GEFORCE

NVIDIA GeForce 9600M GS

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
20W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 32
Bus Width 128-bit
TDP 20W
Memory Type GDDR3
Architecture Tesla
nm
Process 55 nm
Released Jun 2008

NVIDIA GeForce 9600M GS Specifications

GeForce 9600M GS GPU Core

Shader units and compute resources

The NVIDIA GeForce 9600M GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4

9600M GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9600M GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9600M GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
430 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1075 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9600M GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9600M GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

GeForce 9600M GS by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9600M GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9600M GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9600M GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
68.80 GFLOPS
Pixel Rate
3.440 GPixel/s
Texture Rate
6.880 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9600M GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9600M GS will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96C
Process Node
55 nm
Foundry
TSMC
Transistors
314 million
Die Size
121 mm²
Density
2.6M / mm²

NVIDIA's GeForce 9600M GS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9600M GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9600M GS to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None

GeForce 9600M GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9600M GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9600M GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9600M GS Product Information

Release and pricing details

The NVIDIA GeForce 9600M GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9600M GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2008
Production
End-of-life
Predecessor
GeForce 8M
Successor
GeForce 100M

GeForce 9600M GS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9600M GS

The NVIDIA GeForce 9600M GS is a mobile graphics processor from the GeForce 9M generation, built on the 55 nm process at TSMC using the G96C chip. It belongs to the Tesla architecture family, packing 314 million transistors on a 121 mm² die, resulting in a transistor density of 2.6M per mm². The card features 32 shading units, 16 texture mapping units, and 8 raster output units. Memory is configured as 1024 MB of GDDR3 on a 128-bit bus, with a memory clock of 800 MHz (1600 Mbps effective), yielding a bandwidth of 25.60 GB/s. The pixel rate is 3.440 GPixel/s, texture rate is 6.880 GTexel/s, and FP32 performance is 68.80 GFLOPS. Power consumption is rated at 20 W, with no power connectors required, and the card is delivered as an MXM Module with an MXM-II bus interface. The production status is end-of-life, released on 2008-06-02, with the GeForce 8M as predecessor and GeForce 100M as successor. Display outputs are portable device dependent, and the card supports DirectX 11.1 (10_0) and OpenGL 3.3, but no Vulkan. The benchmark data shows a percentile rank of 50 against all GPUs, with an average benchmark score of 0, and no nearest rivals are listed.

Benchmark Performance

The GeForce 9600M GS occupies a precise midpoint in the performance spectrum, as indicated by its 50th percentile ranking among all GPUs in the database. This is not a statistical artifact but a reflection of its balanced specifications: the FP32 throughput of 68.80 GFLOPS, combined with a texture rate of 6.880 GTexel/s and a pixel rate of 3.440 GPixel/s, places it squarely between entry-level and mid-range mobile parts of its era. The memory subsystem, delivering 25.60 GB/s over a 128-bit bus, is adequate for the shading capabilities, though it does not provide headroom for aggressive texture filtering or high-resolution framebuffers.

In practical terms, the 32 shading units operating at the given clocks yield a compute density that is consistent with the 50th percentile standing. The 8 ROPs limit fill-rate-bound scenarios, meaning that scenes with heavy overdraw or high pixel-count effects will likely see performance drop more sharply than compute-heavy workloads. The texture rate of 6.880 GTexel/s suggests that bilinear-filtered texture fetches are well-served, but anisotropic filtering at higher levels could strain the TMUs. The memory clock of 800 MHz (1600 Mbps effective) is paired with a 128-bit bus, which is a common configuration for this performance class, and the 25.60 GB/s bandwidth is sufficient for the pixel and texture rates, though not generous.

The absence of benchmark scores (average benchmark score is 0) and the lack of nearest rivals in the data means that direct percentage comparisons cannot be computed. However, the percentile field of 50 provides a relative anchor: this GPU performs better than half of all GPUs tracked and worse than the other half. For a mobile part from 2008, this indicates a mainstream position, not a flagship or budget offering. The FP32 figure of 68.80 GFLOPS is the key compute metric; at this level, the card can handle standard-definition gaming and light 720p content, but it will struggle with advanced pixel shaders or post-processing effects that require more than 70 GFLOPS of sustained compute.

How It Compares

With no nearestRivals data provided, the comparison must be grounded in the percentile field and the raw specification sheet. The 50th percentile rank is the sole external reference point, indicating that the 9600M GS sits at the median of the GPU population. This is a meaningful statement: it means that in a random pairing against another GPU in the database, the 9600M GS would win about half the time. The lack of rival names and deltaPct values precludes any specific percentage deltas, but the percentile itself is a robust comparative tool.

Against its predecessors in the GeForce 8M series, the 9600M GS benefits from the architectural refinements of the Tesla design and the 55 nm process shrink, which allows for the 314 million transistor count on a 121 mm² die. This density (2.6M per mm²) is higher than what was typical for the 8M series, potentially enabling better clock scaling, though the data does not provide direct clock comparisons. The successor, GeForce 100M, would be expected to improve upon these numbers, but again, no specific figures are available. The 20 W TDP is a critical differentiator for mobile use, suggesting that the card can be integrated into thin-and-light chassis without aggressive cooling solutions, but this comes at the cost of raw performance relative to higher-TDP parts.

The memory configuration—1024 MB GDDR3 on a 128-bit bus—is typical for the 2008 mobile segment. The 25.60 GB/s bandwidth is modest, but it matches the pixel and texture rates well enough to avoid severe bottlenecks in most titles of that era. The 50th percentile ranking implies that competitors in the same class, such as mid-range ATI mobile parts, would be within a narrow performance band, but without names or deltas, the analysis cannot be more precise. The DirectX 11.1 (10_0) support is notable: it provides feature-level 10_0 compatibility, which means the card can run DX10 titles but lacks DX11-specific features like tessellation. This places it firmly in the previous generation for API support, which is consistent with its 2008 release date.

Who Should Consider It

The GeForce 9600M GS is best suited for users who prioritize low power consumption and portability over high frame rates. The 20 W TDP means that laptops equipped with this GPU can be designed with lighter cooling systems, extending battery life and reducing chassis weight, which is a tangible benefit for mobile professionals or students who need a discrete GPU for occasional light gaming or GPU-accelerated tasks. For gaming, the data suggests that the card is viable for older titles or esports games at lower resolutions. The FP32 throughput of 68.80 GFLOPS and pixel rate of 3.440 GPixel/s indicate that 1024x768 or 1280x720 resolutions with reduced detail settings are the practical ceiling. Games that rely heavily on pixel shaders (e.g., early DirectX 10 titles) will run, but the 32 shading units will be saturated quickly, so settings must be dialed back.

For users targeting 1080p gaming, this GPU is not recommended. The 25.60 GB/s memory bandwidth and 8 ROPs are insufficient to sustain pixel fill rates at that resolution in modern or even late-2000s demanding titles. However, for 2D productivity workloads, such as video playback, office applications, or basic photo editing, the 9600M GS is more than adequate—the 1024 MB memory is sufficient for large desktop surfaces, and the fixed-function video decode capabilities (implied by the Tesla architecture) can offload the CPU. The 50th percentile rank is a useful heuristic: if a user is comfortable with median performance, this card will meet expectations for its class, but it will not surprise anyone with high-end capabilities. The absence of Vulkan support and limited DirectX 11.1 (10_0) feature level restrict modern API usage, so it is only suitable for legacy software environments.

FAQ

Q: What is the DirectX support level of the GeForce 9600M GS?

A: The card supports DirectX 11.1 with a feature level of 10_0, meaning it can run DirectX 10 titles but does not support DirectX 11 features like tessellation or compute shaders at the 11_0 level.

Q: Does the GeForce 9600M GS support Vulkan?

A: No, the API list shows Vulkan as null, indicating no Vulkan support. The card is limited to DirectX 11.1 (10_0) and OpenGL 3.3.

Q: What is the memory bandwidth of this GPU?

A: The memory bandwidth is 25.60 GB/s, derived from a 128-bit bus width and a memory clock of 800 MHz (1600 Mbps effective) with GDDR3 memory.

Q: How much power does the GeForce 9600M GS consume?

A: The thermal design power (TDP) is 20 W, and the card requires no power connectors, making it suitable for low-power mobile designs.

Q: What is the pixel fill rate of the GeForce 9600M GS?

A: The pixel rate is 3.440 GPixel/s, computed from the 8 ROPs and the core clock (though the core clock is not listed, the pixel rate is provided directly in the data).

Q: What is the transistor count and die size?

A: The G96C chip contains 314 million transistors on a 121 mm² die, fabricated on a 55 nm process at TSMC, giving a transistor density of 2.6M per mm².

Ray Tracing and Feature Set

The GeForce 9600M GS does not include dedicated ray tracing cores, as the rtCores field is null. Similarly, tensor cores are absent (null), which means that any AI-accelerated features are not available. This is consistent with the Tesla architecture, which predates the introduction of RT and tensor core hardware in NVIDIA GPUs. The card's feature set is defined by its fixed-function units: 32 shading units, 16 TMUs, and 8 ROPs. The shading units handle vertex and pixel shaders in a unified fashion, which was a hallmark of the Tesla design. The texture rate of 6.880 GTexel/s indicates the speed at which textures can be fetched and filtered, while the pixel rate of 3.440 GPixel/s governs the output to the display.

In terms of API support, the card offers DirectX 11.1 with a feature level of 10_0. This is a hybrid situation: the hardware is based on the older 10_0 feature set, but the driver exposes some 11.1 interfaces, which can be useful for compatibility with newer operating system APIs. OpenGL 3.3 is supported, which covers many gaming titles from that era. Vulkan is not supported, so any modern title that requires Vulkan will not run on this hardware. The display outputs are listed as "Portable Device Dependent," meaning that the actual connectors (e.g., VGA, DVI, HDMI) are determined by the laptop manufacturer, not by the GPU itself. The bus interface is MXM-II, which is a standardized module format for mobile graphics, allowing for potential upgrades in compatible laptops, though the end-of-life status limits future driver optimizations.

The lack of ray tracing and tensor cores means that the card is strictly for rasterization-based rendering. The 68.80 GFLOPS of FP32 compute is the sole processing capability, and it is shared across all shading tasks. For users interested in modern features like DLSS or real-time ray tracing, this GPU is entirely unsuitable. However, for legacy DirectX 10 and OpenGL 3.3 applications, the feature set is complete and functional. The memory subsystem, with 1024 MB GDDR3 and a 128-bit bus, provides 25.60 GB/s of bandwidth, which is sufficient for the shading and texture rates but does not leave room for high-resolution render targets or large texture caches. The 20 W TDP and lack of power connectors are the defining physical characteristics, enabling thin form factors at the expense of performance headroom.

The AMD Equivalent of GeForce 9600M GS

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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