GEFORCE

NVIDIA GeForce 9400 GT Rev. 3

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
50W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Shaders 16
Bus Width 64-bit
TDP 50W
Memory Type DDR2
Architecture Tesla 2.0
nm
Process 40 nm
Released Jun 2012

NVIDIA GeForce 9400 GT Rev. 3 Specifications

GeForce 9400 GT Rev. 3 GPU Core

Shader units and compute resources

The NVIDIA GeForce 9400 GT Rev. 3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

9400 GT Rev. 3 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9400 GT Rev. 3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9400 GT Rev. 3 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
600 MHz 1200 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9400 GT Rev. 3 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9400 GT Rev. 3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
9.600 GB/s

GeForce 9400 GT Rev. 3 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9400 GT Rev. 3, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9400 GT Rev. 3 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9400 GT Rev. 3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
44.86 GFLOPS
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9400 GT Rev. 3 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9400 GT Rev. 3 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²

NVIDIA's GeForce 9400 GT Rev. 3 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9400 GT Rev. 3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9400 GT Rev. 3 to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

GeForce 9400 GT Rev. 3 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9400 GT Rev. 3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9400 GT Rev. 3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 9400 GT Rev. 3 Product Information

Release and pricing details

The NVIDIA GeForce 9400 GT Rev. 3 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9400 GT Rev. 3 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2012
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9400 GT Rev. 3 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9400 GT Rev. 3

Benchmark Performance

The NVIDIA GeForce 9400 GT Rev. 3 presents a unique profile in the benchmark database, with its percentile ranking of 50 placing it at the exact midpoint of all recorded GPUs. This is a remarkably neutral position, indicating that while it is not a high-flying performer, it is also not relegated to the absolute bottom tier of graphics hardware. However, the average benchmark score of zero suggests that there is no standardized performance data collected for this specific revision, meaning the percentile ranking may reflect its architectural class rather than direct, measured results.

The raw computational metrics paint a clear picture of its intended role. The card delivers 44.86 GFLOPS of FP32 compute, a figure that categorizes it firmly within the entry-level segment. Its pixel rate of 2.356 GPixel/s and texture rate of 4.712 GTexel/s are derived from its 4 ROPs and 8 TMUs respectively, which are paired with just 16 shading units. These numbers indicate a chip designed for basic 2D acceleration, video playback, and very light 3D workloads, not for competitive gaming or content creation.

When contextualized against its own architecture, the Tesla 2.0 design on a 40 nm process node allows for a transistor density of 4.6 million transistors per square millimeter, packing 260 million transistors into a die size of just 57 mm². The memory subsystem is a significant bottleneck: 128 MB of DDR2 memory on a 64-bit bus yields a bandwidth of only 9.600 GB/s. This is a critical limitation, as even the modest shading unit count would struggle to be fed by such constrained memory throughput. The effective memory clock of 1200 Mbps is standard for DDR2 of that era, but the narrow bus width severely caps performance in any memory-intensive scenario.

In practical terms, the data suggests that the 9400 GT Rev. 3 will exhibit severe frame rate limitations in any modern 3D application. The combination of 16 shaders, 4 ROPs, and 9.6 GB/s of bandwidth is a fraction of what even low-end contemporary GPUs offer. Its performance profile is best understood as a legacy part: adequate for Windows Aero, HD video decode, and perhaps very old DirectX 9 titles at low resolutions, but entirely outclassed by even the most basic modern integrated graphics solutions. The zero benchmark score is telling; no standardized test suite has recorded a meaningful result for this card, reinforcing its status as a relic rather than a functional gaming product.

Power and Cooling

The power characteristics of the GeForce 9400 GT Rev. 3 are among its most defining features. The card carries a TDP of just 50 W, a figure that is exceptionally low by modern standards. This low thermal design power means that the cooling solution is minimal; it is a single-slot card, which is typical for GPUs of this class. The lack of any power connectors on the board is a direct consequence of this low TDP, as the card draws all its power from the PCIe 2.0 x16 slot itself.

For system integration, the suggested PSU requirement is 250 W. This is a very modest recommendation, making the card compatible with almost any desktop power supply from its era and even many modern low-wattage units. However, the data indicates that the card has no supplemental power connectors, which simplifies installation considerably. There is no need to route additional 6-pin or 8-pin cables, and the card will function in any system with a free PCIe x16 slot and a PSU that meets the 250 W threshold.

Physically, the card measures 168 mm in length, equivalent to 6.6 inches. This compact footprint ensures that it will fit in the majority of cases, including small form factor systems. The 40 nm manufacturing process is a key contributor to the low power draw; a smaller process node typically yields better efficiency, and the 260 million transistors here are evidently tuned for minimal power consumption rather than maximum performance. The absence of a fan header or any other power-related feature in the specification further underscores the simplicity of this card's power delivery.

From a thermal management perspective, the 50 W TDP is well within the range that a passive heatsink or a small, low-speed fan can handle. The single-slot design is possible precisely because the heat output is so constrained. In a benchmark context, this means the card will not contribute significantly to system case temperature, and users do not need to worry about additional cooling considerations beyond standard case airflow. The production status is end-of-life, so power draw is the only relevant metric for those considering legacy system builds; it is one of the least demanding GPUs ever produced in terms of system power delivery.

How It Compares

The FACT PACK lists no nearest rivals for the GeForce 9400 GT Rev. 3, and its benchmark array is empty. This absence of comparative data is itself a finding. The card's percentile rank of 50, without any rival scores or deltaPct values, suggests that the database does not have sufficient standardized metrics to place it against other GPUs in a meaningful head-to-head fashion.

Within its own generational context, the card sits at the low end of the GeForce 9 series. Its predecessor is the GeForce 8 line and its successor is the GeForce 200 series, but no specific performance deltas are provided for either. The lack of benchmark scores means that any quantitative comparison would be speculative. The only objective data available are its raw specs, which can be interpreted as follows: the 16 shading units and 4 ROPs place it well below the mid-range of its own generation, and the 128 MB memory capacity is a clear indicator of its entry-level positioning.

The absence of rivals in the database is likely due to the card's end-of-life status and the fact that its performance is so low that it has not been included in modern comparative test suites. The zero average benchmark score reinforces this interpretation. For a hardware analyst, this means the 9400 GT Rev. 3 is a card that exists in a data vacuum; it is defined more by its limitations than by any competitive positioning. The 50th percentile rank is a statistical artifact of the database's GPU population, not a reflection of direct performance parity with any specific model.

If one were to hypothesize based on the available specifications, the card would sit far below any GPU with even twice the shading units and memory bandwidth. The 9.6 GB/s bandwidth and 44.86 GFLOPS compute are figures that were low even at the time of its 2012 release. In a modern context, it is functionally obsolete for 3D rendering. The lack of rival data, therefore, is not a gap in the database but rather a reflection of the card's irrelevance to any comparative performance discussion.

FAQ

Q: What is the memory configuration of the NVIDIA GeForce 9400 GT Rev. 3?

A: The card is equipped with 128 MB of DDR2 memory on a 64-bit bus, producing a bandwidth of 9.600 GB/s. The memory runs at an effective speed of 1200 Mbps.

Q: Does this GPU support modern graphics APIs like Vulkan?

A: No. The card supports DirectX 11.1 (feature level 10_1) and OpenGL 3.3, but Vulkan support is not listed. This limits compatibility to older software titles.

Q: What is the power connector requirement for this card?

A: There are no power connectors on the card. It draws all required power from the PCIe 2.0 x16 slot, and the suggested PSU rating is 250 W.

Q: What is the physical size of the GeForce 9400 GT Rev. 3?

A: The card is 168 mm long, which is equivalent to 6.6 inches. It occupies a single slot in the chassis.

Q: What is the transistor count and die size of this GPU?

A: The GT218S chip contains 260 million transistors on a die size of 57 mm², manufactured on a 40 nm process at TSMC.

Q: What display outputs are available on this card?

A: The card provides one DVI port, one VGA port, and one S-Video output.

Ray Tracing and Feature Set

The GeForce 9400 GT Rev. 3 does not include any dedicated ray tracing cores or tensor cores. This is consistent with its Tesla 2.0 architecture, which predates the introduction of such specialized hardware. The absence of these units means the card is entirely incapable of hardware-accelerated ray tracing, a feature that would not appear in NVIDIA's consumer GPUs until many years later. Similarly, there are no tensor cores for AI-accelerated workloads, so any machine learning or DLSS-type functionality is completely unsupported.

The API support is a critical aspect of the feature set. The card supports DirectX 11.1, but only at feature level 10_1. This is an important distinction; while the API version is nominally DirectX 11, the feature level 10_1 means that it does not support the full DirectX 11 feature set. Shader Model 4.1 is implied, not 5.0, which limits the card's compatibility with games that require higher feature levels. OpenGL 3.3 support is also present, which is adequate for some older titles and applications, but incompatible with many modern OpenGL 4.x requirements.

The display output configuration consists of one DVI port, one VGA port, and one S-Video connector. This is a legacy output set, lacking any HDMI or DisplayPort connectivity. For modern display connectivity, an adapter would be required for DVI to HDMI, and VGA is largely obsolete. The absence of modern digital outputs further confirms the card's vintage status. The pixel rate of 2.356 GPixel/s and texture rate of 4.712 GTexel/s are the fundamental limits for any rendering task, and these figures are too low for any contemporary graphical workload.

The 16 shading units are arranged in a configuration that yields 44.86 GFLOPS of FP32 compute. This is a theoretical peak that is far below the teraflop range of modern GPUs. The 4 ROPs are responsible for pixel output, and their low count directly impacts fill-rate-limited scenarios. The 8 TMUs handle texture filtering, but with a bandwidth of 9.6 GB/s, the texture units will frequently stall waiting for data. In summary, the feature set is minimal: no RT, no tensor cores, limited API support, and a barebones display output. This card is a product of its time, designed for basic desktop use rather than any advanced graphical processing.

The AMD Equivalent of GeForce 9400 GT Rev. 3

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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