NVIDIA GeForce 9600 GSO 512
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9600 GSO 512 Specifications
GeForce 9600 GSO 512 GPU Core
Shader units and compute resources
The NVIDIA GeForce 9600 GSO 512 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9600 GSO 512 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9600 GSO 512's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9600 GSO 512 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9600 GSO 512 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9600 GSO 512's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9600 GSO 512 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9600 GSO 512, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9600 GSO 512 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9600 GSO 512 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9600 GSO 512 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9600 GSO 512 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9600 GSO 512 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9600 GSO 512 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9600 GSO 512 to maintain boost clocks without throttling.
GeForce 9600 GSO 512 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9600 GSO 512 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9600 GSO 512. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9600 GSO 512 Product Information
Release and pricing details
The NVIDIA GeForce 9600 GSO 512 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9600 GSO 512 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9600 GSO 512 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9600 GSO 512
The NVIDIA GeForce 9600 GSO 512 is a Tesla-architecture graphics card from NVIDIA, fabricated by TSMC on a 65 nm process with 505 million transistors in a 240 mm² die. Released on 2008-10-22 as part of the GeForce 9 generation, it combines 48 shading units, 24 texture units, and 16 ROPs with 512 MB of GDDR3 memory on a 256-bit bus, producing 57.60 GB/s of bandwidth. Its throughput figures are 156.0 GFLOPS FP32, 10.40 GPixel/s pixel fill, and 15.60 GTexel/s texture fill. The database ranks it at the 50th percentile of all GPUs.
Benchmark Performance
The 9600 GSO 512 has no recorded benchmark entries and an average benchmark score of zero, so the assessment rests on its 50th percentile placement and its architectural figures. The 50th percentile is the defining statistic: half of all GPUs in the database are slower, half are faster. This is a mid-pack card in the truest sense — not a low-end part, not a performance leader.
The compute figures align with that position. 156.0 GFLOPS of FP32 throughput comes from 48 shading units — enough for the DirectX 10-class workloads this card targets, but not for anything heavier. The pixel rate of 10.40 GPixel/s and texture rate of 15.60 GTexel/s are balanced; neither the ROP stage nor the TMU stage is an obvious bottleneck relative to the shader array. Memory bandwidth of 57.60 GB/s over a 256-bit bus is the standout specification — a wide interface feeding a modest compute core, which helps in bandwidth-bound scenarios.
The memory runs at 900 MHz with an effective data rate of 1800 Mbps. The 256-bit bus is the key detail: it gives the card 57.60 GB/s of bandwidth, a figure that matters in games that stream large textures, though the 512 MB capacity limits how many textures can be stored at once.
The nearestRivals list is empty, so no percentage deltas against specific competitors are available. The data that does exist — the 50th percentile, the 156.0 GFLOPS, the 57.60 GB/s — describes a card built for consistent mid-range performance rather than peaks. Its transistor density of 2.1M / mm², derived from 505 million transistors across 240 mm², reflects the 65 nm process of its era. The 16 ROPs produce the 10.40 GPixel/s fill rate, and the 24 texture units produce the 15.60 GTexel/s texture rate; these are proportional figures for a card of this class.
Who Should Consider It
This card is for the builder creating a period-correct system or a secondary machine for legacy games. The 512 MB frame buffer is the hard limit: games that fit within 512 MB of video memory will run, and those that do not will thrash. The 57.60 GB/s bandwidth cannot compensate for capacity shortfalls, so the memory size is the primary constraint.
The 50th percentile placement means it handles the median workload in a benchmark suite. For gaming titles contemporary with its 2008-10-22 release, the 10.40 GPixel/s pixel rate and 15.60 GTexel/s texture rate are adequate for moderate detail settings. The 16 ROPs pair sensibly with the 256-bit bus; there is no mismatch between memory width and render output capacity. The DirectX 11.1 (10_0) feature level means the card runs DirectX 10-class games natively, and the 11.1 API exposure allows some newer applications to launch, but the 10_0 feature level caps what they can do.
The physical design broadens its appeal. A single-slot card at 229 mm (9 inches) long fits in most cases, and the 90 W TDP means cooling is not a challenge. Users with a 250 W power supply can run it without upgrades. This is not a card for modern, demanding titles — its 50th percentile standing and 512 MB memory make that clear — but for the right workload, it is a coherent and sufficient part.
The 2x DVI and 1x S-Video outputs mean users with modern monitors will need adapters. The PCIe 2.0 x16 interface is the bus connection.
Ray Tracing and Feature Set
There is no ray tracing hardware here. The specification lists no RT cores and no tensor cores — both fields are null. This is a Tesla-architecture part from 2008.
The API support is limited by the era. DirectX 11.1 is exposed, but only at the 10_0 feature level, meaning the hardware implements DirectX 10 functionality with the 11.1 API layer on top. OpenGL 3.3 is supported. No Vulkan support is listed.
Display outputs are 2x DVI and 1x S-Video. The bus interface is PCIe 2.0 x16. There are no modern display connectors, so users need adapters for HDMI or DisplayPort monitors. The feature set is appropriate for legacy software from the GeForce 8/9 era, but it lacks modern API support — no Vulkan, no hardware ray tracing, no tensor acceleration.
Power and Cooling
The 9600 GSO 512 has a 90 W TDP. The recommended power supply is 250 W, and the card draws power through a single 6-pin PCIe connector. These are modest requirements — a 90 W card with a 250 W PSU recommendation leaves headroom for the rest of a typical system.
The cooler is single-slot, and the card measures 229 mm (9 inches) in length. The 65 nm process and 505 million transistors produce a heat load that a single-slot cooler can manage at 90 W. Builders should verify that their power supply includes a 6-pin connector and that their case can fit a 229 mm card. The single-slot profile leaves adjacent expansion slots available, which is an advantage over thicker cards.
How It Compares
The nearestRivals list is empty, so there are no direct competitor scores or percentage deltas to cite. The comparison must come from the database's contextual data and the card's generational position.
vs. GeForce 8 (predecessor): The 9600 GSO 512 is a GeForce 9 part that succeeds the GeForce 8 line. Its 50th percentile placement indicates it improved on the mainstream position of its predecessor, but the database does not provide specific scores for the GeForce 8 to quantify the gap. The 65 nm process and 505 million transistors represent the manufacturing technology shared across this transition.
vs. GeForce 200 (successor): The GeForce 200 series followed this card. The 9600 GSO 512's 50th percentile standing would place it below the newer parts, but no rival data exists to confirm the margin. The 2008-10-22 release date puts it late in the GeForce 9 product cycle.
vs. the overall GPU population: At exactly the 50th percentile, this card is the statistical midpoint of every GPU in the database. Its 156.0 GFLOPS of FP32 compute, 57.60 GB/s of memory bandwidth, and 10.40 GPixel/s pixel rate are the specifications that define that middle position. It is the database's median card — a useful reference point for comparing other GPUs.
FAQ
Q: What is the memory configuration of the 9600 GSO 512?
A: It has 512 MB of GDDR3 on a 256-bit bus, with 57.60 GB/s of bandwidth and an effective memory speed of 1800 Mbps (900 MHz).
Q: Does this card support ray tracing?
A: No. The specification lists no ray tracing cores and no tensor cores; it is a Tesla-architecture card from 2008.
Q: What power supply does it need?
A: The suggested PSU is 250 W, and the card requires a single 6-pin PCIe connector. Its TDP is 90 W.
Q: What APIs does it support?
A: DirectX 11.1 at the 10_0 feature level and OpenGL 3.3. No Vulkan support is listed.
Q: How long is the card?
A: It is 229 mm (9 inches) long and uses a single-slot design.
Q: What display outputs are available?
A: It has 2x DVI and 1x S-Video outputs.
The AMD Equivalent of GeForce 9600 GSO 512
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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