FX 5600 Product Information

Release and pricing details

The NVIDIA GeForce FX 5600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX 5600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce 4 Ti
Successor
GeForce 6 AGP

GeForce FX 5600 Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce FX 5600

The NVIDIA GeForce FX 5600, built on the Rankine architecture, was a mainstream contender in the early 2000s AGP market. With its 128 MB of DDR memory on a 130 nm process, this card targeted users needing a step up from integrated graphics. It's important to note this GPU predates CUDA and OpenCL, so modern GPU-accelerated workflows like video editing were not within its scope; performance was strictly tied to its fixed-function pipeline and DirectX 9.0 capabilities. Driver support was a focal point, with NVIDIA's then-stable ForceWare suite providing the necessary optimizations, though aging out of official support limits modern OS compatibility. Multi-GPU setups weren't a mainstream consideration for this tier, as NVIDIA's Scalable Link Interface (SLI) wasn't supported on this particular model. For its time, the GeForce FX 5600 Ultra's sibling offered more appeal for enthusiasts, but the standard 5600 served as a workhorse for its era. Evaluating it today, its 37W TDP seems remarkably low, but its performance is entirely obsolete for contemporary gaming or content creation benchmarks. Without modern benchmark data, its legacy is defined by its role in transitioning consumers to programmable shaders. Ultimately, this graphics card represented a specific moment in PC hardware evolution before the paradigm shift to unified shaders.

The AMD Equivalent of GeForce FX 5600

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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