NVIDIA GeForce 9300 SE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9300 SE Specifications
GeForce 9300 SE GPU Core
Shader units and compute resources
The NVIDIA GeForce 9300 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9300 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9300 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300 SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9300 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9300 SE by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9300 SE, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9300 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9300 SE is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300 SE will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9300 SE Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9300 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300 SE to maintain boost clocks without throttling.
GeForce 9300 SE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9300 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9300 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9300 SE Product Information
Release and pricing details
The NVIDIA GeForce 9300 SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300 SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9300 SE Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9300 SE
The NVIDIA GeForce 9300 SE is an end-of-life GPU built around the G98S chip on NVIDIA’s Tesla architecture. The database entry records a 65 nm process at UMC, 210 million transistors, an 86 mm² die, and a transistor density of 2.4M / mm². It is positioned in the GeForce 9 (9300) generation, connects through PCIe 2.0 x16, and the product lineage lists GeForce 8 as its predecessor and GeForce 200 as its successor. Notably, the benchmark section is empty, the average benchmark score is recorded as 0, the percentile versus all GPUs is 50, and the nearest-rivals list contains no entries.
Memory Subsystem
The memory configuration is small and narrow: 256 MB of DDR2 memory on a 64-bit bus, with a bandwidth of 6.400 GB/s. The memory clock is recorded as 400 MHz, with 800 Mbps effective. These numbers point to a memory subsystem designed for low-overhead, low-resolution work rather than high-resolution frame buffers. A 64-bit path means the GPU can move only a limited amount of data per clock cycle, and 256 MB places a hard ceiling on how many textures and buffers can be held on the card itself.
What does this mean for high resolutions? At higher resolution settings, the frame buffer demands more capacity and the memory bus must feed more pixels and texture data. The 256 MB capacity would likely become a constraint long before the shading resources are exhausted, and the 6.400 GB/s bandwidth is modest enough that large, high-resolution textures would be impractical. The pixel rate and texture rate are both recorded as 2.160 GPixel/s and 2.160 GTexel/s respectively, which are additional signs that the card’s processing throughput is matched to a relatively small rendering workload. The 64-bit bus width is the dominant memory feature here: even if the memory clock were higher, the narrow path would limit the amount of data that can be transferred to and from the 256 MB frame buffer.
The hardware has 8 shading units, 4 texture mapping units, and 4 render output units. The ROP count in particular affects how quickly pixels can be written to the frame buffer, and 4 ROPs is a small number for pushing high-resolution displays. Overall, the memory subsystem is internally consistent: a low-bandwidth, low-capacity configuration that is unlikely to be the centerpiece of a high-resolution experience.
Ray Tracing and Feature Set
The fact pack leaves the rtCores and tensorCores fields as null. There is no recorded ray tracing core count and no tensor core count, so the database does not attribute any dedicated ray tracing or tensor acceleration capability to this part. Instead, the feature set rests on the Tesla architecture and the fixed-function resources listed in the core configuration: 8 shading units, 4 TMUs, and 4 ROPs.
The API support is mixed. DirectX is listed as “11.1 (10_0)”, OpenGL is listed as 3.3, and Vulkan is null. The Vulkan field being null means no Vulkan version is recorded for this GPU. The DirectX entry with the parenthetical 10_0 suggests that while the API version reaches 11.1, the effective feature level is an earlier 10_0-class specification. This kind of distinction matters for software compatibility: a game or application that requires newer DirectX features may not function as expected. Without tensor cores, there is also no recorded path for AI-accelerated features; without RT cores, ray tracing workloads would have no dedicated hardware acceleration in the database’s model.
The architecture is Tesla, and the chip is G98S. The GPU generation is identified as GeForce 9 (9300). The presence of DirectX 11.1 and OpenGL 3.3 in the API fields gives a sense of the software era the card was designed to support, but the null Vulkan entry means modern Vulkan-based titles are not part of the recorded feature set.
How It Compares
The database records no nearest rivals for the GeForce 9300 SE. The nearestRivals field is an empty list, so there are no rival names, no rival scores, and no deltaPct values to examine. Without that data, no per-rival comparison paragraphs can be written. The only comparative datapoints in the fact pack are the percentile versus all GPUs, which is 50, and the product lineage, which places it between GeForce 8 and GeForce 200.
The percentile value of 50 locates the card at the midpoint of the database’s all-GPU percentile distribution. That suggests a middle-of-the-road position in the overall database, but the empty benchmark section and zero average score complicate the interpretation. The predecessor and successor entries show generational placement, but they are not listed as benchmark rivals and no scores are attached to them. In short, there is no head-to-head performance data in this entry, and any comparison beyond the broad lineage would require information that the fact pack does not contain.
FAQ
Q: How much memory does the GeForce 9300 SE have?
A: The card has 256 MB of DDR2 memory on a 64-bit bus, with 6.400 GB/s of bandwidth.
Q: What is the recorded memory clock?
A: The memory clock is 400 MHz, with 800 Mbps effective.
Q: Does the GPU support Vulkan?
A: The Vulkan field is null, so no Vulkan version is recorded. The API fields list DirectX as “11.1 (10_0)” and OpenGL as 3.3.
Q: What power connector does the card require?
A: The power connectors field is “None”, and the suggested PSU is 200 W. The TDP field is not recorded.
Q: What is the release date and production status?
A: The release date is 2008-05-31, and the production status is end-of-life.
Q: What is the average benchmark score?
A: The average benchmark score is recorded as 0, and the benchmark list is empty. The percentile versus all GPUs is 50.
Who Should Consider It
With no benchmark scores in the database, any recommendation must come from the listed hardware specifications. The 256 MB memory capacity and 64-bit bus width indicate that this is not a card aimed at high-resolution, high-detail workloads. The 6.400 GB/s bandwidth and 2.160 GTexel/s texture rate suggest a low-resolution, reduced-texture environment where the GPU does not have to move large amounts of data.
The display output set is 1x DVI, 1x HDMI, and 1x VGA. That variety of outputs makes the card plausible as a basic display adapter for monitors, legacy connections, or secondary displays. The DirectX “11.1 (10_0)” and OpenGL 3.3 entries suggest compatibility with applications that target those API versions, though the effective 10_0-level DirectX feature set would narrow the range of newer software. A user with an older application, a lightweight desktop setup, or a display-output need could reasonably use this GPU; a user expecting modern high-resolution gaming has no supporting benchmark data in this entry to rely on.
The absence of recorded performance scores means the database cannot confirm how well it runs any specific workload. Based on the memory subsystem, the card is best suited for situations where the visual load is small and the display demands are modest. High-resolution, high-detail gaming is not supported by the data; the narrow bus and small frame buffer are the limiting factors.
Power and Cooling
The database does not record a TDP for the GeForce 9300 SE. The TDP field is null, so no thermal design power figure is available. The power-related information that is present consists of a suggested PSU rating of 200 W and a power connectors entry of “None”. This indicates that the card does not require a supplemental power cable according to the database, and the system PSU guidance is 200 W.
The slot width is recorded as single-slot. This is a physical design fact that affects case compatibility: the card occupies one expansion slot. No length, height, or width dimensions are recorded, and the cooler design is not described beyond the single-slot width. Because the TDP is absent, the thermal behavior must be treated qualitatively; the single-slot format and lack of power connectors suggest a low-power add-in card, but the exact wattage is not part of the fact pack. Users planning a system around this GPU should follow the recorded 200 W suggested PSU as the database’s specific recommendation.
Benchmark Performance
The benchmark data for this GPU is effectively absent. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list contains no entries. Consequently, there are no deltaPct values and no exact percentage deltas to report against competing graphics cards. The only comparative number in the database record is the percentile versus all GPUs, which is 50.
A percentile of 50 places the GeForce 9300 SE in the middle of the database’s distribution, but the zero average score creates an ambiguous picture. An average benchmark score of 0, combined with no recorded benchmark entries, is not the same as a measured performance result; it is the value that appears when no test data has been entered. Therefore, the 50th percentile should be read with caution. It is the only ranking signal present, but it is not backed by a score from any individual benchmark.
Because there are no rival entries, this page cannot state whether the card is faster or slower than any named competitor by a specific percentage. The product lineage pairs the GPU with GeForce 8 as its predecessor and GeForce 200 as its successor, but those are generational labels, not benchmark rivals. The data shows a card with a defined memory subsystem and API set, but without the quantitative performance layer, exact score-based conclusions remain impossible.
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