GEFORCE

NVIDIA GeForce 9800 GX2

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
197W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 128
Bus Width 256-bit
TDP 197W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Mar 2008

NVIDIA GeForce 9800 GX2 Specifications

GeForce 9800 GX2 GPU Core

Shader units and compute resources

The NVIDIA GeForce 9800 GX2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
64
ROPs
16
SM Count
16

9800 GX2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9800 GX2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9800 GX2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
1000 MHz 2 Gbps effective
Shader Clock
1500 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9800 GX2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9800 GX2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
64.00 GB/s

GeForce 9800 GX2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9800 GX2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

9800 GX2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9800 GX2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
384.0 GFLOPS
Pixel Rate
9.600 GPixel/s
Texture Rate
38.40 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9800 GX2 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9800 GX2 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92
Process Node
65 nm
Foundry
TSMC
Transistors
754 million
Die Size
324 mm²
Density
2.3M / mm²

NVIDIA's GeForce 9800 GX2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9800 GX2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9800 GX2 to maintain boost clocks without throttling.

TDP
197 W
TDP
197W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
450 W

GeForce 9800 GX2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9800 GX2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x HDMI
Display Outputs
2x DVI1x HDMI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9800 GX2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9800 GX2 Product Information

Release and pricing details

The NVIDIA GeForce 9800 GX2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9800 GX2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2008
Launch Price
599 USD
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9800 GX2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9800 GX2

The NVIDIA GeForce 9800 GX2 is a GeForce 9 (9800) generation graphics card built on the Tesla architecture with the G92 chip. The silicon is manufactured by TSMC on a 65 nm process and contains 754 million transistors across a 324 mm² die, giving a transistor density of 2.3M per mm². The record lists GeForce 8 as the predecessor and GeForce 200 as the successor. The card uses 512 MB of GDDR3 memory on a 256-bit bus, producing 64.00 GB/s of bandwidth, with a memory clock of 1000 MHz / 2 Gbps effective. It has 128 shading units, 64 TMUs, and 16 ROPs. The card is dual-slot, 267 mm / 10.5 inches long, uses PCIe 2.0 x16, and has a 197 W TDP with a 450 W suggested PSU. The launch MSRP is 599 USD.

Memory Subsystem

The memory configuration is 512 MB of GDDR3, a 256-bit memory bus, and 64.00 GB/s of bandwidth. The memory clock is 1000 MHz with a 2 Gbps effective data rate. For high-resolution rendering, the amount of frame buffer data and texture working set grows with the resolution, and 512 MB is the entire capacity available to hold that data. The 256-bit bus and 64.00 GB/s bandwidth define how quickly that data can be moved to and from the processing units. The pixel rate is 9.600 GPixel/s and the texture rate is 38.40 GTexel/s, so the memory subsystem must feed those pipelines at a corresponding rate. The data suggests that higher-resolution scenarios will be constrained by the 512 MB frame buffer before the 64.00 GB/s bandwidth becomes the primary limit. Workloads that fit within the frame buffer can run at the rate allowed by the pixel and texture pipelines, but scenes that require more resident data than 512 MB cannot be stored locally. This makes the memory subsystem a capacity-bound design at elevated resolutions.

Ray Tracing and Feature Set

The product record contains no RT core count and no tensor core count. Hardware ray tracing and tensor acceleration are therefore not represented in the documented feature set. The API support listed is DirectX 11.1 (10_0) and OpenGL 3.3; Vulkan is not listed. The DirectX entry is 11.1 with the 10_0 feature level, and the OpenGL entry is 3.3. The traditional rendering pipeline consists of 128 shading units, 64 texture mapping units, and 16 raster output units. Those units correspond directly to the listed rates of 38.40 GTexel/s for texture fill and 9.600 GPixel/s for pixel fill. Because no tensor cores are listed, tensor-specific workloads are outside the documented feature set. Similarly, the absence of RT cores means any ray tracing capability is not part of the record. The feature set is therefore defined by the fixed-function rasterization pipeline and the listed API support.

How It Compares

The nearestRivals array in the fact pack is empty. That means there are no rival names, no rival scores, and no deltaPct values available for the GeForce 9800 GX2. Consequently, no direct comparison paragraphs can be written against any specific GPU. The only comparative field in the record is percentileVsAllGpus, which is 50. This places the card in the middle of the database's all-GPU distribution, but it is not tied to any named competitor. Without nearestRivals entries, the database does not support a statement such as one card being ahead of or behind another specific product. The absence of rival data means the card's relative positioning is limited to the single 50th-percentile marker and the manufacturer-specified feature and performance metrics in the rest of the fact pack.

FAQ

Q: What memory configuration does the GeForce 9800 GX2 use?

A: It uses 512 MB of GDDR3 on a 256-bit bus, with 64.00 GB/s of bandwidth and a 1000 MHz / 2 Gbps effective memory clock.

Q: Does the GeForce 9800 GX2 have ray tracing cores or tensor cores?

A: The fact pack lists no RT core count and no tensor core count for this model.

Q: Which graphics APIs are supported?

A: DirectX 11.1 (10_0) and OpenGL 3.3 are listed; Vulkan is not listed.

Q: What power connectors and PSU specification are required?

A: The card requires one 6-pin and one 8-pin power connector, with a 197 W TDP and a 450 W suggested PSU.

Q: What display outputs are available?

A: The card provides 2x DVI and 1x HDMI.

Q: What are the chip and process specifications?

A: The G92 chip is built on a 65 nm TSMC process, with 754 million transistors on a 324 mm² die and a transistor density of 2.3M per mm².

Benchmark Performance

The benchmark list for this card is empty. The average benchmark score is 0, and percentileVsAllGpus is 50. Because the benchmark array has no entries, the 0 average score is an artifact of an empty sample set rather than a measured performance result. The nearestRivals array is also empty, so there are no exact percentage deltas to report against any competing product. The only numerical performance figures in the fact pack are the theoretical fill rates and compute throughput: 9.600 GPixel/s, 38.40 GTexel/s, and 384.0 GFLOPS FP32. These are the rates that would define the card's relative performance if benchmark samples existed. The 50th percentile is the only available point of comparison, placing the card in the middle of the database's all-GPU distribution. Without rival scores or deltaPct values, no exact percentage advantage or disadvantage can be calculated from this record.

Who Should Consider It

The GeForce 9800 GX2 is marked end-of-life in the product record. With no benchmark scores, its suitability must be assessed from the specification block. The 512 MB GDDR3 frame buffer and 64.00 GB/s bandwidth point toward lower resolutions and lighter texture loads; higher resolutions that require larger frame buffers and more resident texture data would likely exceed the 512 MB capacity. The FP32 throughput of 384.0 GFLOPS and the pixel and texture rates of 9.600 GPixel/s and 38.40 GTexel/s define a performance envelope suited to less demanding workloads. The API list of DirectX 11.1 (10_0) and OpenGL 3.3 means applications requiring Vulkan or capabilities beyond that API set are not covered by the record. The 197 W TDP and 450 W suggested PSU require a power supply with the listed connectors: one 6-pin and one 8-pin. The dual-slot design and 267 mm / 10.5-inch length are the physical constraints. In short, the data indicates this card is for systems where the workload fits within 512 MB, runs within the listed API support, and does not rely on RT or tensor cores.

The AMD Equivalent of GeForce 9800 GX2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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