GEFORCE

NVIDIA GeForce 9300M GS

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
13W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 8
Bus Width 64-bit
TDP 13W
Memory Type DDR2
Architecture Tesla
nm
Process 65 nm
Released Jun 2008

NVIDIA GeForce 9300M GS Specifications

GeForce 9300M GS GPU Core

Shader units and compute resources

The NVIDIA GeForce 9300M GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
8
Shaders
8
TMUs
4
ROPs
4
SM Count
1

9300M GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9300M GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300M GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
580 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1450 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9300M GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300M GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce 9300M GS by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9300M GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
16 KB

9300M GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300M GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
23.20 GFLOPS
Pixel Rate
2.320 GPixel/s
Texture Rate
2.320 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9300M GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300M GS will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G98S
Process Node
65 nm
Foundry
UMC
Transistors
210 million
Die Size
86 mm²
Density
2.4M / mm²

NVIDIA's GeForce 9300M GS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9300M GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300M GS to maintain boost clocks without throttling.

TDP
13 W
TDP
13W
Power Connectors
None

GeForce 9300M GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9300M GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-I
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9300M GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9300M GS Product Information

Release and pricing details

The NVIDIA GeForce 9300M GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300M GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2008
Production
End-of-life
Predecessor
GeForce 8M
Successor
GeForce 100M

GeForce 9300M GS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9300M GS

The NVIDIA GeForce 9300M GS is a 65 nm Tesla-architecture mobile GPU from NVIDIA, built on the G98S chip at UMC. It contains 210 million transistors on an 86 mm² die, giving a transistor density of 2.4M / mm², and it belongs to the GeForce 9M (9000M) generation. The database places it at the 50th percentile among all GPUs, yet its benchmark array is empty and its average benchmark score is 0. It is an end-of-life MXM module with 256 MB of DDR2, a 64-bit memory bus, and a 13 W TDP.

How It Compares

The nearestRivals list in the data is empty, so there are no specific rival names, score deltas, or percentile gaps to report. The only positional anchor is the percentileVsAllGpus value of 50, which places the GeForce 9300M GS at the midpoint of the database's GPU distribution. Because no benchmark entries exist, this rank cannot be translated into percentage leads or deficits against any named product.

Its product-family position is clearer. The GeForce 9300M GS sits between the GeForce 8M and GeForce 100M series, within the GeForce 9M / 9000M generation. It was released on June 3, 2008 and is now end-of-life. The slot format is MXM Module, with an MXM-I bus interface, and the display outputs are described as portable device dependent. These facts establish the GPU as an older mobile part rather than a current desktop or gaming contender. With no nearest rivals provided, any direct comparative judgment must be limited to the global percentile and the fixed specification data.

Memory Subsystem

The memory subsystem consists of 256 MB of DDR2 on a 64-bit bus. The memory clock is 400 MHz, with an effective data rate of 800 Mbps, which yields a bandwidth of 6.400 GB/s. This is a small memory pool and a narrow bus, and both numbers impose tight limits on what the GPU can do with large render targets or texture-heavy scenes.

For high resolutions, the constraints are straightforward. A 256 MB framebuffer cannot hold the color buffers, depth data, and texture working sets that high-resolution gaming typically requires. The 64-bit bus and 6.400 GB/s bandwidth also cap how quickly data can be moved into the shading units. The GPU has 4 ROPs, so pixel output is limited to 2.320 GPixel/s. Taken together, the memory capacity, bus width, and bandwidth point toward low-resolution use with compact textures. The data does not support the idea of high-resolution or high-detail rendering on this memory subsystem.

Who Should Consider It

The GeForce 9300M GS is a low-power mobile part. Its TDP is 13 W, it uses the MXM-I bus interface, and its outputs are portable device dependent, meaning the host laptop defines the physical display connections. The compute resources are modest: 8 shading units, 4 TMUs, and 4 ROPs. The FP32 performance ceiling is 23.20 GFLOPS.

This GPU is best considered for systems that need a basic mobile 3D solution from the 2008 era. Its 256 MB DDR2 framebuffer and 6.400 GB/s bandwidth will suit low resolutions and low settings, but the data gives no support for modern high-resolution gaming. The 13 W TDP makes it appropriate for lightweight laptops where power draw is a primary constraint and where the MXM Module form factor is required. It is end-of-life, so any adoption today would be for legacy hardware rather than new system design.

FAQ

Q: What is the core configuration of the GeForce 9300M GS?

A: The chip is the G98S, built on a 65 nm process at UMC, using the Tesla architecture. It includes 210 million transistors on an 86 mm² die, with a transistor density of 2.4M / mm².

Q: What memory specifications are recorded?

A: The GPU has 256 MB of DDR2 memory on a 64-bit bus, a memory clock of 400 MHz, an effective data rate of 800 Mbps, and a bandwidth of 6.400 GB/s.

Q: Does the GPU support ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are null, so no dedicated ray tracing or tensor acceleration hardware is present in the data.

Q: What API support is listed?

A: DirectX is listed as 11.1 with the 10_0 feature level, OpenGL is 3.3, and Vulkan support is not recorded.

Q: What are the pixel and texture rates?

A: The pixel rate is 2.320 GPixel/s and the texture rate is 2.320 GTexel/s, based on 4 ROPs and 4 TMUs.

Q: What is the power and module situation?

A: The TDP is 13 W, the slot width is MXM Module, the bus interface is MXM-I, and no power connectors are listed. No suggested PSU data is present.

Benchmark Performance

The benchmark data for the GeForce 9300M GS is empty. The benchmarks array contains no entries, and the avgBenchmarkScore field is 0. Because of this, there are no measured workload scores to analyze, and because the nearestRivals list is also empty, there are no percentage deltas to compute. The data cannot provide statements like “30% ahead of” or “20% behind” a named rival, because no rival is listed and no score exists.

The available performance indicators are the fixed throughput values. FP32 compute is 23.20 GFLOPS. Pixel fill is 2.320 GPixel/s, and texture fill is 2.320 GTexel/s. These two fill rates are identical, which is consistent with 4 ROPs and 4 TMUs operating at the same rate. Memory bandwidth is 6.400 GB/s. These are the ceilings that any workload must respect, and they are the only quantitative performance anchors in the fact pack. The 50th percentile rank provides a coarse global placement, but without benchmark scores it cannot be converted into a victory margin or deficit.

Power and Cooling

The GeForce 9300M GS has a TDP of 13 W, which is the only power-related figure in the data. No power connectors are listed, meaning the module does not require auxiliary PCIe power cables. The slot width is MXM Module, and the bus interface is MXM-I, so power is delivered through the laptop's MXM connector rather than a desktop power supply.

A suggested PSU is not recorded in the fact pack, which is consistent with a mobile MXM part. Cooling requirements are not explicitly documented, but the 13 W TDP indicates a modest thermal envelope. The absence of power connectors and the MXM form factor mean that cooling and power delivery are handled by the original laptop chassis. The display outputs are portable device dependent, so the actual video ports are determined by the host system rather than by the GPU module itself.

Ray Tracing and Feature Set

The GeForce 9300M GS does not have dedicated ray tracing cores, and no tensor cores are recorded. The GPU is built around the Tesla architecture, with 8 shading units, 4 TMUs, and 4 ROPs. The feature set is therefore oriented toward conventional rasterization and older-generation game workloads.

The API support is listed as DirectX 11.1 with the 10_0 feature level, which means the API version and feature level are distinct. OpenGL support is 3.3. Vulkan support is not present in the data, so no Vulkan driver path is recorded. The G98S chip does not rely on tensor-accelerated or ray-traced rendering; its available features are fixed-function pipe, texture sampling, and shading units. For any workload that assumes hardware ray tracing or tensor processing, this GPU has no relevant hardware in the fact pack.

The AMD Equivalent of GeForce 9300M GS

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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