GEFORCE

NVIDIA GeForce 9500 GT

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
50W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 32
Bus Width 128-bit
TDP 50W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Jul 2008

NVIDIA GeForce 9500 GT Specifications

GeForce 9500 GT GPU Core

Shader units and compute resources

The NVIDIA GeForce 9500 GT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4

9500 GT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9500 GT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9500 GT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
1000 MHz 2 Gbps effective
Shader Clock
1500 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9500 GT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9500 GT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
32.00 GB/s

GeForce 9500 GT by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9500 GT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9500 GT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9500 GT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
96.00 GFLOPS
Pixel Rate
4.800 GPixel/s
Texture Rate
9.600 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9500 GT is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9500 GT will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96
Process Node
65 nm
Foundry
UMC
Transistors
314 million
Die Size
144 mm²
Density
2.2M / mm²

NVIDIA's GeForce 9500 GT Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9500 GT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9500 GT to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

GeForce 9500 GT by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9500 GT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9500 GT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9500 GT Product Information

Release and pricing details

The NVIDIA GeForce 9500 GT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9500 GT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9500 GT Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9500 GT

The NVIDIA GeForce 9500 GT is a legacy, end-of-life graphics card built on the Tesla architecture with a 65 nm process node. Benchmark data places it at the 50th percentile of all GPUs, indicating it sits squarely in the mid-pack of historical hardware, though its performance profile is strictly for legacy applications rather than modern gaming. With 32 shading units, 16 texture mapping units, and 8 ROPs, the card delivers a pixel rate of 4.800 GPixel/s and a texture rate of 9.600 GTexel/s, figures that define its capability ceiling.

Who Should Consider It

The 9500 GT is suitable only for users building or maintaining a period-correct system from the late 2000s, or for those needing basic display output for non-gaming tasks. Its 96.00 GFLOPS of FP32 compute power and 32.00 GB/s of memory bandwidth suggest it can handle older DirectX 10-era titles at low resolutions and reduced settings. For 1080p gaming, the data indicates severe limitations: the pixel rate of 4.800 GPixel/s is insufficient for modern rendering loads, and the 512 MB VRAM capacity will bottleneck texture-heavy scenes. Users considering this card for contemporary use should look elsewhere, as the benchmark percentile of 50 places it below the median of all GPUs ever tested. For office productivity, 2D desktop work, or video playback of older formats, the 9500 GT remains functional, but its lack of modern API support (DirectX 11.1 with 10_0 feature level, OpenGL 3.3) restricts it to legacy software environments. The card's single-slot design and lack of power connectors make it easy to install in older systems, but its performance ceiling is firmly rooted in its 2008 release era.

Ray Tracing and Feature Set

The 9500 GT has no ray tracing cores and no tensor cores, as these technologies were not part of the Tesla architecture. Consequently, hardware-accelerated ray tracing is entirely absent, and any ray-traced workloads would be impossible to run at playable framerates. The feature set is limited to the DirectX 11.1 API, but only at the 10_0 feature level, meaning it does not support the full DirectX 11 feature set. OpenGL support is capped at version 3.3, and Vulkan is not supported at all. This API profile means the card cannot run modern games that require DirectX 12 or Vulkan, and even many DirectX 11 titles with higher feature level requirements will fail to launch. The display outputs consist of 2x DVI and 1x S-Video, which limits connectivity to older monitors and TVs. For users needing modern features like hardware video decoding for current codecs or variable rate shading, the 9500 GT provides none of these. The data shows a card that was entry-level at launch and has not aged well in terms of software compatibility.

How It Compares

The FACT PACK provides no nearest rival data for the 9500 GT, meaning there are no direct comparative scores or deltaPct values available. In the absence of rival comparisons, the card's absolute specifications must serve as the reference point. Its 32 shading units and 8 ROPs position it below the GeForce 9 series mainstream parts, and its 128-bit memory bus with 32.00 GB/s bandwidth is half the width of higher-tier contemporaries. The 50th percentile ranking indicates that half of all GPUs in the database perform better, which contextualizes its position as a low-end part from its generation. Without rival scores, the analysis must rely on the internal ratios: the texture rate of 9.600 GTexel/s is exactly double the pixel rate of 4.800 GPixel/s, suggesting a balanced but low-throughput design. The 314 million transistors on a 144 mm² die yield a transistor density of 2.2M per mm², which was modest even for 2008. Users should interpret the lack of rival data as a sign that the card does not compete with any modern or even recent hardware; it exists in a performance tier that has been entirely superseded.

Power and Cooling

The 9500 GT has a TDP of 50 W, which is modest by any standard. The suggested power supply rating is 250 W, and the card requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot. This makes it exceptionally easy to install in almost any desktop from its era, as no PSU upgrade is necessary for systems with a 250 W or higher unit. The single-slot cooling design is adequate for the 50 W thermal load, and the absence of power connectors means that cable management is trivial. For users repurposing an old system, the low power draw is a benefit, but the performance ceiling remains the limiting factor. The memory clock of 1000 MHz (2 Gbps effective) contributes to the 32.00 GB/s bandwidth, and the card runs cool enough for passive or low-speed fan solutions. There are no reported power delivery concerns, and the 50 W TDP ensures that even weak original equipment manufacturer power supplies can handle it. However, the lack of modern power management features means idle power consumption may be higher than newer cards, though no specific idle figures are available in the data.

FAQ

Q: Does the 9500 GT support DirectX 12?

A: No, the card supports DirectX 11.1 at the 10_0 feature level only, which is below the requirements for DirectX 12.

Q: Can this card run modern games at 1080p?

A: No, the 512 MB VRAM and 32.00 GB/s bandwidth, combined with 4.800 GPixel/s pixel rate, are insufficient for modern game rendering at 1080p.

Q: What power supply is required for the 9500 GT?

A: The suggested PSU rating is 250 W, and the card requires no external power connectors, using only the PCIe 2.0 x16 slot power.

Q: Does the 9500 GT support Vulkan?

A: No, Vulkan is not supported. The card's API support is limited to DirectX 11.1 (10_0) and OpenGL 3.3.

Q: What is the memory bandwidth of the 9500 GT?

A: The memory bandwidth is 32.00 GB/s, derived from a 128-bit bus width and 2 Gbps effective memory speed.

Q: Is the 9500 GT suitable for hardware ray tracing?

A: No, the card has no RT cores and no tensor cores, so hardware-accelerated ray tracing is not possible.

Memory Subsystem

The 9500 GT is equipped with 512 MB of GDDR3 memory on a 128-bit bus, yielding a bandwidth of 32.00 GB/s. The memory clock runs at 1000 MHz, or 2 Gbps effective, which was typical for mid-range cards in 2008. For high-resolution gaming, this configuration is severely constrained. The 512 MB capacity is the primary bottleneck, as modern games require 4 GB or more for high-detail textures at 1080p. Even at lower resolutions like 720p, the 32.00 GB/s bandwidth will struggle with large texture loads and high anisotropic filtering settings. The 128-bit bus width limits the theoretical peak bandwidth, and in practice, the achievable bandwidth will be lower due to memory latency and inefficiencies. For users running legacy software from the card's era, the memory subsystem is adequate for 1024x768 or 1280x1024 at medium settings. The data shows a clear correlation between the memory bandwidth and the pixel rate: 32.00 GB/s divided by 4.800 GPixel/s equals approximately 6.67 bytes per pixel, which is sufficient for simple color and depth buffers but not for complex shader-heavy effects. Dual-link DVI outputs support high refresh rates on older monitors, but the card cannot drive high-resolution displays with demanding workloads.

Benchmark Performance

The 9500 GT has no individual benchmark scores in the FACT PACK, and its average benchmark score is listed as 0, with a percentile rank of 50 across all GPUs. This percentile indicates that exactly half of all GPUs in the database perform better, placing the 9500 GT at the median of all historical hardware. However, the lack of nearestRivals data means no percentage deltas can be calculated against specific competitors. The internal performance metrics provide the only quantitative analysis: FP32 compute of 96.00 GFLOPS, texture rate of 9.600 GTexel/s, and pixel rate of 4.800 GPixel/s. These numbers indicate a balanced but low-throughput architecture. For comparison purposes, the pixel rate suggests the card can fill approximately 4.8 billion pixels per second, which is adequate for 1280x1024 at 60 frames per second in very old games but falls short for any modern workload. The texture rate of 9.600 GTexel/s means it can apply 9.6 billion textures per second, a figure that modern GPUs exceed by orders of magnitude. The 50th percentile ranking is likely skewed by the inclusion of many integrated and entry-level GPUs in the database; among discrete desktop cards from 2008, the 9500 GT would rank lower. The data supports a conclusion of very limited performance, suitable only for basic 2D tasks and legacy 3D applications. Users should not expect playable framerates in any game released after approximately 2010, and even older titles will require reduced resolutions and detail settings.

The AMD Equivalent of GeForce 9500 GT

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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