GEFORCE

NVIDIA GeForce 940A

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1176
MHz Boost
33W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,176 MHz
Shaders 384
Bus Width 64-bit
TDP 33W
Memory Type DDR3
Architecture Maxwell
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce 940A Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 940A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
16
ROPs
8

940A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 940A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 940A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1072 MHz
Base Clock
1,072 MHz
Boost Clock
1176 MHz
Boost Clock
1,176 MHz
Memory Clock
1001 MHz 2 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 940A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 940A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
16.02 GB/s

GeForce 940A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 940A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
1024 KB

940A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 940A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
903.2 GFLOPS
FP64 (Double)
28.22 GFLOPS (1:32)
Pixel Rate
9.408 GPixel/s
Texture Rate
18.82 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 940A is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 940A will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM108S
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
77 mm²
Density
13.2M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 940A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 940A to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
Power Connectors
None

GeForce 940A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 940A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 940A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

GeForce 940A Product Information

Release and pricing details

The NVIDIA GeForce 940A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 940A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800A

About NVIDIA GeForce 940A

The NVIDIA GeForce 940A is a Maxwell-generation GPU built around the GM108S chip and manufactured by TSMC on a 28nm process. The database entry places it in the GeForce 900A generation and lists 1,020 million transistors on a 77 mm² die, for a transistor density of 13.2M per mm². It is a low-power part with a 33W TDP, an IGP slot width, and no power connectors. Its production status is end-of-life, its release date is March 12, 2015, and its predecessor is GeForce 800A. The entry also contains no nearest rivals, no benchmark scores, and no suggested PSU.

Who Should Consider It

The 940A is aimed at scenarios where the 64-bit memory bus and 2GB DDR3 frame buffer are not a bottleneck. With 384 shading units, 16 TMUs, and 8 ROPs, the GPU offers 903.2 GFLOPS of FP32 throughput, but that shader capacity is paired with only 16.02 GB/s of memory bandwidth. For lower resolutions and modest graphics settings, the supported API set — DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4 — enables a range of software. The PCIe 3.0 x8 bus interface places another bandwidth limit on data transfers. Because display outputs are listed as "Portable Device Dependent", the physical display connections are determined by the host device rather than the GPU alone.

This profile suits portable or integrated systems that need a 33W, no-auxiliary-power-connector graphics solution and operate within a small memory footprint. High-resolution, texture-heavy workloads would quickly exceed the 16.02 GB/s bandwidth and 2GB capacity. The absence of stored benchmark scores means this recommendation is based on the listed hardware characteristics, not measured workload performance.

Memory Subsystem

The memory system is a 2GB DDR3 configuration on a 64-bit bus. The memory clock is 1001 MHz, with a 2 Gbps effective data rate. Across the 64-bit interface, that produces 16.02 GB/s of bandwidth. That bandwidth is the key constraint in this subsystem: the GPU can generate up to 9.408 GPixel/s and 18.82 GTexel/s, but the memory path can only move so much data per second. The 64-bit bus width limits how many bytes can be fetched per clock, and the DDR3 type limits the effective speed.

In high-resolution scenarios, the 2GB capacity can be insufficient, and the bandwidth ceiling reduces texture throughput and frame-buffer operations. The memory clocks are modest, and there is no separate game clock listed. As a result, the memory subsystem defines the overall performance ceiling more than the 384 shading units do.

How It Compares

The nearestRivals array for this entry is empty. There are no rival names, scores, or deltaPct values in the fact pack, so no direct comparison to a named alternative is possible. The only relational data points are the predecessor GeForce 800A, the GeForce 900A generation, and the end-of-life production status. The successor field is also empty.

The database's percentileVsAllGpus value is 50, which suggests a middle position among all GPUs, but this is not tied to any measured rival delta. The avgBenchmarkScore is 0 and the benchmarks array is empty, so no empirical comparison can be drawn from similar products. Exact percentage deltas are not present in this record. Thus the comparison section is limited to stating what the database does and does not contain.

FAQ

Q: What architecture and process does the 940A use?

A: It uses the Maxwell architecture, with the GM108S chip manufactured by TSMC on 28nm. The die contains 1,020 million transistors and measures 77 mm², with a transistor density of 13.2M per mm².

Q: How much memory does the 940A have and what is its bandwidth?

A: It has 2 GB of DDR3 memory on a 64-bit bus. The memory clock is 1001 MHz, with a 2 Gbps effective data rate, which yields 16.02 GB/s of bandwidth.

Q: What APIs are supported?

A: The database lists DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4.

Q: Does it require a PCIe power connector?

A: No. The power connectors field is "None", the TDP is 33 W, and the slot width is IGP. The database does not list a suggested PSU.

Q: Is there ray tracing or AI acceleration hardware?

A: The fact pack lists no RT cores and no tensor cores, so no dedicated ray tracing or tensor-accelerated features are quantified in the database.

Q: What is the production status and predecessor?

A: It is marked end-of-life and lists GeForce 800A as its predecessor. The release date is March 12, 2015.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores for the 940A. Dedicated ray tracing and tensor-acceleration hardware are therefore not quantified in the entry. The feature set instead centers on Maxwell architecture support for the listed APIs: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. DirectX 12 support is at the 11_0 feature level, per the database.

The GPU contains 384 shading units, 16 TMUs, and 8 ROPs, with a 1072 MHz base clock and a 1176 MHz boost clock. These resources produce 903.2 GFLOPS of FP32 compute, 18.82 GTexel/s texture fill, and 9.408 GPixel/s pixel fill. The display output specification is "Portable Device Dependent", meaning the host determines monitor connections. The bus interface is PCIe 3.0 x8. No Tensor Core or RT Core feature set beyond the absence of listed counts can be inferred from the data.

Power and Cooling

With a 33W TDP, the 940A is a low-power part in the database. The slot width is listed as IGP, and the power connectors field is None, meaning no auxiliary power connectors are listed. The fact pack does not include a suggested PSU; therefore, a specific power-supply recommendation cannot be made from this data. No physical dimensions are listed, consistent with a device-dependent mounting approach.

The low TDP and the absence of power connectors suggest that power delivery is handled through the host platform. Cooling requirements are modest, though the database does not describe a cooler. The end-of-life status implies that new platform integration may be limited.

Benchmark Performance

The benchmark records for the 940A are empty. The avgBenchmarkScore is 0, which is consistent with no stored benchmark samples rather than a measured result. The percentileVsAllGpus field places the GPU at 50, the midpoint of the database's GPU distribution. However, because no nearestRivals or benchmark entries exist, this percentile cannot be cross-checked against specific competitors.

The remaining performance data is theoretical. The 1072 MHz base and 1176 MHz boost clocks drive 384 shading units, 16 TMUs, and 8 ROPs. This produces 903.2 GFLOPS of FP32 throughput, 18.82 GTexel/s texture fill, and 9.408 GPixel/s pixel fill. The memory bandwidth is 16.02 GB/s. Those numbers define a small GPU whose memory path is the tightest constraint. The percentile value of 50 suggests a middle rank across all GPUs, but the lack of measured scores and rival deltaPct values means no exact percentage comparison to any other GPU can be sourced from this entry.

Detailed benchmark scores and charts for the NVIDIA GeForce 940A are below.

Benchmark Scores

No benchmark data available for this GPU.

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