GEFORCE

NVIDIA GeForce 9400M G

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
12W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 12W
Memory Type System Shared
Architecture Tesla
nm
Process 65 nm
Released Oct 2008

NVIDIA GeForce 9400M G Specifications

GeForce 9400M G GPU Core

Shader units and compute resources

The NVIDIA GeForce 9400M G GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

9400M G Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9400M G's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9400M G by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
System Shared
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9400M G Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9400M G's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

9400M G Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9400M G against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
3.600 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9400M G is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9400M G will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C79
Process Node
65 nm
Transistors
314 million
Die Size
144 mm²
Density
2.2M / mm²

NVIDIA's GeForce 9400M G Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9400M G determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9400M G to maintain boost clocks without throttling.

TDP
12 W
TDP
12W

GeForce 9400M G by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9400M G are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9400M G. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce 9400M G Product Information

Release and pricing details

The NVIDIA GeForce 9400M G is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9400M G by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2008
Production
End-of-life
Predecessor
GeForce 8M IGP

GeForce 9400M G Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9400M G

The NVIDIA GeForce 9400M G is an integrated GPU built on the Tesla architecture. It belongs to the GeForce 9M IGP (9000M) generation and uses the C79 chip on a 65 nm process. The die contains 314 million transistors across 144 mm², for a transistor density of 2.2M / mm². The part is listed as end-of-life, with a release date of 2008-10-14 and the GeForce 8M IGP as its predecessor. It is an IGP with a 12 W TDP, no power connectors, and a PCIe 2.0 x16 bus interface. The database profile shows a 50th percentile rank versus all GPUs, but the benchmarks array is empty, the average benchmark score is 0, and no nearest rivals are listed.

Memory Subsystem

The memory configuration of the GeForce 9400M G is entirely system-shared. The memory size field is “System Shared,” the memory type is “System Shared,” and the memory bus width is also “System Shared.” There is no dedicated VRAM allocation, no fixed memory bus width, and no listed memory clock; the memory clock field is “System Shared” as well.

Bandwidth is listed as “System Dependent.” This is an important distinction from discrete GPUs, which have a fixed memory bandwidth figure. For the 9400M G, the amount of usable graphics bandwidth depends on the host system’s memory controller and the system memory configuration. Because the GPU shares memory with the CPU, high-resolution workloads have no dedicated frame buffer to work from; all frame data, textures, and geometry traffic must share the same system memory path.

The fixed rendering rates reinforce the lighter memory pipeline. The pixel rate is 1.800 GPixel/s, and the texture rate is 3.600 GTexel/s. The GPU has 4 ROPs and 8 TMUs. For high resolutions, this means the GPU’s output capacity is limited by a relatively small ROP count and by a memory path that is not fully specified by the GPU alone. The system-dependent bandwidth also means that two systems with this same IGP can behave differently under the same resolution and settings depending on host memory performance. The data does not support a fixed high-resolution memory bandwidth claim.

Ray Tracing and Feature Set

The GeForce 9400M G has no hardware ray tracing entries in the database. The RT core count is null, and the tensor core count is null. There is therefore no ray tracing acceleration data and no tensor-core workload acceleration data in this profile.

The API support listed is DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed. The DirectX 11.1 field includes the feature level “10_0,” which indicates a DirectX 11.1 API entry paired with a 10_0 feature-level pipeline. The feature set is typical of the Tesla architecture generation, with the chip labeled as C79 and the architecture listed as Tesla. The display outputs are “Portable Device Dependent,” meaning the physical display connections are determined by the portable device in which the IGP is integrated rather than by a fixed set of connectors on this part. The slot width is IGP, and the part has no power connectors listed.

Benchmark Performance

The benchmark section of this database profile is empty. The benchmarks array contains no entries, and the average benchmark score is 0. There are no measured scores to analyze, and no workload performance can be drawn from the database.

The nearestRivals array is also empty. This means there are no rival names, no rival scores, and no deltaPct values from which to compute percentage comparisons. No statement such as “ahead of a rival in multi-core” or “behind a rival in frame rate” can be made from this profile. The only positioning field is percentileVsAllGpus, which is 50. With no benchmark entries and an average benchmark score of 0, that 50th-percentile rank is not tied to any observed score in this database.

The available quantitative measures are theoretical throughput figures. FP32 compute is 35.20 GFLOPS. The pixel rate is 1.800 GPixel/s, and the texture rate is 3.600 GTexel/s. These figures come from the fixed silicon configuration: 16 shading units, 8 TMUs, and 4 ROPs. They define the upper bounds of the fixed-function pipeline, not measured game or application performance. In the absence of benchmarks, these are the only performance-oriented numbers in the profile.

FAQ

Q: Does the GeForce 9400M G have dedicated video memory?

A: No. The memory size, type, and bus width fields all list “System Shared,” and bandwidth is listed as “System Dependent.” The GPU uses system memory rather than a dedicated VRAM pool.

Q: Does this GPU support hardware ray tracing?

A: The data shows no RT core and no tensor core entries for this part. There is no hardware ray tracing or tensor acceleration data in the specification.

Q: What API support is listed?

A: The API section lists DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed.

Q: What is the power draw and form factor?

A: The TDP is 12 W, the slot width is IGP, and no power connectors are listed.

Q: What are the fixed-function throughput rates?

A: The pixel rate is 1.800 GPixel/s, the texture rate is 3.600 GTexel/s, and FP32 compute is 35.20 GFLOPS. The GPU has 16 shading units, 8 TMUs, and 4 ROPs.

Q: When was it released, and is it still in production?

A: The release date is 2008-10-14, the production status is “End-of-life,” and the predecessor is the GeForce 8M IGP. No successor is listed.

How It Compares

The nearestRivals list is empty, so no direct competitive position can be defined from the database. Normally this section would compare the GeForce 9400M G against named rivals using score deltas, but no rival entries exist. There are no names, scores, or deltaPct values to use for that comparison.

The only adjacent product information in the fact pack is the predecessor, the GeForce 8M IGP. That is a generational predecessor rather than a current nearest rival, and the database provides no benchmark scores for either part, so no percentage delta can be calculated between them. The successor field is null, meaning no successor is listed. The overall result is that the GeForce 9400M G has no defined competitive positioning in this database. The 50th percentile versus all GPUs is the only global rank, but with an average benchmark score of 0, it is not supported by measured workload data.

Who Should Consider It

The GeForce 9400M G is an integrated part with a 12 W TDP and an IGP slot width. It has no dedicated power connectors, uses PCIe 2.0 x16, and has display outputs that are portable-device dependent. This points toward low-power portable systems rather than high-end graphics workstations, but the database contains no benchmark scores to confirm any specific resolution or settings outcome.

Because memory is system-shared and bandwidth is system-dependent, any expectation for high resolutions must be tied to the host system’s memory capabilities rather than to a fixed specification for this GPU. The theoretical rates of 1.800 GPixel/s, 3.600 GTexel/s, and 35.20 GFLOPS are the only quantitative performance indicators in the profile. There is no measured evidence that the part can handle high resolutions at any particular settings level.

A practical reading of the data is this: the GeForce 9400M G is a low-power integrated GPU with no benchmark score history, no nearest rivals, and no fixed VRAM. It should be considered only for systems that match its IGP form factor, 12 W thermal envelope, and system-shared memory topology. For anyone needing confirmed high-resolution performance, this database page provides no benchmark basis for such a recommendation.

The AMD Equivalent of GeForce 9400M G

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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