GEFORCE

NVIDIA GeForce 9650M GT

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
23W
TDP
128
Bus Width

NVIDIA GeForce 9650M GT Specifications

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GeForce 9650M GT GPU Core

Shader units and compute resources

The NVIDIA GeForce 9650M GT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4
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9650M GT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9650M GT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9650M GT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1325 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9650M GT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9650M GT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s
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GeForce 9650M GT by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9650M GT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB
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9650M GT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9650M GT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
84.80 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s
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Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9650M GT is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9650M GT will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96C
Process Node
55 nm
Foundry
TSMC
Transistors
314 million
Die Size
121 mm²
Density
2.6M / mm²
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NVIDIA's GeForce 9650M GT Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9650M GT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9650M GT to maintain boost clocks without throttling.

TDP
23 W
TDP
23W
Power Connectors
None
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GeForce 9650M GT by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9650M GT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9650M GT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0
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GeForce 9650M GT Product Information

Release and pricing details

The NVIDIA GeForce 9650M GT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9650M GT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2008
Production
End-of-life
Predecessor
GeForce 8M
Successor
GeForce 100M

GeForce 9650M GT Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce 9650M GT

How did the NVIDIA GeForce 9650M GT hold up in its prime? This mobile GPU, part of NVIDIA’s Tesla architecture lineup, packed 1GB of GDDR3 VRAM and a 55nm process, aiming to balance performance and power efficiency with a 23W TDP. While CUDA and OpenCL support were still emerging capabilities back then, they hinted at future potential for parallel computing tasks though real-world adoption in consumer workflows was limited. The MXM-II interface made it upgradeable in some laptops, but how many users actually swapped out this chip? Even in 2008, 1GB of VRAM felt restrictive for high-res textures or complex shaders. Today, the 9650M GT’s lack of modern benchmark data makes it hard to quantify its legacy, but its specs scream “entry-level gaming era.” Did it even handle DirectX 10 titles without stuttering?

  1. Integrated CUDA cores for early parallel computing experiments
  2. OpenCL compatibility for niche scientific and engineering workflows
  3. 1GB GDDR3 VRAM barely enough for HD textures back then
  4. Tesla architecture’s unified shaders, a big deal in 2008
  5. MXM-II form factor enabling limited laptop GPU swaps
  6. 23W TDP prioritizing power efficiency over raw performance

Could the GeForce 9650M GT ever cut it for content creation? Its 1GB VRAM and GDDR3 memory might’ve squeaked through basic HD video editing or 3D modeling in Adobe Creative Suite 3 or Maya 8.5, but dip into higher resolutions or complex effects? Forget it. Software compatibility was a mixed bag drivers were stable for Windows XP and Vista, but by the time Windows 7 rolled around, users were desperate for newer architectures. Enterprise features? Don’t get us started. ECC memory and vGPU support were nowhere to be found here. If you were stuck with this GPU in 2012, rendering a 1080p After Effects project felt like watching paint dry. Was it ever truly “future-proof”?

Why does the NVIDIA GeForce 9650M GT still pop up in retro laptop discussions? Maybe it’s the nostalgia for when mobile GPUs were just starting to matter for creative work or the obsession with MXM modding communities. NVIDIA’s drivers back then were hit-or-miss for OpenCL adoption, leaving developers scratching their heads. Fast-forward to 2023, and this GPU’s Tesla roots feel like ancient history compared to Ada Lovelace’s AI-driven pipelines. If a modern software suite even runs on this hardware, it’s a minor miracle. But hey, kudos if you’ve kept one alive for vintage computing runs just don’t expect ray tracing or DLSS magic.

The AMD Equivalent of GeForce 9650M GT

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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