GEFORCE

NVIDIA GeForce 9300 GS Rev. 2

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 16
Bus Width 64-bit
Memory Type DDR2
Architecture Tesla 2.0
nm
Process 40 nm
Released Mar 2011

NVIDIA GeForce 9300 GS Rev. 2 Specifications

GeForce 9300 GS Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce 9300 GS Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

9300 GS Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9300 GS Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300 GS Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
333 MHz 666 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9300 GS Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300 GS Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
5.328 GB/s

GeForce 9300 GS Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9300 GS Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

9300 GS Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300 GS Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
44.86 GFLOPS
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9300 GS Rev. 2 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300 GS Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²

NVIDIA's GeForce 9300 GS Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9300 GS Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300 GS Rev. 2 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce 9300 GS Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9300 GS Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI1x VGA
Display Outputs
1x DVI1x HDMI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9300 GS Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 9300 GS Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce 9300 GS Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300 GS Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2011
Production
End-of-life
Predecessor
GeForce 8
Successor
GeForce 200

GeForce 9300 GS Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9300 GS Rev. 2

Benchmark Performance

The NVIDIA GeForce 9300 GS Rev. 2 occupies an unusual position in the benchmark database: its percentile rank of 50 against all GPUs suggests a perfectly median standing, yet its average benchmark score of 0 indicates it produces no meaningful performance data in modern test suites. This is not a contradiction but rather a reflection of the card's era and purpose. The 9300 GS Rev. 2 is built on the Tesla 2.0 architecture with the GT218S chip, fabricated on TSMC's 40 nm process with 260 million transistors on a 57 mm² die. These are the specifications of an entry-level part from the GeForce 9 generation, released in March 2011 as an end-of-life product.

The raw compute figures tell a clear story. The card delivers 44.86 GFLOPS of FP32 performance, a figure that places it firmly in the realm of basic 2D acceleration and legacy 3D workloads. Its 16 shading units, 8 texture mapping units, and 4 ROPs form the minimal configuration necessary to drive a desktop display. The pixel rate of 2.356 GPixel/s and texture rate of 4.712 GTexel/s reinforce this positioning — these are numbers that would have been modest even at the time of release, and they are utterly dwarfed by any modern integrated graphics solution. There are no nearest rivals listed in the database, which is itself telling: the 9300 GS Rev. 2 competes in a category so far below contemporary hardware that the benchmark infrastructure does not even generate comparative scores.

What the data shows is a GPU that never appears in competitive benchmarks because it was never intended for them. The 50th percentile ranking is likely an artifact of the database's inclusion criteria rather than a measure of actual gaming performance. In practical terms, the 9300 GS Rev. 2's FP32 throughput of 44.86 GFLOPS means it can handle Windows Aero effects, basic video playback, and very old or extremely lightweight games at low resolutions — but nothing approaching modern 3D titles. The absence of any benchmark entries in the FACT PACK confirms that no standardized test has produced a usable score for this card, which is the clearest possible indicator of its capabilities relative to anything released in the last decade.

Who Should Consider It

The 9300 GS Rev. 2 is not a gaming card by any reasonable interpretation of the data. Its 44.86 GFLOPS FP32 performance and 5.328 GB/s memory bandwidth place it in a category where even 720p gaming at minimum settings would be a struggle for anything released after 2008. The card's 16 shading units and 4 ROPs are sufficient for 2D desktop environments, office productivity, and legacy software that does not require hardware acceleration beyond DirectX 10.1 features.

For users running Windows 7 or earlier operating systems with basic display needs, the 9300 GS Rev. 2 can serve as a functional output device. Its support for DirectX 11.1 (at the 10_1 feature level) and OpenGL 3.3 means it can technically initialize modern APIs, but the underlying hardware cannot execute the workloads those APIs enable. The card's PCIe 2.0 x16 interface ensures compatibility with virtually any motherboard from the past 15 years, and its single-slot design with no power connector requirement makes it trivial to install in almost any chassis.

Resolution guidance is straightforward: the card is suitable for 1024x768 or 1366x768 desktop use, and even at those resolutions, only 2D applications or games from the pre-2005 era would run acceptably. The 256 MB DDR2 memory capacity is another limiting factor — modern operating systems reserve hundreds of megabytes for their own display buffers, leaving almost nothing for application textures. Anyone considering this card for gaming should look at the nearest rival data, which is empty, and understand that the absence of comparative scores means the card performs below the threshold where benchmarking is even meaningful.

Ray Tracing and Feature Set

The 9300 GS Rev. 2 has no ray tracing capabilities whatsoever. The FACT PACK lists no RT cores and no tensor cores, which is consistent with its Tesla 2.0 architecture from 2011. Ray tracing acceleration would not appear in NVIDIA's consumer lineup for another seven years after this card's release, and this product predates even the most basic dedicated AI processing hardware.

The feature set is limited to what the GT218S chip could provide at the time: DirectX 11.1 support at the 10_1 feature level, OpenGL 3.3, and no Vulkan support. This API combination means the card can run older DirectX 9 and DirectX 10 titles through compatibility layers, but DirectX 11 games that require full 11_0 or 11_1 feature sets will not function. The 10_1 feature level is particularly restrictive — it lacks the tessellation, compute shaders, and multithreaded rendering capabilities that define DirectX 11.

Display connectivity includes 1x DVI, 1x HDMI, and 1x VGA, which covers the standard output options of its era. The HDMI port would support audio passthrough, making the card usable as a basic home theater PC output for video playback, though the lack of hardware video decoding features beyond what the 40 nm process could integrate means even 1080p playback might tax the system CPU. The absence of Vulkan support closes the door on any modern cross-platform API usage, cementing the 9300 GS Rev. 2's status as a legacy display adapter rather than a functional accelerator for contemporary workloads.

FAQ

Q: Can the 9300 GS Rev. 2 run modern games?

A: No. The card's 44.86 GFLOPS FP32 performance and 256 MB DDR2 memory are far below the requirements of any game released in the last decade. Benchmark results indicate no usable scores exist for this card in modern test suites.

Q: What DirectX version does the 9300 GS Rev. 2 support?

A: It supports DirectX 11.1 at the 10_1 feature level, which means it can run DirectX 9 and some DirectX 10 titles but cannot handle full DirectX 11 features like tessellation or compute shaders.

Q: Is Vulkan supported?

A: No. The card's API list includes only DirectX 11.1 (10_1) and OpenGL 3.3, with no Vulkan support listed.

Q: How much VRAM does the card have?

A: The 9300 GS Rev. 2 has 256 MB of DDR2 memory on a 64-bit bus, providing 5.328 GB/s of bandwidth. This is insufficient for modern operating systems' display requirements.

Q: Does the card support ray tracing?

A: No. The FACT PACK lists no RT cores and no tensor cores. Ray tracing hardware did not exist in the Tesla 2.0 architecture.

Q: What power supply is required?

A: The suggested PSU is 200 W, and the card requires no power connectors. It draws power entirely from the PCIe 2.0 x16 slot.

How It Compares

The nearest rivals field is empty, which is the most significant comparative data available. This absence means the 9300 GS Rev. 2 has no peer group in the benchmark database — no other GPU scores closely enough to generate a comparison. This is a verdict in itself: the card exists below the threshold where comparative benchmarking is meaningful.

Within its own generation, the GeForce 9 series contains far more capable parts, but the 9300 GS Rev. 2 sits at the very bottom of that lineup. Its predecessor, the GeForce 8 series, and its successor, the GeForce 200 series, bracket it chronologically, but the performance gap between this card and even the weakest GeForce 200 part would be substantial. The 44.86 GFLOPS FP32 figure is the only absolute measure available, and it places the card in a category with integrated graphics from the same era rather than discrete competitors.

The production status of end-of-life, combined with the March 2011 release date, means this card was already obsolete when it launched. NVIDIA positioned it as a basic display solution, and the benchmark data confirms that positioning. Without any nearest rivals, the comparison section must rely on the architectural context: 16 shading units, 8 TMUs, and 4 ROPs represent the minimum configuration for a discrete GPU, and the 40 nm process node was already being replaced by smaller geometries when this card shipped.

Memory Subsystem

The memory configuration is 256 MB of DDR2 on a 64-bit bus, yielding 5.328 GB/s of bandwidth. This is among the smallest memory allocations ever used on a discrete GPU, and it severely constrains the card's usability. The memory clock runs at 333 MHz, with an effective data rate of 666 Mbps, figures that are roughly an order of magnitude lower than what entry-level cards offered even in 2011.

For high resolutions, the memory subsystem is a fatal bottleneck. A 1080p framebuffer alone can consume over 8 MB for a simple 32-bit color buffer, and with only 256 MB total, the card cannot hold the geometry, textures, and framebuffer required for any 3D workload at that resolution. Even at 720p, the 5.328 GB/s bandwidth would limit fill rate to 2.356 GPixel/s, which means the card can generate approximately 2.3 million pixels per second — far too slow for real-time rendering at any modern standard.

The 64-bit bus width is a fundamental architectural limitation that cannot be mitigated by driver optimizations. DDR2 memory, while reliable and low-power, offers none of the bandwidth advantages of GDDR3 or GDDR5 that contemporaries used. For desktop use, the 256 MB capacity is barely sufficient for Windows 7's Aero interface, and the card would need to rely on system memory through the PCIe 2.0 x16 interface for anything beyond basic 2D operations. This memory subsystem defines the card's ceiling: it is a display output device with incidental 3D capability, not a graphics processor in any meaningful sense.

Power and Cooling

The 9300 GS Rev. 2 has no listed TDP, which for a card of this era typically indicates a very low power draw — likely below 30 W, though the FACT PACK does not provide the exact figure. The suggested PSU of 200 W reflects this minimal requirement, and the card's single-slot design with no power connectors means installation is straightforward in virtually any system with a PCIe 2.0 x16 slot.

The absence of power connectors is notable. The card draws all its power from the motherboard slot, which delivers a maximum of 75 W under the PCIe specification. Given the 40 nm process and the low transistor count of 260 million, the 9300 GS Rev. 2's actual consumption would be a fraction of that limit. The 57 mm² die size and 4.6M transistors per mm² density are consistent with a low-power chip designed for basic OEM systems.

Cooling requirements are equally minimal. A single-slot passive heatsink or a small active fan would suffice, though the FACT PACK does not specify the cooling solution. The card's power characteristics mean it generates very little heat, making it suitable for small form factor cases with limited airflow. The 200 W PSU recommendation is not a real constraint — any power supply manufactured in the last 20 years would exceed this figure, and the card's lack of auxiliary power connectors means it cannot be installed incorrectly in systems with inadequate power delivery. This is the only aspect of the card that can be described as user-friendly: it is simple, quiet, and power-efficient by necessity rather than by design.

The AMD Equivalent of GeForce 9300 GS Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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