NVIDIA GeForce 9800M GTS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9800M GTS Specifications
GeForce 9800M GTS GPU Core
Shader units and compute resources
The NVIDIA GeForce 9800M GTS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9800M GTS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9800M GTS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9800M GTS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9800M GTS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9800M GTS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9800M GTS by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9800M GTS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9800M GTS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9800M GTS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9800M GTS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9800M GTS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9800M GTS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9800M GTS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9800M GTS to maintain boost clocks without throttling.
GeForce 9800M GTS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9800M GTS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9800M GTS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9800M GTS Product Information
Release and pricing details
The NVIDIA GeForce 9800M GTS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9800M GTS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9800M GTS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9800M GTS
The NVIDIA GeForce 9800M GTS is a mobile graphics processor from the GeForce 9M generation, built on the Tesla architecture using the G94 chip. Fabricated by TSMC on a 65 nm process, the chip contains 505 million transistors on a 240 mm² die, resulting in a transistor density of 2.1M per mm². Released on August 20, 2008, this part is now end-of-life, positioned as the successor to the GeForce 8M series and the predecessor to the GeForce 100M line. This analysis examines its benchmark positioning, memory subsystem, and feature set based on available data.
Benchmark Performance
The benchmark data for the NVIDIA GeForce 9800M GTS is sparse, with no recorded scores in the database. The average benchmark score is listed as 0, and the percentile versus all GPUs stands at 50. This percentile figure is significant: it indicates that the 9800M GTS sits exactly at the midpoint of the database's performance distribution, meaning roughly half of all GPUs tracked perform better, and half perform worse. While a zero average score might suggest a lack of testing data, the 50th percentile provides a clear anchor point for relative performance expectations.
In terms of raw computational output, the 9800M GTS delivers 192.0 GFLOPS of FP32 compute. This is paired with a pixel rate of 9.600 GPixel/s and a texture rate of 19.20 GTexel/s. These figures, derived from the 64 shading units, 32 texture mapping units, and 16 raster output units, paint a picture of a mid-range mobile part from its era. The FP32 throughput of 192.0 GFLOPS, when considered against the 50th percentile ranking, suggests that this GPU was designed for mainstream 1280x1024 or 1440x900 gaming rather than high-end enthusiast resolutions.
The absence of nearestRivals data means no direct percentage deltas can be calculated against specific competing products. However, the 50th percentile ranking offers a comparative baseline. In the context of the GeForce 9M generation, this positioning suggests the 9800M GTS was a capable mid-tier option, likely outperformed by higher-numbered 9M parts like the 9900M variants, but offering a step up from entry-level 9M chips. The data shows no overclocking headroom in the form of boost clocks, as the base and boost clock fields are null, but the memory clock is fixed at 800 MHz, translating to 1600 Mbps effective.
How It Compares
Without specific rival entries in the nearestRivals field, a direct head-to-head comparison against named competitors is not possible from the data provided. The benchmark database does not list any immediate rivals for the 9800M GTS, which limits the comparative analysis to what can be inferred from the percentile ranking and architectural specifications.
The 50th percentile versus all GPUs is the primary comparative metric available. This places the 9800M GTS in the middle of the performance spectrum, which is a logical position for a mobile GPU from the 2008 era. In the context of its own generation, the GeForce 8M predecessor would typically occupy lower percentiles, while the GeForce 100M successor would likely push higher. Data on the 9800M GTS's direct competitors, such as ATI Mobility Radeon parts from the same period, is absent, so no cross-vendor percentage comparisons can be made.
The architecture itself, Tesla, is an older design, and the 65 nm process node is relatively large by modern standards. This suggests the 9800M GTS would draw more power and generate more heat than newer, more efficient parts, but the TDP is listed at 75 W, which provides a reference point for thermal design. The lack of rival data means this section must rely on the percentile ranking and the architectural context to position the card.
Memory Subsystem
The memory subsystem of the NVIDIA GeForce 9800M GTS is built around a 1024 MB frame buffer, which is 1 GB of GDDR3 memory. This is connected via a 256-bit bus, a relatively wide interface for a mobile part of its time. The memory clock runs at 800 MHz, with an effective data rate of 1600 Mbps. These specifications combine to produce a memory bandwidth of 51.20 GB/s.
This bandwidth figure is critical for understanding high-resolution performance. At 51.20 GB/s, the 9800M GTS provides enough throughput to handle 720p gaming comfortably and can manage 1080p in less demanding titles. The 256-bit bus width is a key strength here, as it allows the GPU to move data more efficiently than narrower 128-bit interfaces, which were common in lower-tier mobile parts. The 1024 MB capacity is sufficient for the textures and frame buffers typical of games from the 2008-2010 era, but the 51.20 GB/s bandwidth would become a bottleneck at higher resolutions with heavy anti-aliasing.
For high-resolution workloads, the data indicates a balanced but limited design. The 9.600 GPixel/s pixel rate, combined with the 51.20 GB/s memory bandwidth, suggests that the 9800M GTS can handle 1600x900 resolution with moderate settings in most titles of its generation. At 1920x1080, performance would degrade in more demanding scenes, as the fill rate and bandwidth constraints become more pronounced. The GDDR3 type, while standard for the era, lacks the higher data rates of later GDDR5 memory, further capping memory-bound performance.
FAQ
Q: What is the memory bandwidth of the NVIDIA GeForce 9800M GTS?
A: The memory bandwidth is 51.20 GB/s, derived from a 256-bit bus width and an effective memory clock of 1600 Mbps on GDDR3 memory.
Q: How many shading units does the 9800M GTS have?
A: The GPU contains 64 shading units, along with 32 texture mapping units and 16 raster output units.
Q: What is the FP32 performance of this GPU?
A: The FP32 compute performance is rated at 192.0 GFLOPS.
Q: What is the process node for the 9800M GTS?
A: The chip is fabricated on a 65 nm process at TSMC, with a die size of 240 mm² and 505 million transistors.
Q: Does the 9800M GTS support DirectX 11?
A: The API support lists DirectX 11.1, but with a feature level of 10_0, meaning it supports DirectX 10-level features rather than the full DirectX 11 feature set.
Q: What is the TDP of this mobile GPU?
A: The thermal design power (TDP) is rated at 75 W, with no power connectors required, as it is designed for portable devices.
Ray Tracing and Feature Set
The NVIDIA GeForce 9800M GTS does not include any dedicated ray tracing cores, as the rtCores field is null. Similarly, tensor cores are absent, with the tensorCores field also null. This is expected, as the Tesla architecture predates the introduction of RTX technology by a significant margin. The GPU relies entirely on traditional rasterization techniques for rendering, with no hardware acceleration for ray-traced lighting or DLSS-style AI upscaling.
The feature set is defined by its API support. The GPU supports DirectX 11.1, but with a feature level of 10_0, which limits it to DirectX 10-level shader models and rendering features. OpenGL 3.3 is supported, providing compatibility with a wide range of applications from its era. Vulkan is not supported, as the vulkan field is null, which restricts modern cross-platform API usage. The display outputs are listed as "Portable Device Dependent," meaning the actual connectors vary by laptop manufacturer, and the bus interface is PCIe 2.0 x16.
The absence of RT and tensor cores means the 9800M GTS cannot accelerate modern ray tracing workloads or AI-based features. In games that require DirectX 11.1 feature level 10_0, the GPU can run them, but with reduced visual fidelity compared to parts with full DirectX 11 support. The pixel rate of 9.600 GPixel/s and texture rate of 19.20 GTexel/s define the limits of its rasterization performance, and these figures are what games will rely on for rendering.
Who Should Consider It
The NVIDIA GeForce 9800M GTS is suited for users who are targeting 720p or 900p gaming with medium to low settings in titles from the 2008-2011 timeframe. The 50th percentile ranking indicates it is a mid-range performer, so it is not appropriate for high-refresh-rate or 1080p ultra settings in demanding games. The 192.0 GFLOPS FP32 performance and 51.20 GB/s memory bandwidth are the limiting factors, and users should adjust their expectations accordingly.
For 1024x768 or 1280x800 resolutions, which were common on laptops of its era, the 9800M GTS provides a playable experience in most games of its generation. The 1024 MB VRAM is adequate for these resolutions, and the 256-bit bus ensures memory bandwidth is not a severe constraint at these lower pixel counts. Users with 1440x900 displays, which were higher-end at the time, will need to reduce detail settings to maintain playable frame rates.
This GPU is not recommended for modern gaming, as the DirectX 11.1 (10_0) feature level and lack of RT/tensor cores exclude it from many current titles. It is also not a candidate for compute-heavy workloads, given the 192.0 GFLOPS FP32 limit. The 75 W TDP makes it a low-power part for its era, but the 65 nm process means efficiency is poor by modern standards. The data shows this is a legacy product, best considered for retro gaming or as a functional curiosity in an older laptop, not for any current graphical workload.
The end-of-life production status and the August 2008 release date further cement its place in history. Users who find this GPU in a used laptop should treat it as a capable, mid-range mobile solution for its time, but with clear limitations that prevent it from handling anything beyond the games and applications it was designed to run.
The AMD Equivalent of GeForce 9800M GTS
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce 9800M GTS Comparisons
See how the GeForce 9800M GTS stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce 9800M GTS with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs