NVIDIA GeForce 9800M GTX
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9800M GTX Specifications
GeForce 9800M GTX GPU Core
Shader units and compute resources
The NVIDIA GeForce 9800M GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9800M GTX Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9800M GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9800M GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9800M GTX Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9800M GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9800M GTX by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9800M GTX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9800M GTX Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9800M GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9800M GTX is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9800M GTX will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9800M GTX Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9800M GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9800M GTX to maintain boost clocks without throttling.
GeForce 9800M GTX by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9800M GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9800M GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9800M GTX Product Information
Release and pricing details
The NVIDIA GeForce 9800M GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9800M GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9800M GTX Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9800M GTX
Power and Cooling — TDP, PSU recommendation, connector requirements
The NVIDIA GeForce 9800M GTX carries a 75 W TDP, a figure that places it firmly in the mobile segment's mid-power envelope for its era. This is not a part that demands exotic cooling solutions or elaborate power delivery systems. The data indicates the card uses an MXM Module slot width, which is the standardized form factor for laptop graphics, and it draws power entirely through the MXM interface — the power connectors field reads "None," meaning no auxiliary PCIe power cables are required. For a system integrator or end-user working with a notebook chassis, this simplifies installation considerably; there is no need to route additional 6-pin or 8-pin connectors, and the thermal solution can be a modestly sized heatsink paired with a single fan.
The 75 W figure is notable when contextualized against the broader GPU landscape. A 50th-percentile standing among all GPUs suggests this is neither a low-power efficiency champion nor a thermal monster; it sits right at the median, which for a 2008 mobile part is a reasonable balance. The lack of a suggested PSU rating in the fact pack underscores that this is a laptop component, not a desktop card — end-users do not select a power supply for this GPU, as the laptop's own power brick and internal VRM design handle delivery. The 65 nm process node from TSMC, with 754 million transistors on a 324 mm² die, means the chip is relatively large and power-hungry by modern standards, but the 75 W TDP indicates NVIDIA managed to keep it within a workable range for mobile deployment. The transistor density of 2.3M per mm² is low by today's metrics, yet for the time, this was a dense, complex part.
Thermal management in a laptop context is the real constraint. The MXM form factor allows for standardized cooling, but the 75 W TDP still requires careful airflow design. The data shows no boost or base clock figures, which is typical for older mobile GPUs where clock behavior was often fixed or dynamically throttled based on thermal headroom. The memory clock is specified at 800 MHz, translating to 1600 Mbps effective, which is modest and helps keep overall power draw in check. For a user considering this in a used or legacy system, the key takeaway is that the cooling solution must be intact and functional — a dusty or failed fan will result in thermal throttling that degrades the already-limited performance. There is no headroom for overclocking here; the 75 W envelope is the entire budget.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The memory configuration of the GeForce 9800M GTX consists of 1024 MB of GDDR3, connected via a 256-bit bus. This yields a memory bandwidth of 51.20 GB/s. These numbers define the card's ability to feed its 112 shading units, 56 texture mapping units, and 16 ROPs. The 256-bit bus is a critical factor — it doubles the memory interface width compared to many mainstream mobile parts of the era, which often used 128-bit buses. This wider bus is what allows the 9800M GTX to sustain higher fill rates and texture throughput without stalling on memory access.
At 51.20 GB/s, the bandwidth is sufficient for 1280x720 and 1600x900 resolutions, but it becomes a limiting factor at higher settings. The pixel rate of 8.000 GPixel/s and texture rate of 28.00 GTexel/s are the downstream consumers of this bandwidth. In practical terms, at 1080p with high-detail textures, the memory subsystem will be saturated, leading to frame-time spikes and stuttering in texture-heavy scenes. The 1024 MB capacity is also a constraint — modern games and even late-2000s titles with high-resolution texture packs can exceed 1 GB of VRAM, forcing the GPU to spill over to system memory via the PCIe 2.0 x16 interface, which is far slower.
The GDDR3 type is worth noting. It is not GDDR5, which was emerging around the same time, but GDDR3 offers lower latency and adequate bandwidth for the 280.0 GFLOPS of FP32 compute performance. The 1600 Mbps effective data rate is modest, and the 800 MHz memory clock is the actual operating frequency. For high-resolution gaming, the data suggests this card is best suited to 1280x800 or 1366x768 panels, where the bandwidth-to-pixel ratio is manageable. At 1920x1080, the 51.20 GB/s will be the bottleneck, particularly in games that use large, uncompressed textures or heavy anisotropic filtering. Users should expect to dial back texture quality and anti-aliasing to maintain playable frame rates.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The GeForce 9800M GTX is built on the Tesla architecture, which predates the introduction of dedicated ray tracing and tensor cores. The fact pack explicitly lists null values for rtCores and tensorCores, confirming that this GPU has no hardware acceleration for real-time ray tracing or AI-based upscaling. This is a pure rasterization part, and its feature set reflects the 2008 era in which it was released.
API support is limited to DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. Vulkan is not supported. The DirectX 11.1 (10_0) designation is important — it means the card can run DirectX 11.1 applications but only at the DirectX 10 feature level, which excludes many of the advanced features of DX11, such as tessellation and compute shaders, that were baked into the full 11_0 feature level. This is a significant limitation for modern gaming, as many titles require at least DX11 feature level 11_0. OpenGL 3.3 is similarly dated, limiting compatibility with newer OpenGL-based titles or emulators that expect later versions.
In terms of the feature set, the 112 shading units are unified shaders, meaning they handle vertex, pixel, and geometry workloads in a single pool. The 56 TMUs and 16 ROPs provide a balanced ratio for the card's intended resolution range. The FP32 throughput of 280.0 GFLOPS is the raw compute capability, which is modest by modern standards but was competitive for a high-end mobile part in 2008. There is no FP16 support listed, which is consistent with the Tesla architecture's focus on single-precision compute. For users seeking ray tracing, DLSS, or any AI-accelerated features, this card is categorically unsuitable — those technologies did not exist in the consumer space at this time.
How It Compares — position vs each nearest rival
The fact pack lists no nearest rivals, which is an unusual situation for a benchmark database entry. This means the GeForce 9800M GTX occupies a unique position in the dataset with no direct comparators at the time of data collection. The percentileVsAllGpus field shows a 50th percentile, indicating that it performs better than half of all GPUs in the database and worse than the other half. This median standing is a useful anchor point, but without rival scores, it is impossible to state specific deltas.
In the absence of named competitors, the analysis must rely on the card's own specifications to contextualize its position. The 280.0 GFLOPS of FP32 performance and 51.20 GB/s of memory bandwidth are the key metrics. A 50th percentile ranking suggests that while this card is not a high-performance outlier, it is also not a weak entry — it sits squarely in the middle of the performance distribution. This is consistent with a high-end mobile GPU from 2008 that has since been superseded by many generations of hardware. The 75 W TDP and MXM form factor further define its niche: it is a laptop part, not a desktop part, and its performance is bounded by thermal and power constraints that desktop GPUs do not face.
Given the lack of rival data, the most informative comparison is against the card's own architectural lineage. It is the successor to the GeForce 8M series and the predecessor to the GeForce 100M series, per the fact pack. The production status is end-of-life, confirming that this is a legacy part. For a modern user, the 50th percentile standing means it will struggle with contemporary titles, but it retains some utility for older games or light, non-gaming workloads. The absence of rivals in the database is a data limitation, not a performance statement; the card should be evaluated on its absolute metrics, which are firmly in the entry-level category by 2025 standards.
Who Should Consider It — resolution/settings-based recommendations grounded in the scores
The GeForce 9800M GTX is a product of its time, and any recommendation must be grounded in that reality. The 50th percentile ranking among all GPUs, combined with 1024 MB of GDDR3 memory and 51.20 GB/s of bandwidth, defines a very specific use case. This card is appropriate for users running legacy software, particularly games released between 2005 and 2009, at resolutions of 1280x800 or 1366x768. At those settings, with medium to low detail presets, the 9800M GTX can deliver playable frame rates in most titles of that era. The 8.000 GPixel/s pixel rate and 28.00 GTexel/s texture rate are adequate for such workloads, provided the user does not enable heavy anti-aliasing or high-detail shadows.
For 1080p gaming, the data does not support a positive recommendation. The 51.20 GB/s memory bandwidth will be the limiting factor, causing texture pop-in and frame drops in scenes with high geometry complexity. The 1024 MB VRAM is also insufficient for many titles from 2010 onward, which often require 1.5 GB or more for high-resolution textures. Users attempting to play modern titles will find that the DirectX 11.1 (10_0) feature level restricts them to DX10-compatible modes, which many current games do not offer. The lack of Vulkan support further narrows the compatibility window.
The card is also not suitable for compute workloads. The 280.0 GFLOPS of FP32 performance is trivial compared to any modern integrated GPU, and the absence of tensor cores means no AI acceleration. Ray tracing is entirely off the table. For users with a legacy laptop that still functions, the 9800M GTX is best left to run older games, emulators for pre-2005 consoles, or as a basic display output device. It is end-of-life, and any serious gaming or content creation should be done on a modern system. The 75 W TDP is the only bright spot for legacy users — it is efficient enough that a well-maintained laptop cooling system can handle it without excessive fan noise or heat output.
The AMD Equivalent of GeForce 9800M GTX
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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