NVIDIA GeForce 9650M GT
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9650M GT Specifications
GeForce 9650M GT GPU Core
Shader units and compute resources
The NVIDIA GeForce 9650M GT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9650M GT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9650M GT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9650M GT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9650M GT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9650M GT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9650M GT by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9650M GT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9650M GT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9650M GT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9650M GT is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9650M GT will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9650M GT Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9650M GT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9650M GT to maintain boost clocks without throttling.
GeForce 9650M GT by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9650M GT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9650M GT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9650M GT Product Information
Release and pricing details
The NVIDIA GeForce 9650M GT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9650M GT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9650M GT Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9650M GT
The NVIDIA GeForce 9650M GT is a mobile graphics processor built on the Tesla architecture, fabricated by TSMC on a 55 nm process. It packs 314 million transistors into a 121 mm² die, yielding a transistor density of 2.6M / mm². Released on 2008-08-18, it sits between the GeForce 8M and GeForce 100M generations and is now marked end-of-life. In the benchmark database, it holds a 50th percentile ranking against all GPUs, though its benchmark array is empty and its average score is 0, meaning no direct performance measurements are recorded.
Who Should Consider It
The 9650M GT is a laptop part, as indicated by its MXM Module slot width and MXM-II bus interface, with display outputs that are portable device dependent. With 32 shading units, 16 TMUs, and 8 ROPs, it delivers a pixel rate of 4.400 GPixel/s and a texture rate of 8.800 GTexel/s. These figures point to a GPU aimed at lower resolutions with modest detail settings. The 1024 MB of GDDR3 memory, while standard for its time, is paired with a 128-bit bus that yields 25.60 GB/s of bandwidth. For users of older laptops, this part would handle esports titles or legacy games from the late 2000s at reduced quality. The FP32 throughput of 84.80 GFLOPS indicates that compute-heavy workloads, such as physics or encoding, are not its strength. The data suggests that anyone considering this GPU today should target lower resolutions, with texture quality kept low to avoid saturating the 25.60 GB/s memory pipe. It is not suited for high-resolution gaming, as the pixel rate of 4.400 GPixel/s would struggle to fill that many pixels with complex shading. The 16 TMUs and 8 ROPs are directly tied to the texture and pixel rates, and the 32 shading units limit the complexity of shader programs that can be executed per cycle.
Power and Cooling
The TDP is rated at 23 W, which is modest for a mobile GPU. The power connector list is "None", meaning the module draws power entirely through the MXM-II bus interface. The suggested PSU field is null, so the database does not specify a power supply requirement; however, the 23 W TDP and lack of external connectors imply that the host laptop's internal power delivery is sufficient. The slot width is "MXM Module", which dictates the physical cooling solution. A capable air cooler is required to dissipate the 23 W of heat, but the data does not provide specific cooler dimensions or wattage ratings. Since the display outputs are portable device dependent, the thermal design is integrated into the laptop chassis. Users should ensure the laptop's cooling system is functional, as the 23 W TDP, while low, still generates heat that must be managed. The absence of a suggested PSU rating means the database does not quantify the host system's power delivery, but the 23 W figure is the maximum thermal load.
Ray Tracing and Feature Set
The data lists rtCores and tensorCores as null, confirming that this GPU has no dedicated ray tracing or tensor processing hardware. It relies purely on traditional rasterization. In terms of API support, it offers DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. Vulkan is null, indicating no Vulkan support. This combination means that software requiring Vulkan will not run. The DirectX 11.1 (10_0) support allows for some newer API features, but the underlying 10_0 feature level restricts shader models and effects. For users, this means compatibility with a limited range of software, primarily titles from the late 2000s to early 2010s. The absence of tensor cores also means no tensor-based processing capabilities. The null values for rtCores and tensorCores are definitive – there is no hardware acceleration for ray tracing or machine learning. The OpenGL 3.3 support is a legacy API, and the DirectX 11.1 (10_0) is the most advanced API available.
How It Compares
The nearestRivals array in the data is empty, so there are no direct rival names, scores, or delta percentages to report. Without this data, a comparative analysis against specific competitors is not possible. However, the 50th percentile ranking against all GPUs in the database places this part exactly at the median. This suggests that, in terms of the database's classification, it performs at the midpoint of all known GPUs. Its chronological position is defined by its predecessor, the GeForce 8M, and its successor, the GeForce 100M. The data indicates that the 9650M GT occupies a transitional slot in NVIDIA's mobile lineup. Since no benchmark scores are recorded for it (average score of 0), the percentile ranking is likely based on its hardware specifications rather than actual performance tests. Therefore, any comparison to rivals must be made indirectly through its theoretical rates, such as the 84.80 GFLOPS FP32 throughput and 25.60 GB/s memory bandwidth. The empty nearestRivals array means no deltaPct values exist, so the analysis cannot quantify its lead or deficit relative to any other part.
Memory Subsystem
The memory configuration consists of 1024 MB of GDDR3 on a 128-bit bus. The memory clock is 800 MHz, translating to 1600 Mbps effective, which yields a bandwidth of 25.60 GB/s. This bandwidth is a critical bottleneck for high-resolution workloads. With a 128-bit interface, the data transfer rate is limited, and the 25.60 GB/s figure is relatively low by modern standards. For the 9650M GT, this means that at higher resolutions, the GPU will struggle to stream textures and geometry quickly enough to keep the shading units busy. The 1024 MB capacity is sufficient for the era's games, but the narrow bus will cause performance drops when texture sizes exceed the available bandwidth. The pixel rate of 4.400 GPixel/s also interacts with memory bandwidth; for a given resolution, the fill rate must be matched by memory throughput. In practice, users should expect that high-resolution textures will cause stuttering or reduced frame rates due to the 25.60 GB/s limit. The 800 MHz clock is the base memory clock, and the 1600 Mbps effective rate is the double data rate, which is a standard calculation for GDDR3.
FAQ
Q: Does the GeForce 9650M GT support Vulkan?
A: No. The data lists Vulkan as null, indicating no Vulkan support. It supports DirectX 11.1 (10_0) and OpenGL 3.3.
Q: How much video memory does it have?
A: It has 1024 MB of GDDR3 memory, connected via a 128-bit bus, providing a bandwidth of 25.60 GB/s.
Q: What is the power consumption of this GPU?
A: The TDP is rated at 23 W, and it requires no external power connectors, drawing power through the MXM-II bus interface.
Q: Does it have ray tracing or tensor cores?
A: No. The data lists rtCores and tensorCores as null, so it lacks dedicated ray tracing and tensor processing hardware.
Q: What is its production status?
A: It is marked as end-of-life, with a release date of 2008-08-18. Its predecessor is the GeForce 8M and its successor is the GeForce 100M.
Q: What is the transistor count and die size?
A: It contains 314 million transistors on a 121 mm² die, fabricated on a 55 nm process by TSMC, giving a transistor density of 2.6M / mm².
Benchmark Performance
The benchmark array for this GPU is empty, and the average benchmark score is 0. This means no direct performance measurements are recorded in the database. The percentile rank is 50, which places it at the median of all GPUs. However, without actual scores, this percentile is an abstract ranking. The theoretical performance indicators are: FP32 throughput of 84.80 GFLOPS, pixel rate of 4.400 GPixel/s, and texture rate of 8.800 GTexel/s. These rates suggest a modest compute capability. The 84.80 GFLOPS is a measure of single-precision floating-point performance, which is low compared to later generations. The pixel rate of 4.400 GPixel/s indicates how many pixels can be rasterized per second, and the texture rate of 8.800 GTexel/s shows texture mapping speed. Given the 25.60 GB/s memory bandwidth, the GPU's performance is likely constrained by memory in many scenarios. Since there are no rival deltas to report, the analysis must rely on these theoretical figures. The 50th percentile ranking, combined with the absence of benchmark data, suggests that the database considers this a mid-tier part, but its actual gaming performance would depend heavily on the specific workload and the limitations of its 128-bit memory bus. The FP32 throughput of 84.80 GFLOPS is the peak compute rate, and the pixel and texture rates are derived from the ROP and TMU counts. Without benchmark scores, the percentile of 50 is the only comparative metric, but it is not grounded in measured performance.
The AMD Equivalent of GeForce 9650M GT
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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