NVIDIA GeForce 9300M GS GDDR3
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9300M GS GDDR3 Specifications
GeForce 9300M GS GDDR3 GPU Core
Shader units and compute resources
The NVIDIA GeForce 9300M GS GDDR3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9300M GS GDDR3 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9300M GS GDDR3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300M GS GDDR3 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9300M GS GDDR3 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300M GS GDDR3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9300M GS GDDR3 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9300M GS GDDR3, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9300M GS GDDR3 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300M GS GDDR3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9300M GS GDDR3 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300M GS GDDR3 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9300M GS GDDR3 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9300M GS GDDR3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300M GS GDDR3 to maintain boost clocks without throttling.
GeForce 9300M GS GDDR3 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9300M GS GDDR3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9300M GS GDDR3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9300M GS GDDR3 Product Information
Release and pricing details
The NVIDIA GeForce 9300M GS GDDR3 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300M GS GDDR3 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9300M GS GDDR3 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9300M GS GDDR3
The NVIDIA GeForce 9300M GS GDDR3 is a mobile graphics processor built on the Tesla architecture, using the G98 chip fabricated by UMC on a 55 nm process. It integrates 210 million transistors into an 80 mm² die, yielding a transistor density of 2.6M / mm². Released on 2008-06-03 as part of the GeForce 9M generation, it occupies a position between the GeForce 8M and GeForce 100M in NVIDIA's mobile lineup. The database places it at the 50th percentile among all GPUs, a midpoint ranking that invites scrutiny given the part's modest specification sheet and the complete absence of recorded benchmark scores.
Power and Cooling
The GeForce 9300M GS GDDR3 carries a TDP of only 13 W. This is an exceptionally low power envelope, and it shapes every aspect of how the GPU is integrated into a system. The board is built on an MXM module form factor with an MXM-I bus interface, meaning it is designed to be slotted into a laptop rather than a desktop. The display outputs are listed as "Portable Device Dependent," which reflects the mobile nature of the part, the actual connectors are determined by the laptop manufacturer, not by the GPU reference design.
No power connectors are required. The 13 W TDP is well within what a mobile platform's power delivery system can supply through the MXM slot itself, so there is no auxiliary power cable to route. The fact pack lists no suggested PSU, which is consistent with a mobile part that draws its power from the laptop's own adapter and battery. For a notebook designer, the 13 W figure means a modest cooling solution, a small fan or passive heat pipe, would suffice. The low power draw also implies limited heat output, which is a key consideration for the thin-and-light laptops of the era.
The 55 nm process node from UMC is a contributing factor here. A smaller process generally reduces switching power, and 55 nm was a mature node at the time of release. The 210 million transistors are packed into an 80 mm² die, giving a density of 2.6M / mm². That density figure reflects the relative simplicity of the Tesla architecture compared to later designs; modern GPUs pack far more transistors per square millimeter, but such comparisons lie beyond the scope of this data.
Who Should Consider It
This is a mobile GPU from 2008, and its specifications define its target use case with unusual clarity. With 8 shading units, 4 texture mapping units, and 4 ROPs, the 9300M GS is positioned at the entry level of the GeForce 9M lineup. The 256 MB of GDDR3 memory and the 64-bit bus further confirm that this part is intended for basic 3D acceleration rather than high-end gaming.
The data suggests a user who primarily needs desktop composition, video playback, and light 3D workloads. At the time of release, this GPU would have been suitable for older or less demanding titles at modest resolution and detail settings. The pixel rate of 2.320 GPixel/s and the texture rate of 2.320 GTexel/s are the hard limits on how much geometry and texture work the chip can push per second. These are low figures by any standard, but they were adequate for the casual use cases of the era.
The 50th percentile ranking in the database is curious. It suggests that, within the database's population of GPUs, this part sits exactly in the middle. However, the average benchmark score of 0 indicates that no actual benchmark runs are recorded for this specific SKU. The percentile may reflect the database's distribution of mobile and low-end parts rather than raw performance. A buyer considering this GPU today would be limited to very low resolutions and minimal detail settings, and even then, the 256 MB memory capacity would be a binding constraint.
Ray Tracing and Feature Set
The Tesla architecture predates hardware ray tracing acceleration by a wide margin. The fact pack lists no RT cores and no tensor cores, which means this GPU has no dedicated hardware for ray tracing or AI-accelerated features. Any ray-traced workload would have to run on the general-purpose shading units, which number only 8. That is not a realistic path for real-time ray tracing.
The API support tells a similar story. DirectX 11.1 is listed, but with the note "(10_0)", indicating that the hardware feature level is actually DirectX 10_0. This means the GPU supports the DirectX 10 feature set, and the 11.1 API is exposed only at that lower feature level. OpenGL 3.3 is supported, but Vulkan is not listed at all, a consequence of the GPU's 2008 vintage, which long predates the Vulkan API.
For the feature set, the absence of tensor and RT cores is the defining characteristic. Modern rendering techniques that rely on hardware ray tracing, mesh shaders, or AI upscaling are entirely out of reach. Even at the API level, the DirectX 10_0 feature level excludes many later rendering techniques. This GPU is firmly a product of its era, and the feature set reflects that with no ambiguity.
How It Compares
The database lists no nearest rivals for the GeForce 9300M GS GDDR3. The nearestRivals array is empty, which means there are no directly comparable GPUs with recorded scores and delta percentages in the database. This is itself a data point: the part is either too obscure or too far outside the typical comparison set to have accrued rival entries.
In the absence of rival data, the GPU's position must be inferred from its own metrics and generational context. Its predecessor is the GeForce 8M series and its successor is the GeForce 100M series, placing it in the middle of NVIDIA's mobile naming scheme of the late 2000s. The 50th percentile ranking among all GPUs in the database is the only comparative anchor available. It suggests a median position, but the empty benchmark array means this ranking is not backed by measured scores for this SKU. Without rival names or deltaPct values, any direct comparison would be speculation, so the analysis must rest on the GPU's own specifications.
Benchmark Performance
There are no recorded benchmark scores for this GPU. The benchmarks array is empty and the average benchmark score is 0. Consequently, there are no exact percentage deltas to report against rivals, there are no rivals with scores in the database. The analysis must therefore rely on the theoretical peak rates provided in the fact pack.
The FP32 compute throughput is 23.20 GFLOPS. This is the total floating-point performance of the 8 shading units. The pixel rate is 2.320 GPixel/s and the texture rate is 2.320 GTexel/s, both driven by the 4 ROPs and 4 TMUs respectively. These three figures are identical in magnitude, which reflects the balanced but very low throughput of the design. The memory clock is 702 MHz, with an effective data rate of 1404 Mbps. Combined with the 64-bit bus, this yields a bandwidth of 11.23 GB/s.
The bandwidth-to-compute ratio is actually reasonable for the era, but the absolute numbers are tiny by modern standards. The 50th percentile ranking, if taken at face value, would put this GPU in the middle of the database's distribution, a position that seems generous for a part with these specifications, and one that likely reflects the database's inclusion of many similarly low-end mobile parts. The identical pixel and texture rates suggest that the chip is fill-rate limited in a very balanced way: neither ROPs nor TMUs are a bottleneck relative to the other, and the shading units are the primary constraint on overall performance.
FAQ
Q: What is the thermal design power of the GeForce 9300M GS GDDR3?
A: The TDP is 13 W, and the GPU requires no external power connectors.
Q: Does this GPU support ray tracing or tensor-based features?
A: No. The fact pack lists no RT cores and no tensor cores, and the architecture is Tesla, which predates hardware ray tracing and AI acceleration.
Q: What API levels are supported?
A: DirectX 11.1 is exposed at the 10_0 feature level, OpenGL 3.3 is supported, and Vulkan is not listed.
Q: How much memory does it have and what is the bandwidth?
A: It has 256 MB of GDDR3 memory on a 64-bit bus, with a bandwidth of 11.23 GB/s and a memory clock of 702 MHz (1404 Mbps effective).
Q: What process node and die size are used?
A: The G98 chip is fabricated by UMC on a 55 nm process, with 210 million transistors on an 80 mm² die, for a density of 2.6M / mm².
Q: When was it released and what is its production status?
A: It was released on 2008-06-03, is now end-of-life, and sits between the GeForce 8M (predecessor) and GeForce 100M (successor) in NVIDIA's mobile lineup.
Memory Subsystem
The memory subsystem of the GeForce 9300M GS GDDR3 is defined by three numbers: 256 MB of GDDR3, a 64-bit bus width, and 11.23 GB/s of bandwidth. The memory clock is 702 MHz, translating to 1404 Mbps effective. These figures are small, but they must be understood in the context of a 13 W mobile GPU from 2008.
The 256 MB capacity is the most limiting factor. At high resolutions and with modern texture-heavy workloads, 256 MB is simply insufficient, the GPU would have to spill to system memory, which is far slower. The 64-bit bus is narrow, and it caps the bandwidth at 11.23 GB/s. The implication for high resolutions is clear: this GPU is not designed for them. The combination of 256 MB VRAM and 11.23 GB/s bandwidth means that any workload with large framebuffers or high-resolution textures will quickly exhaust both capacity and bandwidth.
The pixel rate of 2.320 GPixel/s further constrains how many pixels can be filled per second. At lower resolutions and with reduced detail settings, the memory subsystem is adequate for the basic tasks this GPU targets. The use of GDDR3 rather than other memory types is notable for the era. GDDR3 offers higher bandwidth per pin, which helps compensate for the narrow 64-bit bus. The 1404 Mbps effective data rate is modest, but it is a reasonable match for the 8 shading units and 4 TMUs. The memory subsystem, like the rest of the chip, is balanced around a low-power, low-performance design point, and the data shows that balance is consistent across compute, fill rate, and memory.
The AMD Equivalent of GeForce 9300M GS GDDR3
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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