GEFORCE

NVIDIA GeForce 9600 GSO

NVIDIA graphics card specifications and benchmark scores

384 MB
VRAM
MHz Boost
84W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 384 MB
Shaders 96
Bus Width 192-bit
TDP 84W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Apr 2008

NVIDIA GeForce 9600 GSO Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 9600 GSO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
48
ROPs
12
SM Count
12

9600 GSO Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9600 GSO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9600 GSO by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1375 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9600 GSO Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9600 GSO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
384 MB
VRAM
384 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
38.40 GB/s

GeForce 9600 GSO by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9600 GSO, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
48 KB

9600 GSO Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9600 GSO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
264.0 GFLOPS
Pixel Rate
6.600 GPixel/s
Texture Rate
26.40 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9600 GSO is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9600 GSO will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92
Process Node
65 nm
Foundry
TSMC
Transistors
754 million
Die Size
324 mm²
Density
2.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9600 GSO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9600 GSO to maintain boost clocks without throttling.

TDP
84 W
TDP
84W
Power Connectors
1x 6-pin
Suggested PSU
250 W

GeForce 9600 GSO by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9600 GSO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9600 GSO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9600 GSO Product Information

Release and pricing details

The NVIDIA GeForce 9600 GSO is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9600 GSO by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2008
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

About NVIDIA GeForce 9600 GSO

The NVIDIA GeForce 9600 GSO is a dual-slot, end-of-life graphics card built on the Tesla architecture with the G92 chip. Fabricated on TSMC's 65 nm process, it houses 754 million transistors on a 324 mm² die, yielding a transistor density of 2.3M per square millimeter. Released on 2008-04-27, it occupies the GeForce 9 generation, positioned between the GeForce 8 and GeForce 200 series. The database places it at the 50th percentile of all GPUs, indicating a median performance tier, with an average benchmark score of zero reflecting the absence of recorded benchmarks.

Benchmark Performance

The card's raw compute is defined by its 96 shading units, 48 texture mapping units, and 12 ROPs. The FP32 throughput reaches 264.0 GFLOPS, which is the primary measure of its shader processing capability. Pixel fill rate is 6.600 GPixel/s, while texture fill rate is 26.40 GTexel/s. These theoretical rates are the only performance indicators available, as the benchmark array is empty and the average benchmark score is zero. The 50th percentile standing suggests that the card outperforms exactly half of the database's GPU population, placing it at the exact median of the performance distribution. The 264.0 GFLOPS of FP32 compute, when divided across the 96 shading units, yields a per-unit throughput that is consistent with the 65 nm process era. The 6.600 GPixel/s pixel rate is modest, limiting the card's ability to handle high-resolution framebuffers with heavy overdraw. In contrast, the 26.40 GTexel/s texture rate is comparatively higher, indicating that the card is better suited for texture-bound workloads rather than fill-rate-bound ones. The 12 ROPs, paired with the 6.600 GPixel/s rate, create a bottleneck for anti-aliasing and high-resolution rendering. The 50th percentile ranking is a robust indicator that the card sits at the midpoint of all GPUs ever tested, neither a low-end part nor a high-end part. Without direct benchmark scores, the theoretical peak rates and the percentile position must be used to infer real-world performance, which would likely align with the median standing.

How It Compares

The nearestRivals list is empty, so the comparison must rely on the card's own positioning and the database's global percentile. The GeForce 9600 GSO occupies the 50th percentile, meaning it is exactly median among all GPUs in the database. Its predecessor is the GeForce 8 series, and its successor is the GeForce 200 series, placing it as a transitional product between two distinct generations. The 65 nm process and 754 million transistors place it in a specific performance tier, with a die size of 324 mm². Compared to the database's entire population, the 50th percentile indicates that half of all GPUs are faster and half are slower, which is a balanced position. The card's 264.0 GFLOPS of FP32 compute is its primary strength, while the 38.40 GB/s memory bandwidth is a limiting factor for high-resolution textures. The 12 ROPs cap pixel throughput, which becomes a bottleneck in anti-aliasing scenarios. The 6.600 GPixel/s pixel rate is lower than the 26.40 GTexel/s texture rate, suggesting that the card is more texture-oriented than pixel-oriented. Without rival entries, the analysis must focus on the internal consistency of the specs, and the 50th percentile provides a clear reference point. The card's 96 shading units are a moderate count, and the 48 TMUs are relatively high, indicating a design that favors texture processing. The 12 ROPs are the lowest count among the three main processing units, reinforcing the pixel-rate bottleneck.

Ray Tracing and Feature Set

The GeForce 9600 GSO has no dedicated ray tracing cores and no tensor cores, as these fields are null. The architecture is Tesla, which predates hardware ray tracing and AI acceleration. The API support includes DirectX 11.1 with a feature level of 10_0, meaning it supports DirectX 10 features but not the full DirectX 11 pipeline. OpenGL 3.3 is supported, while Vulkan is not available. The display outputs are 2x DVI and 1x S-Video, which limits modern connectivity but was standard for its time. The card does not support hardware-accelerated ray tracing, so any ray tracing workloads would be handled entirely by the 96 shading units in a software fallback, which would be severely limited given the 264.0 GFLOPS of compute. The absence of tensor cores means no AI-based features like DLSS are available, and the card cannot accelerate any machine learning tasks. The DirectX 11.1 (10_0) designation is notable because it implies a nominal DirectX 11 API but with a DirectX 10 feature level, so games requiring DirectX 11 features will not run at full capability. The OpenGL 3.3 support is adequate for older OpenGL titles. The lack of Vulkan support means the card cannot use modern low-level APIs. The 2x DVI outputs allow dual-monitor setups, while the S-Video output is for legacy television connections. Overall, the feature set is firmly rooted in the DirectX 10 era, despite the nominal DirectX 11.1 API listing.

Who Should Consider It

Given the 50th percentile standing and the 384 MB memory capacity, this card is suited for legacy titles and lower resolutions. The 264.0 GFLOPS of compute and 38.40 GB/s bandwidth suggest that it can handle games from its release era at moderate settings. The 6.600 GPixel/s pixel rate indicates that higher resolutions will stress the ROPs, so lower resolutions are more appropriate. The 12 ROPs and 192-bit bus limit the card's ability to push large frame buffers, making high-resolution textures problematic. The 26.40 GTexel/s texture rate is more robust, so texture-heavy scenes fare better than fill-rate-heavy ones. Users with a 250 W PSU and a single 6-pin connector can install this card, but the dual-slot design and 229 mm length require adequate case clearance. The card is end-of-life, so it is only relevant for retro builds or budget systems running older software. The 50th percentile means it is not competitive with modern GPUs, but it holds its own in its own generation. For users who play games from its release era at moderate resolutions, the card's 96 shading units and 48 TMUs will provide acceptable performance. However, the 384 MB memory will quickly become a bottleneck with higher-resolution textures. The card's 264.0 GFLOPS of FP32 is sufficient for older shader models, but not for modern compute-heavy effects. The 50th percentile placement ensures that it is neither a low-end part nor a high-end part, making it a middle-of-the-road option for retro enthusiasts.

Power and Cooling

The thermal design power is 84 W, which is modest by modern standards. The suggested PSU is 250 W, and the card requires a single 6-pin power connector. The card is dual-slot, meaning it occupies two expansion slots for cooling, which is typical for a card with a 229 mm length. The physical length is 229 mm, or 9 inches, which fits in most mid-tower cases. The 84 W TDP is low enough for standard cooling solutions, but the dual-slot design suggests a substantial heatsink and fan assembly to dissipate heat from the 754 million transistors. The 250 W PSU recommendation indicates that the rest of the system must be accounted for, but the card itself draws 84 W. The power connector is a single 6-pin, which is standard for mid-range cards of that era. The 65 nm process contributes to the 84 W TDP, as newer processes typically reduce power consumption, but this card's 65 nm node is relatively old. The dual-slot design also affects case compatibility, as the card will block an adjacent slot. The 229 mm length is moderate, but some compact cases may not accommodate it. The 84 W TDP is a key factor for system builders, as it allows the use of a 250 W PSU, which is common in older systems. The single 6-pin connector is easy to source, and the card does not require additional power beyond that.

Memory Subsystem

The card is equipped with 384 MB of GDDR3 memory on a 192-bit bus. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps. This yields a memory bandwidth of 38.40 GB/s. The 384 MB capacity is quite small by modern standards, which will limit texture detail and resolution. The 192-bit bus is narrower than high-end cards of the era, but the 38.40 GB/s bandwidth is adequate for the 264.0 GFLOPS of compute. At higher resolutions, the 384 MB frame buffer will fill quickly, causing texture thrashing and stuttering. The 192-bit bus and 38.40 GB/s bandwidth mean that memory-intensive workloads will be bottlenecked. For the 50th percentile performance, the memory subsystem is a limiting factor, as the bandwidth is not sufficient for large data transfers. The 800 MHz memory clock is fixed, with no boost, and the effective 1600 Mbps data rate is standard for GDDR3. The 384 MB capacity is particularly restrictive for modern games, which require larger frame buffers. The 192-bit bus width, combined with the 38.40 GB/s bandwidth, provides a balanced ratio with the card's compute capability, but the small capacity is the primary constraint. The memory type is GDDR3, which has higher latency than newer memory types, but is adequate for the card's era. The 38.40 GB/s bandwidth is a hard limit that cannot be exceeded, so any workload that requires more bandwidth will be throttled. Overall, the memory subsystem is balanced for the card's compute capabilities, but its small capacity restricts its use to lower resolutions and older games.

Detailed benchmark scores and charts for the NVIDIA GeForce 9600 GSO are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs