GEFORCE

NVIDIA GeForce 9500 GS

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
40W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 32
Bus Width 128-bit
TDP 40W
Memory Type DDR2
Architecture Tesla
nm
Process 65 nm
Released Jul 2008

NVIDIA GeForce 9500 GS Specifications

GeForce 9500 GS GPU Core

Shader units and compute resources

The NVIDIA GeForce 9500 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4

9500 GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9500 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9500 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
504 MHz 1008 Mbps effective
Shader Clock
1375 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9500 GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9500 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
16.13 GB/s

GeForce 9500 GS by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9500 GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9500 GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9500 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
88.00 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9500 GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9500 GS will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96
Process Node
65 nm
Foundry
UMC
Transistors
314 million
Die Size
144 mm²
Density
2.2M / mm²

NVIDIA's GeForce 9500 GS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9500 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9500 GS to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None
Suggested PSU
200 W

GeForce 9500 GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9500 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9500 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9500 GS Product Information

Release and pricing details

The NVIDIA GeForce 9500 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9500 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9500 GS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9500 GS

The NVIDIA GeForce 9500 GS is a discrete graphics card built on the Tesla architecture, utilizing the G96 chip manufactured on a 65 nm process at UMC. It was released on July 28, 2008, positioned between the GeForce 8 and GeForce 200 generations, and is now designated as end-of-life. With a transistor count of 314 million on a 144 mm² die, the card represents a modest entry point in the GeForce 9 series. Its benchmark percentile of 50 places it exactly at the median of all GPUs in the database, indicating that it performs at the midpoint of the performance spectrum, neither a high-end part nor a completely obsolete one. This analysis focuses strictly on the card's measured characteristics and capabilities as provided in the factual record.

Who Should Consider It

The GeForce 9500 GS is designed for users operating at low resolutions and modest graphical settings. With 32 shading units, 16 texture mapping units, and 8 raster output pipelines, the card delivers a pixel rate of 4.400 GPixel/s and a texture rate of 8.800 GTexel/s. These figures suggest that the card can handle older or less demanding titles at 720p or 1024x768 resolutions, particularly when details are reduced. The 512 MB DDR2 memory capacity, while limited by modern standards, is sufficient for the era's games that required less video memory, but it will struggle with texture-heavy scenes or higher resolutions that demand more than 512 MB of frame buffer.

The data indicates that the card is suitable for users whose primary workload involves 2D desktop applications, legacy software, or very old 3D games from the mid-2000s. Its 50th percentile ranking means that half of the GPUs in the database outperform it, and the other half underperform it, which places it in a strictly entry-level category. Users considering this card should not expect to run contemporary (post-2015) games at playable frame rates, as the FP32 performance of 88.00 GFLOPS is a hard ceiling for computational throughput. Instead, the 9500 GS is best viewed as a basic display adapter for office tasks, media playback, or as a fallback card for troubleshooting systems without integrated graphics.

For those who require higher resolutions, such as 1080p, the 128-bit memory bus and 16.13 GB/s bandwidth will likely bottleneck performance, causing stuttering or low frame rates even in undemanding applications. The card's single-slot design and lack of power connectors make it easy to install in older systems, but its capabilities are firmly rooted in the 2008 timeframe of its release. The absence of any benchmark scores in the database further complicates direct performance quantification, leaving the percentile and architectural specifications as the primary evaluative tools.

Power and Cooling

The GeForce 9500 GS has a thermal design power (TDP) of 40 W, which is remarkably low by contemporary standards. This low power draw means that the card does not require any external power connectors; it draws all its power through the PCIe 2.0 x16 slot. The suggested power supply rating for a system housing this card is 200 W, indicating that it is compatible with older, low-wattage power supplies commonly found in pre-built desktops from the late 2000s. The cooling solution is described as a single-slot design, which implies a simple heatsink and fan assembly that occupies only one expansion slot, leaving adjacent slots free for other expansion cards.

Given the 40 W TDP, the card's thermal output is minimal, and the single-slot cooler should be more than adequate to maintain safe operating temperatures under typical load. Users upgrading an older system should verify that their power supply has at least a 200 W capacity, as the rest of the system (CPU, motherboard, drives) will also draw power, but the card itself adds a negligible load. The lack of power connectors simplifies installation, as there is no need to route PCIe power cables from the power supply. This makes the 9500 GS an extremely low-risk component from a power delivery perspective, even in systems with aging or low-quality power supplies.

The 65 nm process node, while not energy-efficient by modern standards, contributes to the card's modest power envelope. The combination of a 40 W TDP and a single-slot cooler means that airflow requirements are minimal, and the card will not contribute significantly to system heat buildup. For users with a 200 W power supply, the card represents a drop-in solution that will not strain the power delivery system. However, it is worth noting that the absence of a boost or game clock in the specifications means the card runs at fixed frequencies, so power draw is consistent under load.

How It Compares

The FACT PACK does not include any nearest rivals for the GeForce 9500 GS, as the `nearestRivals` field is empty. Consequently, there are no direct comparison scores, delta percentages, or rival names to analyze. The only positional data available is the percentile rank of 50, which indicates that the card sits at the median of all GPUs in the database. Without rival data, the analysis must rely on the card's absolute specifications to infer its standing. The 32 shading units and 88.00 GFLOPS FP32 throughput suggest that it competes with other entry-level cards from its generation, but no specific competitor names or scores are provided.

In the absence of rival comparisons, the percentile serves as the sole benchmark for relative positioning. A percentile of 50 means that the card outperforms half of the GPUs in the database and underperforms the other half, which is a neutral middling position. This aligns with the card's architectural characteristics: it is not a low-end crippled part, but it is far from a high-performance model. The 512 MB VRAM and 16.13 GB/s bandwidth place it in the same tier as other basic cards from 2008, but without concrete rival data, any further comparison would be speculative. The card's predecessor and successor are known, GeForce 8 and GeForce 200, respectively, but their performance figures are not included in the fact pack.

The lack of benchmark scores (`avgBenchmarkScore` is 0) further limits comparative analysis. The card's performance can only be inferred from its raw specifications, such as the pixel fill rate of 4.400 GPixel/s, which is indicative of a card designed for 1280x1024 or lower resolutions. In the grand scheme of the database, the 50th percentile is a statistical anchor point, but it does not reveal how the card stacks against immediate competitors. Therefore, this section is constrained by the available data, and the card's relative performance must be accepted as middling without further granularity.

FAQ

Q: What is the memory bandwidth of the GeForce 9500 GS?

A: The memory bandwidth is 16.13 GB/s, derived from a 128-bit bus width and 512 MB of DDR2 memory operating at 504 MHz (1008 Mbps effective).

Q: Does this card require external power connectors?

A: No, the card has no power connectors and draws all power from the PCIe 2.0 x16 slot. The suggested power supply is 200 W.

Q: What is the card's thermal design power (TDP)?

A: The TDP is 40 W, which is low enough to allow for a single-slot cooling solution.

Q: What APIs does the GeForce 9500 GS support?

A: It supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3. It does not support Vulkan.

Q: How many shading units does the card have?

A: The card has 32 shading units, along with 16 texture mapping units and 8 raster output pipelines.

Q: What is the production status of this card?

A: The card is end-of-life, having been released on July 28, 2008, as part of the GeForce 9 generation.

Ray Tracing and Feature Set

The GeForce 9500 GS does not include any dedicated ray tracing cores or tensor cores, as these fields are null in the specification. This means the card lacks hardware acceleration for ray-traced lighting effects and AI-based features such as DLSS, which are found in modern GPUs. The card's architecture is based on the Tesla design, which predates these technologies by several years. Consequently, any ray tracing workloads would be handled entirely by the shading units, but the FP32 performance of 88.00 GFLOPS is insufficient for real-time ray tracing in any practical sense.

The card's feature set is limited to the APIs available at the time of its release. It supports DirectX 11.1, but only with a feature level of 10_0, which means that while the driver can report compatibility with DirectX 11.1, the hardware only implements the DirectX 10 feature set. This is a crucial distinction for older games that may require DirectX 10 features, which the card does support, but it cannot take advantage of DirectX 11-specific features like tessellation or compute shaders. OpenGL 3.3 support is also present, which covers a wide range of applications from that era, but Vulkan is not supported at all.

The display outputs consist of 2x DVI and 1x S-Video, which reflects the connectivity standards of the late 2000s. There are no modern outputs like HDMI or DisplayPort, so users must use adapters to connect to contemporary monitors. The absence of tensor cores means that any AI-driven features are unavailable, and the card is purely a rasterization-based device. For users interested in the feature set, the card is best suited for running legacy DirectX 9 and early DirectX 10 titles, but it will not support newer graphical APIs or effects.

Memory Subsystem

The GeForce 9500 GS is equipped with 512 MB of DDR2 memory, operating at a clock speed of 504 MHz, which translates to an effective data rate of 1008 Mbps. The memory interface is 128 bits wide, yielding a total bandwidth of 16.13 GB/s. This bandwidth figure is a critical bottleneck for the card, as it limits the rate at which textures and frame data can be transferred between the GPU and memory. For high resolutions, such as 1600x1200 or above, the 512 MB capacity is often insufficient, causing the card to spill over into system memory, which drastically reduces performance.

The DDR2 memory type is older and slower than the GDDR3 or GDDR5 used in higher-end cards of the same era, further constraining the card's ability to handle large textures. The 16.13 GB/s bandwidth is roughly one-tenth of what modern entry-level cards offer, meaning that even if the GPU cores could process more data, the memory subsystem would throttle them. At 1080p, the card would likely struggle to maintain playable frame rates in any 3D application, as the combination of low bandwidth and small frame buffer is inadequate for the memory requirements of modern games.

The 128-bit bus width is a standard configuration for entry-level cards, but the use of DDR2 instead of faster memory types is a notable limitation. The pixel rate of 4.400 GPixel/s and texture rate of 8.800 GTexel/s are consistent with the memory bandwidth, suggesting that the card is balanced but not capable of high-throughput workloads. For users running older games at 1024x768 or 1280x1024 with reduced texture quality, the memory subsystem may be sufficient, but it leaves no headroom for future increases in resolution or texture detail. The 512 MB capacity is the absolute minimum for Windows Vista-era gaming, and it will be a limiting factor in any scenario that demands more than this amount of video memory.

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