GEFORCE

NVIDIA GeForce 9700M GTS

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
60W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 48
Bus Width 256-bit
TDP 60W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Jul 2008

NVIDIA GeForce 9700M GTS Specifications

GeForce 9700M GTS GPU Core

Shader units and compute resources

The NVIDIA GeForce 9700M GTS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
24
ROPs
16
SM Count
6

9700M GTS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9700M GTS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9700M GTS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
530 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1325 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9700M GTS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9700M GTS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
51.20 GB/s

GeForce 9700M GTS by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9700M GTS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

9700M GTS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9700M GTS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
127.2 GFLOPS
Pixel Rate
8.480 GPixel/s
Texture Rate
12.72 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9700M GTS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9700M GTS will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G94
Process Node
65 nm
Foundry
TSMC
Transistors
505 million
Die Size
240 mm²
Density
2.1M / mm²

NVIDIA's GeForce 9700M GTS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9700M GTS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9700M GTS to maintain boost clocks without throttling.

TDP
60 W
TDP
60W
Power Connectors
None

GeForce 9700M GTS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9700M GTS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9700M GTS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9700M GTS Product Information

Release and pricing details

The NVIDIA GeForce 9700M GTS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9700M GTS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Production
End-of-life
Predecessor
GeForce 8M
Successor
GeForce 100M

GeForce 9700M GTS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9700M GTS

How It Compares

The NVIDIA GeForce 9700M GTS occupies a distinctly mid-pack position in the overall GPU landscape, sitting at the 50th percentile among all GPUs tracked in the database. This is a laptop-class part built on the Tesla architecture with the G94 chip, manufactured on a 65 nm process at TSMC. With no nearest rivals listed in the data, its competitive standing is defined entirely by its absolute specifications and architectural characteristics rather than head-to-head benchmark deltas.

The 9700M GTS is a direct successor to the GeForce 8M series and was itself succeeded by the GeForce 100M line, placing it in the transitional period of NVIDIA's mobile GPU lineup. Its production status is end-of-life, and it was released on July 28, 2008. The GPU integrates 505 million transistors on a 240 mm² die, yielding a transistor density of 2.1 million transistors per square millimeter — a figure that reflects the 65 nm manufacturing era rather than any density leadership.

The pixel throughput of 8.480 GPixel/s and texture rate of 12.72 GTexel/s are consistent with a 48-shading-unit design that targets mainstream 2008-era laptop gaming rather than enthusiast performance. The FP32 compute of 127.2 GFLOPS further reinforces this positioning: this is a part designed for playable frame rates at modest resolutions, not for high-refresh or high-detail workloads. The 50th percentile ranking confirms it as a median performer, meaning half of all GPUs in the database outperform it and half do not.

Who Should Consider It

The 9700M GTS is best suited for users who prioritize portability over peak performance, as it is a mobile GPU with display outputs that are portable-device dependent. Given its 512 MB of GDDR3 memory on a 256-bit bus, the data suggests this card is appropriate for 720p gaming with medium to low detail settings in titles from its era. The 51.20 GB/s memory bandwidth provides sufficient headroom for 1280x720 resolution workloads, but at higher resolutions the frame buffer capacity and bandwidth will become limiting factors.

Users who play older or less demanding titles — such as esports games or pre-2010 AAA releases — will find the 9700M GTS adequate for playable frame rates. The 48 shading units and 24 texture mapping units deliver a texture fill rate of 12.72 GTexel/s, which is enough to feed a 720p display without bottlenecking in most scenarios. However, for 1080p gaming with high detail, the 127.2 GFLOPS of FP32 compute will prove insufficient, and users should expect to reduce settings significantly.

The 16 ROPs, combined with the 8.480 GPixel/s pixel rate, indicate that fill-rate-bound scenarios such as heavy alpha effects or multiple render targets will cause noticeable frame drops. This card is not a candidate for modern AAA titles at any resolution, but it remains viable for legacy gaming, media playback, and light productivity workloads. The PCIe 2.0 x16 bus interface is a standard connection that ensures compatibility with laptops from that generation.

Memory Subsystem

The memory configuration of the 9700M GTS consists of 512 MB of GDDR3 memory, which was a mainstream capacity for high-end mobile GPUs in 2008. The 256-bit memory bus is notably wide for a laptop part of this era, and it operates at 800 MHz, translating to 1600 Mbps effective. This yields a peak memory bandwidth of 51.20 GB/s — a figure that is competitive for the time but modest by modern standards.

For high-resolution workloads, the 512 MB capacity is the primary constraint rather than bandwidth. At 1920x1080, many games from the 2008-2010 period would exceed this frame buffer allocation when using high-resolution textures, causing texture thrashing or reduced draw distances. The 51.20 GB/s bandwidth is sufficient for 720p and 900p gaming, but at 1080p with anti-aliasing enabled, the memory subsystem will become a bottleneck.

The 256-bit bus width is the standout feature here, as it provides a balanced memory interface that maximizes the efficiency of the GDDR3 memory. This is particularly relevant for memory-bandwidth-sensitive workloads such as high-dynamic-range rendering or large shadow maps. Users should treat the 512 MB capacity as the hard limit for texture quality, and the 51.20 GB/s bandwidth as the ceiling for sustained data throughput.

FAQ

Q: What is the memory bandwidth of the GeForce 9700M GTS?

A: The memory bandwidth is 51.20 GB/s, derived from 512 MB of GDDR3 memory on a 256-bit bus operating at 800 MHz (1600 Mbps effective).

Q: Does this GPU support DirectX 12 or Vulkan?

A: No. The 9700M GTS supports DirectX 11.1 (10_0 feature level) and OpenGL 3.3. Vulkan is not listed as supported.

Q: What is the thermal design power (TDP) of this GPU?

A: The TDP is 60 W, and the card uses no external power connectors, relying on the laptop's power delivery system.

Q: What architecture is the 9700M GTS based on?

A: It is based on the Tesla architecture with the G94 chip, manufactured by TSMC on a 65 nm process.

Q: What is the FP32 compute performance?

A: The FP32 compute performance is 127.2 GFLOPS, which is consistent with its 48 shading units.

Q: What is the release date and production status?

A: It was released on July 28, 2008, and its production status is end-of-life. It succeeded the GeForce 8M series and was succeeded by the GeForce 100M series.

Benchmark Performance

The benchmark data for the 9700M GTS shows no recorded benchmark scores, and no nearest rivals are provided. This means the analysis relies on architectural specifications and the 50th percentile ranking to gauge performance. The 50th percentile placement indicates that this GPU performs at the median of all GPUs in the database — a meaningful distinction, as it clearly separates the 9700M GTS from entry-level parts (which typically rank below the 25th percentile) and high-end parts (which rank above the 75th percentile).

The pixel rate of 8.480 GPixel/s and texture rate of 12.72 GTexel/s provide concrete performance estimates. The pixel rate is calculated from the 16 ROPs and the memory clock, and it represents the maximum fill rate for rasterization. The texture rate is derived from the 24 TMUs and the core clock, and it indicates how quickly textures can be sampled and filtered. These figures are interdependent — a texture-heavy game will be bound by the 12.72 GTexel/s rate, while a geometry-heavy game will be bound by the pixel rate.

The FP32 throughput of 127.2 GFLOPS is the aggregate shader compute, which is the sum of the 48 shading units operating at the core clock. This is a modest figure that places the 9700M GTS in the same performance class as other mid-2000s mobile GPUs, but it falls far short of desktop parts from the same era. The lack of any benchmark scores in the database means that these specifications are the only quantitative measures available, and they consistently point to a GPU that is adequate for 720p gaming at medium settings.

Power and Cooling

The 9700M GTS has a TDP of 60 W, which is a moderate power draw for a mobile GPU of its generation. This figure is notable because it represents the total heat that the laptop's cooling solution must dissipate under sustained load. The 60 W TDP is manageable for most 2008-era laptops, which were typically designed to handle 50-80 W discrete GPUs. The power connectors are listed as "None," meaning the GPU draws all its power from the motherboard's dedicated GPU power circuitry rather than from external PCIe power cables.

No suggested PSU is provided in the data, which is expected for a mobile part — the power supply is integrated into the laptop's power adapter and battery system. The 60 W TDP implies that a laptop equipped with this GPU would require a power adapter rated for at least the combined TDP of the CPU and GPU, plus other components. For users considering this GPU in a desktop context (which is not applicable given the mobile form factor), a 60 W draw would be trivial for any modern power supply.

The absence of power connectors simplifies the installation and reduces cable clutter, but it also means the GPU's power delivery is limited by the motherboard's regulator design. The 65 nm process node contributes to the 60 W TDP; a smaller process node would typically reduce power draw, but this part predates such advances. The cooling solution is portable-device dependent, meaning that the laptop's thermal design — fans, heat pipes, and vents — determines the sustained performance.

Ray Tracing and Feature Set

The 9700M GTS does not include ray tracing cores or tensor cores, as these are features of much later GPU architectures. Its Tesla architecture predates the introduction of dedicated RT and AI hardware by over a decade, so any ray tracing workload would run on the 48 shading units in a software-based manner — a scenario that would result in extremely low frame rates, if it ran at all. The API support confirms this: DirectX 11.1 (10_0 feature level) and OpenGL 3.3 are the maximum graphics APIs available.

The DirectX 11.1 support with a 10_0 feature level is an important distinction. The 10_0 feature level means that the GPU implements DirectX 10-level hardware features, even though it can run DirectX 11.1 applications through the compatibility layer. This limits the GPU to shader model 4.0 and restricts tessellation and compute shader performance. OpenGL 3.3 support is similarly dated, providing access to features from the 2010-era specification.

The absence of Vulkan support further restricts modern game compatibility, as Vulkan is a low-level API that is increasingly used in newer titles. The feature set is therefore best characterized as legacy-oriented: it supports games and applications from the 2008-2012 era that were designed for DirectX 10 or OpenGL 3.x. The 16 ROPs and 24 TMUs are fully utilized in these legacy workloads, but the lack of dedicated hardware for ray tracing, tensor operations, or modern API features means the 9700M GTS cannot participate in contemporary graphics workloads beyond basic rendering.

The AMD Equivalent of GeForce 9700M GTS

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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