GEFORCE

NVIDIA GeForce 9800 GTX

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
141W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 128
Bus Width 256-bit
TDP 141W
Memory Type GDDR3
Architecture Tesla
nm
Process 55 nm
Released Jan 2009

NVIDIA GeForce 9800 GTX Specifications

GeForce 9800 GTX GPU Core

Shader units and compute resources

The NVIDIA GeForce 9800 GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
64
ROPs
16
SM Count
16

9800 GTX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9800 GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9800 GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
738 MHz
Memory Clock
1100 MHz 2.2 Gbps effective
Shader Clock
1836 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9800 GTX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9800 GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
70.40 GB/s

GeForce 9800 GTX by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9800 GTX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

9800 GTX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9800 GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
470.0 GFLOPS
Pixel Rate
11.81 GPixel/s
Texture Rate
47.23 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9800 GTX is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9800 GTX will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92B
Process Node
55 nm
Foundry
TSMC
Transistors
754 million
Die Size
260 mm²
Density
2.9M / mm²

NVIDIA's GeForce 9800 GTX Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9800 GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9800 GTX to maintain boost clocks without throttling.

TDP
141 W
TDP
141W
Power Connectors
2x 6-pin
Suggested PSU
300 W

GeForce 9800 GTX by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9800 GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9800 GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9800 GTX Product Information

Release and pricing details

The NVIDIA GeForce 9800 GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9800 GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2009
Launch Price
229 USD
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9800 GTX Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9800 GTX

Who Should Consider It

The NVIDIA GeForce 9800 GTX is a product of the GeForce 9 generation, built on the Tesla architecture with a 55 nm process node from TSMC. With 128 shading units, 64 TMUs, and 16 ROPs, this card targets a specific segment of the market that existed at its launch time. The benchmark data places it at the 50th percentile among all GPUs, which indicates it sits exactly in the middle of the performance spectrum — neither a high-end enthusiast part nor a low-end budget solution.

For resolution and settings guidance, the memory configuration of 512 MB GDDR3 with a 256-bit bus width and 70.40 GB/s bandwidth suggests this card was designed for 1280x1024 or 1680x1050 gaming at medium to high settings in its era. The pixel rate of 11.81 GPixel/s and texture rate of 47.23 GTexel/s provide the raw throughput necessary for older DirectX 10 titles, but modern games with higher geometry complexity would strain the 512 MB frame buffer. At 1920x1080, the limited VRAM would become a bottleneck in texture-heavy scenes, causing stuttering or reduced texture quality.

The FP32 performance of 470.0 GFLOPS indicates a compute capability that is modest by contemporary standards. Users who primarily play esports titles or older games from the GeForce 8/9 era will find this card adequate, but anyone hoping to run newer releases at high detail settings will need to lower resolution significantly. The 55 nm process node and 754 million transistors on a 260 mm² die suggest a design optimized for its time, not for future-proofing.

Ray Tracing and Feature Set

The GeForce 9800 GTX does not include dedicated ray tracing cores or tensor cores — those fields are marked as null in the specification data. This is consistent with its Tesla architecture, which predates the RTX technology that introduced hardware-accelerated ray tracing. Instead, the card relies on traditional rasterization techniques for rendering.

API support includes DirectX 11.1 with a feature level of 10_0, which means the card can run DirectX 11 applications but only with the DirectX 10 feature set. OpenGL 3.3 is supported, providing compatibility with a wide range of older titles. Vulkan support is not present in the specification, which limits the card's ability to run modern games that require this API. The dual DVI and single S-Video outputs reflect the display connectivity standards of the late 2000s, with no HDMI or DisplayPort options available.

The absence of hardware ray tracing means any ray-traced effects in games would need to be computed on the shader units, which would severely impact performance given the 470.0 GFLOPS FP32 capability. The DirectX 11.1 (10_0) feature level also means certain modern rendering techniques such as tessellation and compute shaders are not fully supported, further limiting the card's relevance for contemporary titles.

Memory Subsystem

The memory subsystem of the GeForce 9800 GTX consists of 512 MB of GDDR3 memory operating at an effective clock speed of 2.2 Gbps. The memory clock is listed as 1100 MHz, with the effective data rate doubling to 2.2 Gbps. This memory is connected via a 256-bit bus, yielding a total memory bandwidth of 70.40 GB/s.

For high resolutions, the 512 MB capacity is the primary limitation. Modern games at 1080p often require 2 GB or more of VRAM for high-resolution textures, and even at lower settings, the 512 MB buffer would force frequent texture swapping from system memory, causing noticeable hitches. The 70.40 GB/s bandwidth is also modest; by comparison, the data indicates this was a mid-range figure even at launch. The 256-bit bus width does provide a reasonable foundation, but the GDDR3 memory type and the relatively low effective clock speed cap the achievable bandwidth.

The 11.81 GPixel/s pixel rate and 47.23 GTexel/s texture rate are directly tied to the memory subsystem's ability to feed the render pipeline. At 1680x1050 with moderate anti-aliasing, the card can maintain playable frame rates in titles from its generation, but pushing to 1920x1080 with high-quality settings would likely exceed the memory bandwidth and capacity limits. Users seeking to play at 1440p or 4K resolutions would find this card completely inadequate, as the 512 MB frame buffer cannot hold the necessary geometry and texture data for those resolutions.

FAQ

Q: Does the GeForce 9800 GTX support hardware ray tracing?

A: No. The specification lists no RT cores or tensor cores, indicating that ray tracing must be handled by the general-purpose shader units if attempted, which would be impractical given the 470.0 GFLOPS FP32 performance.

Q: What is the maximum DirectX version supported?

A: The card supports DirectX 11.1 with a feature level of 10_0. This means it can run DirectX 11 applications but only with the DirectX 10 feature set, limiting access to newer rendering features.

Q: How much VRAM does the card have, and what type is it?

A: The GeForce 9800 GTX features 512 MB of GDDR3 memory on a 256-bit bus, providing 70.40 GB/s of memory bandwidth. The memory operates at 1100 MHz (2.2 Gbps effective).

Q: What power supply is recommended for this card?

A: The suggested PSU requirement is 300 W, and the card draws a TDP of 141 W. It requires two 6-pin power connectors for operation.

Q: Can this card run modern games at 1080p?

A: The 512 MB VRAM and 70.40 GB/s bandwidth are insufficient for modern titles at 1080p with high-quality textures. The card sits at the 50th percentile among all GPUs, indicating mid-tier performance that would struggle with contemporary requirements.

Q: What display outputs are available?

A: The card provides 2x DVI and 1x S-Video outputs, with no HDMI or DisplayPort connectivity. This limits connection options to older monitors and requires adapters for modern displays.

Benchmark Performance

The GeForce 9800 GTX holds a percentile rank of 50 among all GPUs, placing it exactly at the median of the performance distribution. The average benchmark score is recorded as 0 in the data, which makes direct numerical comparison impossible without rival scores. However, the percentile position provides context: half of all GPUs are faster, and half are slower.

The FP32 performance of 470.0 GFLOPS, pixel rate of 11.81 GPixel/s, and texture rate of 47.23 GTexel/s define the card's computational ceiling. These figures suggest that the 9800 GTX was designed to handle the DirectX 10 workloads of its generation, but the lack of tessellation support and the limited feature level of DirectX 11.1 (10_0) mean that newer games cannot fully utilize the hardware even if the raw throughput were sufficient.

The nearestRivals field is empty in the data, so no direct percentage deltas against competing products can be calculated. The 50th percentile ranking, however, implies that the card performs at parity with the median GPU in the database. This is a notable observation: despite being an end-of-life product from the GeForce 9 generation, it still matches the midpoint of all GPUs ever benchmarked, which includes many older and low-end parts that drag the median down.

The 470.0 GFLOPS FP32 figure is particularly telling when compared to the transistor count of 754 million and die size of 260 mm². The transistor density of 2.9M / mm² is relatively low by modern standards, reflecting the 55 nm process limitations. This hardware configuration produces the observed pixel and texture rates, which would translate to playable performance in games from 2007-2009 but would fall far short of the requirements for modern titles.

Power and Cooling

The GeForce 9800 GTX has a TDP of 141 W, which is a moderate power draw for its generation. The suggested PSU requirement is 300 W, providing a reasonable overhead for the rest of the system components. The card requires two 6-pin power connectors, which was standard for mid-to-high-end GPUs of that era.

The dual-slot cooling design suggests a substantial heatsink and fan assembly, which is necessary to dissipate the heat generated by the 754 million transistors operating at 141 W. The card's dimensions — 267 mm length, 111 mm height, and 38 mm width — indicate a full-length dual-slot card that will occupy two expansion slots and require adequate clearance in the case. The 38 mm width (1.5 inches) is typical for dual-slot coolers.

The 55 nm process node contributes to the thermal characteristics, as smaller process nodes generally produce less heat for the same performance. The 141 W TDP is modest compared to later high-end cards, but it still requires proper case airflow to maintain stable temperatures during extended gaming sessions. The 300 W suggested PSU is relatively low, making this card compatible with older power supplies that have sufficient 6-pin PCIe power connectors.

How It Compares

The nearestRivals field contains no data, so direct comparisons to specific competing products cannot be made from the provided facts. However, the 50th percentile ranking among all GPUs provides a general positioning: this card sits in the middle of the performance spectrum, neither excelling nor lagging significantly behind the average.

As a GeForce 9 generation product, it succeeds the GeForce 8 series and precedes the GeForce 200 series. The 55 nm process node and 128 shading units place it above earlier GeForce 8 parts in terms of raw specifications, but the architecture is fundamentally similar, meaning performance gains come primarily from clock speed and minor architectural refinements rather than major feature additions.

The DirectX 11.1 (10_0) support is a point of differentiation from older GeForce 8 cards that only supported DirectX 10. This provides broader API compatibility, though the feature level limitation means the card cannot fully utilize DirectX 11 features. The 512 MB VRAM capacity was competitive at launch but quickly became a bottleneck as game requirements increased.

The production status is listed as end-of-life, and the card was released on 2009-01-15. The launch MSRP of 229 USD positioned it in the mid-range segment at that time. For users considering this card today, the 50th percentile performance rank and the lack of modern features such as Vulkan support and hardware ray tracing make it suitable only for retro gaming or basic display output tasks, not for contemporary gaming workloads.

The AMD Equivalent of GeForce 9800 GTX

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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