NVIDIA GeForce FX 5200
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce FX 5200 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce FX 5200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FX 5200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce FX 5200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX 5200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce FX 5200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX 5200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FX 5200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX 5200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce FX 5200 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX 5200 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce FX 5200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX 5200 to maintain boost clocks without throttling.
GeForce FX 5200 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce FX 5200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce FX 5200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce FX 5200 Product Information
Release and pricing details
The NVIDIA GeForce FX 5200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX 5200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce FX 5200
The NVIDIA GeForce FX 5200 is an end-of-life, single-slot AGP 8x GPU from the GeForce FX generation. It uses the NV18C chip on TSMC's 150 nm process, with 29 million transistors in a 65 mm² die and a transistor density of 446.2K per mm². The architecture is Celsius. The database records no benchmark samples: the benchmarks array is empty, avgBenchmarkScore is 0, and nearestRivals is empty. The only aggregate placement is percentileVsAllGpus at 50, so this analysis is based on the listed specifications.
Benchmark Performance
The absence of benchmark scores is the first finding. The benchmarks field is empty, and the average benchmark score is 0. The percentileVsAllGpus value of 50 places the FX 5200 at the midpoint of the database's GPU population, but that placement is not backed by any nonzero averaged benchmark result. Because nearestRivals is empty, no exact percentage deltas can be reported. There are no rival names, scores, or deltaPct values in the entry.
The spec sheet does provide throughput ceiling numbers. The FX 5200 has 4 TMUs and 2 ROPs. The database lists a pixel rate of 500.0 MPixel/s and a texture rate of 1.000 GTexel/s. Those are the maximum outputs for pixel writes and texture fetches. They are the main quantitative performance descriptors in the record. The memory clock is the only clock listed: 200 MHz, with 400 Mbps effective signaling. No core clock, boost clock, or game clock is present.
The entry also does not specify shading units, ray tracing cores, tensor cores, FP16 throughput, or FP32 throughput. Each of those fields is null. The only performance-side number families are the fill rates, the memory bandwidth, and the aggregate percentile of 50.
The API table records DirectX 7.0 and OpenGL 1.5, with no Vulkan support. That defines the feature scope of any workload the card can accelerate. The combination of 500.0 MPixel/s, 1.000 GTexel/s, 128 MB memory, and 6.400 GB/s of memory bandwidth describes a part with fixed, low rendering ceilings. But without a benchmark score or a nearest rival, those ceilings cannot be converted into a performance comparison or a percentage delta.
Who Should Consider It
The FX 5200 is for a system that already matches its bus. The interface is AGP 8x, and the board is single-slot. It was released on 2003-03-05 and is marked end-of-life. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, so it can drive legacy monitors with analog or digital inputs.
Resolution and settings guidance follows the throughput numbers. A pixel rate of 500.0 MPixel/s means the number of pixels the GPU can write per second is fixed. Higher resolution multiplies pixel count and consumes that rate more quickly. Lower resolution and lower detail are therefore the settings direction implied by the data. A 128 MB frame buffer also limits how much color, depth, and texture data can reside on the card at once.
The memory bandwidth points the same way. With 6.400 GB/s over a 128-bit bus, large frame buffers and high-resolution textures will compete for bandwidth. The memory clock is 200 MHz with 400 Mbps effective data rate, which is a modest data path. The card is a reasonable fit for legacy DirectX 7.0 and OpenGL 1.5 software at conservative settings. The API table stops at DirectX 7.0 and OpenGL 1.5, so users should not expect support for workloads that require later APIs.
Power constraints are straightforward. The suggested PSU is 200 W, and the power connector field is None. Users with such a system can install the card in one slot, using its 1x DVI, 1x VGA, and 1x S-Video outputs.
Power and Cooling
The TDP field is not specified. The database gives no wattage number for the GPU, so power analysis must use the process and board data. The NV18C is built on TSMC's 150 nm node and integrates 29 million transistors in a die size of 65 mm². That works out to a transistor density of 446.2K per mm², which is a structural fact of the silicon, not a thermal measurement.
The board is a single-slot design. The powerConnectors field is None, meaning the card does not use an auxiliary power connector. The suggested PSU is 200 W. The bus interface is AGP 8x, so the card connects through the AGP bus rather than a separate power lead. Dimensions are not recorded, so cooler volume cannot be quantified. The production status is end-of-life.
For a system builder, the actionable power and cooling constraints are: one expansion slot, no auxiliary power connector, and a 200 W PSU suggestion. Because TDP is absent, no further thermal envelope can be stated from the record.
How It Compares
The FX 5200 has no nearestRivals entries. The database lists no rival names, scores, or deltaPct values, so a product-by-product performance comparison cannot be made. The only aggregate number is percentileVsAllGpus at 50, which indicates a midpoint position among all GPUs tracked in the database. That is not equivalent to a comparison against a specific card.
The product lineage gives structural context. The predecessor field names GeForce 4 Ti, and the successor field names GeForce 6 AGP. The record provides no benchmark scores for either of those products. Therefore the FX 5200's relationship to them is positional, not quantitative. It sits between GeForce 4 Ti and GeForce 6 AGP in the NVIDIA product order and was released on 2003-03-05. It is marked end-of-life.
Without a nearestRivals list, statements such as "faster than" or "slower than" a named rival are unsupported by this database entry. The comparison section is limited to lineage and the 50th-percentile aggregate field.
Memory Subsystem
The FX 5200 has 128 MB of DDR memory on a 128-bit bus. The memory clock is 200 MHz, and the effective data rate is 400 Mbps. The resulting bandwidth is 6.400 GB/s. These are the complete memory specifications in the record.
Memory is central to high-resolution performance. A high-resolution frame requires more pixel data to be written and read, and the 128 MB capacity limits how many color, depth, and texture surfaces can be stored. With a 128-bit bus and a 200 MHz clock, the bandwidth ceiling is 6.400 GB/s. Any workload that exceeds that ceiling will become bandwidth-limited.
The memory subsystem also interacts with fill rates. The GPU side can output 500.0 MPixel/s and 1.000 GTexel/s, while the memory side can move 6.400 GB/s. A high-resolution workload can saturate either the fill-rate units or the bandwidth. The 128 MB capacity adds a hard limit on the working set of textures and buffers.
The DDR type, 128-bit width, 200 MHz clock, 400 Mbps effective rate, and 6.400 GB/s bandwidth are the numbers that define the FX 5200's memory behavior. They point to conservative resolution and texture detail as the practical operating range.
Detailed benchmark scores and charts for the NVIDIA GeForce FX 5200 are below.
Benchmark Scores
No benchmark data available for this GPU.
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