GEFORCE

NVIDIA GeForce 9500 GT Rev. 3

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 32
Bus Width 128-bit
TDP 50W
Memory Type GDDR3
Architecture Tesla
nm
Process 55 nm
Released Jul 2008

NVIDIA GeForce 9500 GT Rev. 3 Specifications

GeForce 9500 GT Rev. 3 GPU Core

Shader units and compute resources

The NVIDIA GeForce 9500 GT Rev. 3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4

9500 GT Rev. 3 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9500 GT Rev. 3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9500 GT Rev. 3 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1400 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9500 GT Rev. 3 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9500 GT Rev. 3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

GeForce 9500 GT Rev. 3 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9500 GT Rev. 3, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9500 GT Rev. 3 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9500 GT Rev. 3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
89.60 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9500 GT Rev. 3 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9500 GT Rev. 3 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96C
Process Node
55 nm
Foundry
TSMC
Transistors
314 million
Die Size
121 mm²
Density
2.6M / mm²

NVIDIA's GeForce 9500 GT Rev. 3 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9500 GT Rev. 3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9500 GT Rev. 3 to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

GeForce 9500 GT Rev. 3 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9500 GT Rev. 3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
175 mm 6.9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9500 GT Rev. 3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9500 GT Rev. 3 Product Information

Release and pricing details

The NVIDIA GeForce 9500 GT Rev. 3 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9500 GT Rev. 3 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9500 GT Rev. 3 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9500 GT Rev. 3

The NVIDIA GeForce 9500 GT Rev. 3 is an end-of-life GPU from the GeForce 9 (9500) generation. It is built on the Tesla architecture at TSMC's 55 nm process, using the G96C chip. The die contains 314 million transistors and measures 121 mm², for a transistor density of 2.6M / mm². In the database, the benchmarks list is empty, the average benchmark score is 0, and the percentileVsAllGpus field is 50. This record therefore offers specification-based analysis rather than measured frame-rate comparisons.

Power and Cooling — TDP, PSU recommendation, connector requirements

The power profile of this card is modest. The TDP is 50 W, and the suggested PSU is 250 W. The power connector field is "None", so no auxiliary power cable is required. The bus interface is PCIe 2.0 x16, and the card is single-slot. Its listed length is 175 mm, or 6.9 inches; height and width are not present in the database. The single-slot design means only one expansion slot is occupied, and the lack of a power connector simplifies installation. The 50 W TDP is the only thermal specification in the record, while the 250 W PSU suggestion is the system-level target stated in the product data. Because the card itself accounts for only 50 W, the recommendation is mainly about total system capacity rather than a strict GPU-only requirement. The 175 mm length is also the only physical dimension provided, making board fit dependent primarily on case clearance and slot availability rather than on power cabling.

Ray Tracing and Feature Set

The feature set is defined by the Tesla architecture and the G96C chip. The database lists no RT cores and no tensor cores, so no dedicated ray tracing or tensor acceleration is indicated. The recorded processing resources are 32 shading units, 16 TMUs, and 8 ROPs. These units correspond to a pixel rate of 4.400 GPixel/s, a texture rate of 8.800 GTexel/s, and an FP32 compute rate of 89.60 GFLOPS. The API table lists DirectX 11.1 (10_0) and OpenGL 3.3; the Vulkan field is null. The display outputs are 2x DVI and 1x S-Video. Manufacturing details include the 55 nm process, TSMC as foundry, and the G96C chip name. There is no base, boost, or game core clock listed in the record; the only clock entry is for memory at 800 MHz, with a 1600 Mbps effective rate. In short, this is a feature set centered on basic 3D acceleration and legacy connectivity rather than advanced RT or AI hardware.

Benchmark Performance

The benchmark record contains no entries. The benchmarks array is empty, and the average benchmark score is 0. Because there are no recorded runs, there is no measured score to compare against any other GPU. The nearestRivals list is empty, so no deltaPct values are available for named competitors. The only relative figure in the database is percentileVsAllGpus: 50, which places this GPU at the midpoint of the tracked GPU population. That percentile cannot be translated into a concrete performance score, but it indicates that the card is neither at the top nor the bottom of the database distribution. The numerical performance indicators are the specification-level throughput numbers: 89.60 GFLOPS FP32, 4.400 GPixel/s pixel fill rate, and 8.800 GTexel/s texture fill rate. The fp16 field is null, so half-precision compute data is absent. In the absence of benchmark entries and rival deltas, those throughput rates are the only quantitative basis for evaluating the card.

Who Should Consider It

Users considering this card should weigh the database position against the memory figures. The 50th-percentile placement is a mid-list rank, but with no actual benchmark score it should not be read as a guarantee of smooth performance. The 512 MB GDDR3 frame buffer and 25.60 GB/s bandwidth are limited resources; high resolutions with large textures will press against those limits. The 128-bit memory bus is the path over which frame-buffer data must travel, and the bandwidth ceiling is 25.60 GB/s. The display outputs are 2x DVI and 1x S-Video, so displays using those connection types are directly supported. The 50 W TDP, 250 W suggested PSU, absence of power connectors, and single-slot width make installation straightforward in systems designed for that class of card. This is a product for basic 3D workloads, legacy system builds, or low-detail settings, not for high-detail scenes at large resolutions. The lack of recorded benchmark scores also means there is no evidence in the database for high-refresh or high-fidelity use cases.

How It Compares

The comparison section of the database is empty for this product. nearestRivals contains no entries, so there are no named rivals and no percentage deltas to quote. The product's lineage is nonetheless documented: the predecessor field is GeForce 8, the successor field is GeForce 200, and the generation is GeForce 9 (9500). Those labels position the card historically, but they do not carry benchmark scores. The percentileVsAllGpus value of 50 is the only relational number in the record. It indicates a median position in the database, but it does not specify distance from any particular competitor. Because the benchmarks array is empty and nearestRivals has no entries, no direct comparison paragraphs can be formed from the available data. The GeForce 8 and GeForce 200 lineage labels are contextual, not performance measurements.

Memory Subsystem

The memory subsystem consists of a 512 MB GDDR3 frame buffer on a 128-bit bus. The memory clock is 800 MHz, and the effective data rate is listed as 1600 Mbps. The resulting memory bandwidth is 25.60 GB/s. For high-resolution rendering, a frame buffer must hold more data per frame, and 512 MB is the only capacity listed in the record. Workloads that require more memory will be limited by storage capacity before the shading resources become the main constraint. The 128-bit bus width also limits how much data can be transferred per memory access, and 25.60 GB/s is the aggregate ceiling for that path. The pixel rate of 4.400 GPixel/s and texture rate of 8.800 GTexel/s are the accompanying render-output and texturing rates. These figures indicate a memory path and render pipeline matched to modest frame-buffer sizes rather than to large, high-resolution surfaces. GDDR3 is the only memory type listed, and no alternative memory configuration exists in the record.

FAQ

Q: What is the TDP and recommended PSU for the GeForce 9500 GT Rev. 3?

A: The TDP is 50 W, the suggested PSU is 250 W, and no power connectors are listed.

Q: Does the card have ray tracing or tensor cores?

A: The database lists no RT cores and no tensor cores.

Q: What APIs does the card support?

A: The API table lists DirectX 11.1 (10_0) and OpenGL 3.3; the Vulkan field is null.

Q: What is the memory configuration?

A: It has 512 MB of GDDR3 on a 128-bit bus, with an 800 MHz memory clock, 1600 Mbps effective rate, and 25.60 GB/s bandwidth.

Q: What display outputs are available?

A: The outputs are 2x DVI and 1x S-Video.

Q: What is the release date and production status?

A: The release date is 2008-07-28, and the production status is end-of-life.

The AMD Equivalent of GeForce 9500 GT Rev. 3

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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