NVIDIA GeForce 9300M G
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9300M G Specifications
GeForce 9300M G GPU Core
Shader units and compute resources
The NVIDIA GeForce 9300M G GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9300M G Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9300M G's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300M G by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9300M G Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300M G's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9300M G by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9300M G, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9300M G Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300M G against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9300M G is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300M G will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9300M G Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9300M G determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300M G to maintain boost clocks without throttling.
GeForce 9300M G by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9300M G are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9300M G. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9300M G Product Information
Release and pricing details
The NVIDIA GeForce 9300M G is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300M G by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9300M G Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9300M G
The NVIDIA GeForce 9300M G is an end-of-life mobile graphics processor with a release date of January 31, 2008. The FACT PACK places it in the GeForce 9M (9000M) generation, using the Tesla architecture and the G86S chip. TSMC manufactured the chip on an 80 nm process, with 210 million transistors on a 127 mm² die, yielding a transistor density of 1.7M / mm². The card is defined by a modest set of fixed-function rates: 1.600 GPixel/s pixel fill, 3.200 GTexel/s texture fill, and 25.60 GFLOPS FP32. Its benchmark data fields are empty, so this analysis primarily examines the specification sheet.
Who Should Consider It
The data describes a low-power GPU with a 13 W TDP and no power connectors. That profile fits portable systems where power draw is a primary constraint. The 256 MB DDR2 memory and 64-bit bus mean the card is not positioned for high-resolution rendering. The fill rate figures are modest: 1.600 GPixel/s and 3.200 GTexel/s. With 16 shading units, 8 TMUs, and 4 ROPs, the hardware is best suited to light 3D or desktop composition. The empty benchmarks array and the average benchmark score of 0 reinforce that there is no measured performance from current suites. A user should consider this GPU only for tasks that align with these constraints.
For settings choices, the data suggests low-detail configurations. The small 256 MB frame buffer and 6.400 GB/s of bandwidth require that textures and render targets stay small. Conversely, the 13 W TDP is an advantage in thermally limited systems. The absence of Vulkan and the limited DirectX feature level further narrow the recommended usage: applications written to the listed OpenGL 3.3 or DirectX 11.1 (10_0) API level. Because nearestRivals is empty, there is no performance-based peer group to infer relative settings. In short, this part is for users who need basic 3D acceleration in a low-power, portable-device context; it is not for demanding high-resolution workloads. The percentile ranking of 50 provides no distinction, as it appears alongside a 0 average benchmark score.
Ray Tracing and Feature Set
The GeForce 9300M G has no ray tracing cores and no tensor cores; both fields are null. Therefore hardware-accelerated ray tracing and tensor operations are absent. The feature set is instead built from 16 shading units, 8 TMUs, and 4 ROPs. The API support in the FACT PACK is DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed. The display outputs are described as portable-device dependent, meaning the physical output arrangement is not fixed by the GPU itself. The lack of Vulkan support is significant for software that relies on that API; the supported APIs are older generation interfaces. The absence of tensor cores also means AI-oriented or tensor-accelerated features are not available. The 13 W TDP and no power connector requirement complement the integrated mobile design, but they also limit how much feature performance can be expected. The pixel and texture rates, 1.600 GPixel/s and 3.200 GTexel/s, represent the maximum throughput of the fixed-function units; with no ray tracing or tensor hardware, workloads requiring those features would have no hardware path. Overall, this is a feature set that belongs to the card's 2008 release context.
Benchmark Performance
The benchmark section of the FACT PACK is empty. The benchmarks array contains no entries, so no scores, aggregates, or deltas can be pulled from it. The average benchmark score is 0, and the percentile vs all GPUs is 50. NearestRivals is also empty, so there are no rival names, scores, or deltaPct values to report. In this data environment, quantitative performance comparisons cannot be made.
The only measurable performance indicators are the listed throughput rates. FP32 performance is 25.60 GFLOPS. Pixel fill is 1.600 GPixel/s and texture fill is 3.200 GTexel/s. These are not benchmark-derived scores, but they are the only numbers in the FACT PACK that describe speed. Because no deltaPct values are present, any statement such as “faster than” would be unsupported. The 50 percentile is a value, but with an average score of 0, it does not represent a measured competitive result.
In the absence of benchmark data, this database entry cannot position the 9300M G against other GPUs. The empty nearestRivals array confirms that no nearest competitor data has been recorded. Thus, while the card has defined hardware specifications, the performance section must be read as no data. The overall picture is of a GPU whose benchmark history is not captured, leaving only spec-sheet rates for validation.
How It Compares
The nearestRivals array is empty. There are no rival names, no rival scores, and no deltaPct values to examine. Consequently, the GeForce 9300M G cannot be placed against competitors using this database's comparison fields. The only lineage data in the FACT PACK is the predecessor GeForce 8M and the successor GeForce 100M, but these are not listed as benchmarked rivals. In a data set that lacks nearestRivals, the position of the GPU is defined solely by its own specification and by its percentile vs all GPUs. That percentile is 50, which with a 0 average benchmark score indicates an unranked placement rather than a measurable comparison. Without rival entries, no paragraph-by-paragraph analysis of direct competitors can be produced. Any effort to infer comparison would require outside data, which this analysis avoids. Therefore, the competitive position of the 9300M G remains unspecified in this data set.
Memory Subsystem
The memory subsystem is small and narrow. The 9300M G uses 256 MB of DDR2 memory. The bus width is 64 bit, and the memory clock is 400 MHz, which the FACT PACK also reports as 800 Mbps effective. The memory bandwidth is 6.400 GB/s. These figures describe a configuration that is limited in both capacity and throughput.
At higher resolutions, the amount of data to be stored and moved grows: framebuffer space multiplies, and texture accesses increase. A 256 MB buffer is a tight container for those working sets, and a 64-bit bus with 6.400 GB/s is a constrained channel. The 800 Mbps effective data rate is consistent with DDR2 memory. The effect is that the 9300M G should be most at home in environments where render targets remain small and textures are low in size. The texture generation rate of 3.200 GTexel/s works alongside this memory capacity; without more bandwidth, even if texture units were faster, memory would become a limiting factor. Thus, the memory subsystem forms the principal constraint to high-resolution usage.
FAQ
Q: Does the GeForce 9300M G have ray tracing or tensor cores?
A: No. The FACT PACK lists rtCores as null and tensorCores as null, so hardware ray tracing and tensor acceleration are not present. The feature set consists of 16 shading units, 8 TMUs, and 4 ROPs.
Q: What memory configuration does it use?
A: It uses 256 MB of DDR2 memory on a 64-bit bus, with a memory clock of 400 MHz (800 Mbps effective). The listed bandwidth is 6.400 GB/s.
Q: Which APIs are supported?
A: The listed APIs are DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed.
Q: When was it released and what is its production status?
A: The release date is January 31, 2008, and production status is end-of-life. Its predecessor in the product line is GeForce 8M; the successor is GeForce 100M.
Q: Why is there no benchmark performance score?
A: The benchmarks array in the FACT PACK is empty. The average benchmark score is 0 and the nearestRivals array is empty, so no scores or percentage deltas are available for comparison.
Q: What is the power draw and connector requirement?
A: The TDP is 13 W and the power connectors field is “None”. This indicates a low-power part that does not require additional power connections.
The AMD Equivalent of GeForce 9300M G
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