GEFORCE

NVIDIA GeForce 9300 + nForce 730i

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
40W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 40W
Memory Type System Shared
Architecture Tesla
nm
Process 65 nm
Released Jun 2008

NVIDIA GeForce 9300 + nForce 730i Specifications

GeForce 9300 + nForce 730i GPU Core

Shader units and compute resources

The NVIDIA GeForce 9300 + nForce 730i GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

9300 + nForce 730i Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9300 + nForce 730i's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300 + nForce 730i by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
System Shared
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9300 + nForce 730i Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300 + nForce 730i's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

9300 + nForce 730i Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300 + nForce 730i against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
3.600 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9300 + nForce 730i is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300 + nForce 730i will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C79
Process Node
65 nm
Transistors
314 million
Die Size
144 mm²
Density
2.2M / mm²

NVIDIA's GeForce 9300 + nForce 730i Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9300 + nForce 730i determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300 + nForce 730i to maintain boost clocks without throttling.

TDP
40 W
TDP
40W

GeForce 9300 + nForce 730i by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9300 + nForce 730i are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9300 + nForce 730i. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce 9300 + nForce 730i Product Information

Release and pricing details

The NVIDIA GeForce 9300 + nForce 730i is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300 + nForce 730i by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2008
Production
End-of-life
Predecessor
GeForce 8 IGP

GeForce 9300 + nForce 730i Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9300 + nForce 730i

The NVIDIA GeForce 9300 + nForce 730i is a legacy integrated graphics processor (IGP) built on the 65 nm process with 314 million transistors on a 144 mm² die. It represents the GeForce 9 IGP generation and is now end-of-life, having been released in June 2008. Benchmark data places this part at the 50th percentile among all GPUs, indicating it sits exactly in the middle of the performance distribution, though with an average benchmark score of zero, its practical standing is defined more by its feature set and historical role than by competitive frame rates.

Benchmark Performance

The GeForce 9300 IGP has no dedicated benchmark scores in the database, and its nearestRivals list is empty. This absence of direct comparative data means that its performance must be understood through its raw architectural specifications. The chip delivers a pixel rate of 1.800 GPixel/s and a texture rate of 3.600 GTexel/s, figures that are indicative of an entry-level integrated solution from its era. Its FP32 compute throughput is rated at 35.20 GFLOPS, a modest number that reflects the limitations of the 16 shading units and 8 texture mapping units operating under the Tesla architecture.

The 50th percentile placement against all GPUs is somewhat misleading given the lack of measured benchmarks; it suggests that in a historical context, this IGP was neither a standout nor a complete outlier. However, in absolute terms, the data shows a part designed for basic 2D desktop work and very light 3D acceleration rather than for gaming. The 4 ROPs and 16 shading units are consistent with a chip intended to offload video playback and simple graphical interfaces from the CPU, not to render complex scenes. When compared to the predecessor GeForce 8 IGP, the 9300 represents an incremental architectural update, but without rival scores, the percentage deltas cannot be quantified. In essence, the benchmark results indicate a component that was adequate for its time but is now significantly outclassed by even entry-level discrete GPUs.

Ray Tracing and Feature Set

The GeForce 9300 IGP does not include dedicated ray tracing cores or tensor cores, as these technologies were not part of the Tesla architecture. Its API support is defined by DirectX 11.1 (10_0) and OpenGL 3.3, with no Vulkan support listed. The DirectX 11.1 (10_0) designation is notable: it indicates that while the hardware can expose a DirectX 11.1 interface, the actual feature level is capped at 10_0, which limits shader model and tessellation capabilities compared to full DirectX 11 parts. This means the IGP cannot handle modern ray-traced effects, and its feature set is strictly legacy.

The absence of tensor cores also precludes any AI-accelerated features such as DLSS. For the user, this translates to a card that is fundamentally incompatible with contemporary graphical workloads that rely on hardware-accelerated ray tracing or machine learning-based upscaling. The 9300 relies entirely on traditional rasterization, and its 16 shading units must handle all pixel and vertex work. The system-shared memory architecture further complicates matters, as the GPU borrows main system RAM, which is slower than dedicated VRAM and reduces available memory for the operating system. In summary, the feature set is a snapshot of late-2000s integrated graphics: functional for legacy DirectX 9 era titles and basic multimedia, but incapable of running modern APIs at acceptable performance levels.

Who Should Consider It

Given the performance data, the GeForce 9300 IGP is suitable only for users with extremely low-demand graphical needs. The 1.800 GPixel/s fill rate and 35.20 GFLOPS compute throughput suggest that it can handle 2D desktop environments, office applications, and video playback without strain. For resolutions at or below 720p, it may run very old games from the early 2000s or pre-DirectX 9 titles, provided graphical settings are set to their lowest values. However, the system-shared memory and lack of dedicated VRAM mean that higher resolutions will quickly exhaust available bandwidth, and the memory bandwidth is listed as "System Dependent," which varies with the host system's RAM speed and configuration.

The IGP is not recommended for any modern 3D gaming, even at 1080p with low settings, as the pixel rate and texture rate are simply too low to maintain playable frame rates. Users seeking to build a retro system for Windows XP-era gaming might find it acceptable, but they must accept the 16 shading units as the absolute ceiling for shader complexity. The 40 W TDP is a bright spot, making it an extremely power-efficient option for basic home theater PCs (HTPCs) where silent operation and low heat are priorities. Ultimately, this part is for those who need a display output and basic acceleration, not for gamers or creative professionals.

How It Compares

The nearestRivals array is empty, so there are no direct comparison points from the database. The only historical reference is its predecessor, the GeForce 8 IGP, which it succeeds. As a successor, the 9300 offers an updated architecture but does not show a radical shift in core counts or clock speeds in the provided data. The lack of rival benchmarks means that any comparative analysis must be qualitative: the 9300 is a 65 nm part with 314 million transistors, a figure that places it in the same league as other mid-range IGPs of its generation, but without specific scores, a percentage delta cannot be stated.

In the broader market context, the 50th percentile ranking suggests it was a median performer among all GPUs ever released, which is a testament to how many lower-end parts exist rather than a compliment to this IGP's capability. Its 144 mm² die size is relatively large for an integrated solution, but this does not translate into performance, as the 4 ROPs remain a severe bottleneck for pixel throughput. Users coming from the GeForce 8 IGP will see marginal improvements, but those moving from any discrete GPU from the same era will notice a significant downgrade. The data does not support a competitive positioning against any modern or even mid-2000s discrete parts.

Power and Cooling

The GeForce 9300 IGP has a thermal design power (TDP) of 40 W, which is remarkably low and reflective of its integrated nature. This part does not require a dedicated power connector, as it draws power from the motherboard slot—specifically, it interfaces via the PCI bus. The slot width is listed as "IGP," meaning it is soldered onto the motherboard and does not occupy a standard expansion slot, which eliminates any need for aftermarket cooling solutions. A passive heatsink or even the system's case airflow is sufficient to manage the 40 W of heat output.

There is no suggested PSU rating provided in the data, but given the 40 W TDP and the absence of power connectors, a standard 300 W power supply would be more than adequate for a system built around this IGP, as the CPU and other components would dominate the power draw. The lack of a power connector simplifies installation, but it also means that the GPU's performance is strictly limited by the motherboard's power delivery design. For system builders, this is a zero-maintenance component that requires no additional cabling or cooling considerations, making it an ideal choice for compact or low-power builds where space and airflow are at a premium.

FAQ

Q: What is the DirectX support level of the GeForce 9300 IGP?

A: It supports DirectX 11.1 (10_0), which means the API is version 11.1 but the feature level is capped at 10_0, limiting shader model and tessellation capabilities.

Q: Does this GPU support ray tracing?

A: No, it does not have any RT cores, and the Tesla architecture has no hardware support for ray-traced effects.

Q: What is the maximum memory bandwidth?

A: The memory bandwidth is listed as "System Dependent," meaning it varies based on the host system's RAM speed and configuration, as the GPU uses system shared memory.

Q: How many shading units does the 9300 have?

A: It has 16 shading units, along with 8 texture mapping units and 4 raster output units.

Q: Is Vulkan supported?

A: No, the API list includes only DirectX 11.1 (10_0) and OpenGL 3.3; Vulkan is not supported.

Q: What is the transistor count and process node?

A: The chip contains 314 million transistors on a 65 nm process node, with a die size of 144 mm².

Memory Subsystem

The memory subsystem of the GeForce 9300 IGP is entirely system-shared. The VRAM size is "System Shared," the memory type is "System Shared," and the bus width is "System Shared," with a bandwidth that is "System Dependent." This design means that the GPU does not have dedicated memory; instead, it reserves a portion of the system's main RAM through the PCI bus interface. The practical consequence is that the effective memory bandwidth is tied to the speed and architecture of the host system's memory controller, which in 2008 would have been DDR2 or early DDR3 modules.

For high resolutions, this is a severe limitation. The lack of dedicated VRAM means that the GPU competes with the CPU for memory access, and the system-dependent bandwidth will be far lower than what discrete GPUs with dedicated GDDR3 or GDDR5 memory offer. The 4 ROPs and 16 shading units are further constrained by this memory bottleneck, as they must wait for data to be transferred over the system bus. At 1080p or higher, the texture rate of 3.600 GTexel/s will be starved by insufficient memory throughput, leading to stuttering and low frame rates. In practical terms, the memory subsystem is the single largest factor holding back this IGP, and users should treat any resolution above 720p as impractical for 3D workloads. The system-shared design does allow for flexible memory allocation, but that flexibility comes at the cost of performance, especially in scenarios where the system RAM is already under load from the operating system and applications.

The AMD Equivalent of GeForce 9300 + nForce 730i

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce 9300 + nForce 730i Comparisons

See how the GeForce 9300 + nForce 730i stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce 9300 + nForce 730i with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs