NVIDIA GeForce 9500M GS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9500M GS Specifications
GeForce 9500M GS GPU Core
Shader units and compute resources
The NVIDIA GeForce 9500M GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9500M GS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9500M GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9500M GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9500M GS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9500M GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9500M GS by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9500M GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9500M GS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9500M GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9500M GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9500M GS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9500M GS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9500M GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9500M GS to maintain boost clocks without throttling.
GeForce 9500M GS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9500M GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9500M GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9500M GS Product Information
Release and pricing details
The NVIDIA GeForce 9500M GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9500M GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9500M GS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9500M GS
The NVIDIA GeForce 9500M GS is an end-of-life mobile GPU manufactured by TSMC on an 80 nm process. Its G84 chip packs 289 million transistors into a 169 mm² die, for a transistor density of 1.7M / mm². The part belongs to the GeForce 9M (9500M) generation and uses the Tesla architecture; it succeeded the GeForce 8M and was succeeded by the GeForce 100M. Released on 2008-01-31, the GPU carries a 20 W TDP, needs no power connectors, and connects over PCIe 1.0 x16. The FACT PACK lists no base, boost, or game clock; the only clock specified is the memory clock of 700 MHz, which corresponds to 1400 Mbps effective.
How It Compares
The nearestRivals field in the data record is empty, containing no rival names, scores, or deltaPct values. As a result, this database entry provides no direct comparison to another GPU. The only positional indicator is percentileVsAllGpus, set to 50, but this sits alongside an average benchmark score of 0. That combination suggests a middle-of-stack placement that is not supported by any measured benchmark entry; the 50th percentile is an unverified location rather than an empirically determined rank.
Without rival data, the comparison must rely on the GPU's own specification. The 9500M GS is built around 32 shading units, 16 texture mapping units, and 8 render output units. It is paired with 512 MB of GDDR3 memory on a 128-bit bus, delivering 22.40 GB/s of bandwidth. That 32:16:8 configuration, combined with a 512 MB frame buffer, defines the GPU's expected workload class more precisely than any external competitor score could. The FP32 throughput of 60.80 GFLOPS, the texture rate of 7.600 GTexel/s, and the pixel rate of 3.800 GPixel/s are the only numerical performance anchors in the record.
The predecessor and successor fields add a timeline: the part replaces the GeForce 8M and comes before the GeForce 100M. Neither of those generations carries a score in the FACT PACK, so they establish product positioning rather than performance relationships. The production status of end-of-life also appears in the data, but no additional context is provided to explain why the benchmark records are empty.
Ray Tracing and Feature Set
The rtCores and tensorCores fields are both null in the FACT PACK. The 9500M GS therefore has no hardware ray tracing cores and no tensor cores for AI-accelerated workloads. In practical terms, this is a rasterization-only design; any ray tracing effect would have to be executed on the general-purpose shading units, with no dedicated acceleration path.
API support in the record consists of DirectX 11.1 (10_0) and OpenGL 3.3. The DirectX entry is significant: it pairs a later API version with feature level 10_0, meaning the part reports a DirectX 11.1 interface while exposing the capability set of feature level 10_0. The OpenGL field lists 3.3 support. The Vulkan field is null, so no Vulkan support is recorded for this device. Taken together, the API data describes a GPU that cannot run applications requiring Vulkan and whose DirectX feature level falls short of the full 11.1 feature set.
Display output is listed as Portable Device Dependent, so NVIDIA did not define a fixed set of output connectors. Instead, the laptop or portable-system manufacturer implemented the actual display pipeline. That makes the GPU's real-world feature exposure dependent on the host system, rather than on a standard NVIDIA configuration.
Memory Subsystem
Memory configuration is a defining characteristic of the 9500M GS. The frame buffer is 512 MB of GDDR3, connected over a 128-bit bus. The memory clock is 700 MHz, with an effective data rate of 1400 Mbps; those figures produce 22.40 GB/s of memory bandwidth.
For a 32-shader, 8-ROP part, 22.40 GB/s is the ceiling on data that can flow between memory and the chip. At higher resolution settings, the 512 MB capacity fills quickly; color, depth, and texture data all compete for the same space. The 128-bit bus width adds a second constraint: even when capacity is available, the bus limits the rate at which data can be delivered. The 3.800 GPixel/s pixel rate and 7.600 GTexel/s texture rate show that the GPU's internal fill rates are also modest, so high-resolution rendering would likely bottleneck on memory capacity, memory bandwidth, or both.
The 512 MB capacity is particularly important for texture-heavy workloads. Once the back buffer and depth buffer consume their share of memory, the remaining space for textures is limited. A game with large texture assets would therefore need to use lower-detail settings or smaller texture resolution. The 22.40 GB/s bandwidth then becomes the second gate, because moving those assets from system memory would take time. In this way, the memory subsystem determines the 9500M GS's practical resolution ceiling as much as the shading and pixel pipelines do.
Who Should Consider It
The 9500M GS has no recorded benchmarks, so any assessment must come from the specification sheet. The part's 32 shading units and 8 ROPs, alongside 512 MB of GDDR3 and 22.40 GB/s of bandwidth, place it in the range of a low-power mobile GPU. It is best suited to users running less demanding titles at lower resolutions and moderate detail settings.
The 20 W TDP and the absence of power connectors make it an option for portable systems with limited thermal and power budgets. That low-power profile is double-edged: it allows integration into compact designs, but it also caps sustained performance. The memory subsystem reinforces that conclusion, since 512 MB and 22.40 GB/s are figures associated with modest resolution targets.
Because the display outputs are Portable Device Dependent, the actual visual experience depends on the laptop's built-in panel. The GPU cannot be expected to drive very high pixel-count displays effectively, given the 512 MB frame buffer and 128-bit memory bus. Users with light workloads, such as legacy games, 2D desktop acceleration, and older DirectX-based applications, are the appropriate audience. The null rtCores and tensorCores fields also mean that ray tracing and tensor-accelerated features are unavailable, and the null Vulkan field excludes Vulkan-only software.
Benchmark Performance
The benchmark arrays in the FACT PACK are empty. The record shows no workloads, no frame-rate results, and no nearestRivals list; the average benchmark score is 0. Consequently, there are no observed scores to analyze and no deltaPct values to report. The percentileVsAllGpus field of 50 is the only percentile available, but it cannot be validated against any actual benchmark run.
The quantitative performance data that does exist is composed of theoretical peak rates. FP32 throughput is 60.80 GFLOPS. Texture fill rate is 7.600 GTexel/s. Pixel fill rate is 3.800 GPixel/s. These rates reveal a consistent hardware balance: texture rate is exactly twice pixel rate, and FP32 throughput is exactly 16 times pixel rate and exactly 8 times texture rate. Those ratios follow from the fixed resource counts of 32 shading units, 16 TMUs, and 8 ROPs. The arithmetic does not translate into application-level predictions, but it confirms that the GPU's peak rates are internally consistent with its published resources.
There are no base, boost, or game clocks in the record, so the 60.80 GFLOPS figure cannot be decomposed into per-shader clock speed. The only clock specified is the memory clock of 700 MHz, or 1400 Mbps effective. Without core clock data, even theoretical scaling estimates are impossible. The transistor density of 1.7M / mm² is another specification without a direct performance interpretation; it describes manufacturing efficiency, not rendering capability.
In sum, the benchmark section of this entry exists in name only. The 50th percentile placement is present in the record, but with an average score of 0 and no rivals, the 9500M GS's position cannot be verified numerically. The GPU is defined by its 60.80 GFLOPS FP32 peak, its 7.600 GTexel/s texture rate, its 3.800 GPixel/s pixel rate, and a memory subsystem rated at 22.40 GB/s.
The AMD Equivalent of GeForce 9500M GS
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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