NVIDIA GeForce 9500M G
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9500M G Specifications
GeForce 9500M G GPU Core
Shader units and compute resources
The NVIDIA GeForce 9500M G GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9500M G Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9500M G's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9500M G by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9500M G Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9500M G's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9500M G by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9500M G, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9500M G Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9500M G against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9500M G is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9500M G will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9500M G Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9500M G determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9500M G to maintain boost clocks without throttling.
GeForce 9500M G by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9500M G are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9500M G. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9500M G Product Information
Release and pricing details
The NVIDIA GeForce 9500M G is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9500M G by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9500M G Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9500M G
The NVIDIA GeForce 9500M G is a mobile graphics processor built on the Tesla architecture, using the G96 chip fabricated by UMC on a 65 nm process. The die integrates 314 million transistors across 144 mm², yielding a transistor density of 2.2M per mm². Released in 2008, this part is now end-of-life, and it sits between the GeForce 8M and GeForce 100M generations. The GPU connects via PCIe 2.0 x16 and is designed for portable devices, with display outputs described as "Portable Device Dependent."
Memory Subsystem
The GeForce 9500M G ships with 512 MB of GDDR3 memory on a 128-bit bus. The memory clock runs at 800 MHz, translating to 1600 Mbps effective, which produces a peak bandwidth of 25.60 GB/s. This configuration is modest by modern standards, but for its era it represents a mainstream mobile memory setup.
The 512 MB frame buffer is the most immediate constraint for high-resolution workloads. At 1080p or above, textures and intermediate buffers can easily exceed this capacity, forcing the driver to spill to system memory or reduce detail. The 128-bit bus width and 25.60 GB/s bandwidth further limit how quickly pixel data can be written and read. Combined, these figures indicate that the GPU is best suited for lower resolutions, such as 1366x768 or below, where the memory footprint remains within the 512 MB envelope. At higher resolutions, the data suggests that fill-rate and bandwidth bottlenecks will become apparent, particularly in scenes with heavy post-processing or large textures.
The memory subsystem also lacks any high-bandwidth features such as compression schemes that are not detailed in the FACT PACK. The raw numbers — 25.60 GB/s — are the sole bandwidth figure available, and they point to a part that cannot sustain demanding high-resolution workloads. For media playback or light 3D applications, the 512 MB capacity is adequate, but for gaming at high detail, the memory will be the first limiting factor.
Who Should Consider It
The FACT PACK contains no benchmark scores for the GeForce 9500M G; the benchmarks array is empty and the average benchmark score is listed as 0. However, the percentile rank versus all GPUs is 50, placing this part at the median of the database's distribution. This positional rank suggests that it outperforms roughly half of the GPUs in the database, but the absence of actual scores means the rank is not tied to a specific workload.
Given the memory subsystem — 512 MB GDDR3 with 25.60 GB/s bandwidth — and the compute resources (16 shading units, 8 TMUs, 8 ROPs), the data indicates that this GPU is appropriate for 720p or lower resolutions with reduced settings. The FP32 throughput of 40.00 GFLOPS and pixel rate of 4.000 GPixel/s are low enough that modern titles at high detail would overwhelm the part. For older games from the late 2000s, or for light productivity tasks such as video playback and office applications, the 9500M G can likely manage. The texture rate of 4.000 GTexel/s further reinforces that this is not a high-performance part.
Users who intend to run current software at native laptop resolutions (often 1366x768 or 1920x1080) will need to lower in-game settings substantially. The 50th percentile rank implies that many other GPUs in the database offer similar or better capability, but without benchmark scores, the exact margin cannot be quantified. The GPU's end-of-life status and 2008 release date also mean that driver support and modern API compatibility are limited; DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3 are the highest APIs supported, with no Vulkan support listed.
Benchmark Performance
The FACT PACK provides no benchmark scores for this GPU. The benchmarks array is empty, and the average benchmark score is recorded as 0. The nearestRivals field is also empty, meaning no rival names, scores, or deltaPct values are available for comparison. Consequently, no percentage deltas can be computed or cited.
The only performance-related datum is the percentile rank of 50 against all GPUs. This indicates that the GeForce 9500M G sits at the midpoint of the database's performance distribution. However, a percentile rank without an underlying score is a positional statement, not a measure of absolute performance. The rank could reflect the distribution of all GPUs in the database, which includes many low-power mobile parts and integrated graphics, so a 50th percentile placement does not imply strong performance in absolute terms.
Given the compute specifications — 16 shading units, 8 TMUs, 8 ROPs, 40.00 GFLOPS FP32 — the GPU's theoretical throughput is low. The pixel rate of 4.000 GPixel/s and texture rate of 4.000 GTexel/s are also modest. These figures suggest that the GPU would deliver playable frame rates only in undemanding titles or at very low resolutions and settings. Without benchmark scores, any further analysis is speculative, but the raw numbers point to a part that is firmly entry-level.
How It Compares
The FACT PACK lists no nearest rivals for the GeForce 9500M G. The nearestRivals array is empty, so there are no rival names, scores, or deltaPct values to analyze. The only adjacent products mentioned are the predecessor (GeForce 8M) and successor (GeForce 100M), but these are not provided as rivals and no quantitative data accompanies them. Therefore, a direct comparison against specific competing GPUs is not possible from the available information.
The 50th percentile rank versus all GPUs offers a general reference point: the GPU performs better than half of the database's entries and worse than the other half. This places it in the middle of the overall distribution, but without individual rival data, the exact positioning relative to any single product cannot be established. The absence of benchmark scores further prevents a nuanced comparison.
Power and Cooling
The GeForce 9500M G has a thermal design power (TDP) of 20 W. This is a low figure, consistent with a mobile GPU intended for thin-and-light laptops. The power connectors are listed as "None," meaning the GPU draws power entirely from the motherboard slot and does not require auxiliary PCIe power cables. The suggested PSU field is null, so no specific power supply recommendation is provided in the FACT PACK; for a 20 W part, the host laptop's existing power delivery is expected to suffice.
Cooling requirements are modest given the 20 W TDP. The 65 nm process node and 314 million transistor count contribute to a die size of 144 mm², but the low power draw means a small heatsink and fan, or even passive cooling, could be adequate. Since the display outputs are "Portable Device Dependent," this GPU is integrated into a laptop chassis, so cooling is handled by the system's thermal solution rather than an aftermarket cooler. No slot width or physical dimensions are listed, further confirming its mobile nature. The lack of power connectors simplifies installation in a laptop motherboard design.
FAQ
Q: How much video memory does the GeForce 9500M G have?
A: It has 512 MB of GDDR3 memory.
Q: What is the memory bus width and bandwidth?
A: The memory bus is 128 bits wide, and the peak bandwidth is 25.60 GB/s.
Q: What is the TDP of this GPU?
A: The thermal design power is 20 W.
Q: Does it require external power connectors?
A: No, the power connectors are listed as "None."
Q: What is the transistor count and die size?
A: The G96 chip contains 314 million transistors on a 144 mm² die, fabricated on a 65 nm process.
Q: What APIs does it support?
A: It supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3. Vulkan is not supported.
The AMD Equivalent of GeForce 9500M G
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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