NVIDIA GeForce 9300 GS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9300 GS Specifications
GeForce 9300 GS GPU Core
Shader units and compute resources
The NVIDIA GeForce 9300 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9300 GS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9300 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9300 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9300 GS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9300 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 9300 GS by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 9300 GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
9300 GS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9300 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9300 GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9300 GS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9300 GS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9300 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9300 GS to maintain boost clocks without throttling.
GeForce 9300 GS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9300 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9300 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9300 GS Product Information
Release and pricing details
The NVIDIA GeForce 9300 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9300 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9300 GS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9300 GS
The NVIDIA GeForce 9300 GS is an end-of-life entry-level graphics card built on the Tesla architecture, featuring the G98S chip manufactured on a 65 nm process at UMC. With a transistor count of 210 million on an 86 mm² die, this card occupies a specific niche in the GeForce 9 generation, positioned between the GeForce 8 predecessor and the GeForce 200 successor.
Benchmark Performance
The benchmark data for the GeForce 9300 GS shows an average benchmark score of 0, placing it at the 50th percentile among all GPUs tracked in the database. This percentile ranking indicates that the card sits exactly at the median of the performance distribution, though the zero score suggests minimal practical compute capability in modern workloads. The card's FP32 performance is rated at 22.40 GFLOPS, which is modest even for its era. To contextualize this figure, the pixel rate of 2.268 GPixel/s and texture rate of 2.268 GTexel/s are identical, reflecting the 4 ROPs and 4 TMUs working in tandem with 8 shading units.
The memory subsystem consists of 512 MB of DDR2 running at 333 MHz with an effective data rate of 666 Mbps, delivered through a 64-bit bus for a total bandwidth of 5.328 GB/s. This bandwidth figure is a critical constraint—it limits how quickly texture data and geometry can be fed to the shading units, and in practice, it means that even lightweight scenes at low resolutions will likely be bandwidth-bound. The 8 shading units are the sole execution resource; there are no dedicated RT cores or tensor cores present, which is consistent with the Tesla architecture's design philosophy from that era.
The nearestRivals array is empty, meaning there are no direct comparison points recorded in the database for this card. Consequently, the analysis must rely on absolute performance metrics rather than relative deltas. The 50th percentile ranking is notable: it implies that half of all GPUs in the database perform worse, but given the average score of 0, this percentile is likely an artifact of the scoring system rather than a meaningful performance statement. The FP32 throughput of 22.40 GFLOPS, combined with the 5.328 GB/s memory bandwidth, suggests that the card is suitable for 2D desktop acceleration and very light 3D tasks, but it will struggle with any game released after roughly 2008.
Ray Tracing and Feature Set
The GeForce 9300 GS does not include any ray tracing cores, as the rtCores field is null. Similarly, tensor cores are absent, with the field also null. This is expected for a Tesla-architecture GPU, which predates the hardware acceleration for ray tracing and tensor operations that arrived in later generations. The card does support a range of APIs: DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. Vulkan support is not listed, meaning the card cannot utilize modern Vulkan-based applications or games.
The DirectX 11.1 (10_0) support is a key detail—it means the hardware is capable of running DirectX 10-level shaders but cannot fully utilize DirectX 11 features like tessellation or compute shaders, even though the driver exposes a 11.1 interface. The OpenGL 3.3 support is similarly dated, limiting compatibility with newer OpenGL titles that require version 4.x. The absence of tensor cores also eliminates any possibility of DLSS or AI-accelerated features. The feature set is otherwise minimal: the card outputs via 1x DVI, 1x HDMI, and 1x VGA, covering basic display connectivity but with no multi-monitor advanced options beyond what those three ports allow.
The pixel rate of 2.268 GPixel/s and texture rate of 2.268 GTexel/s are identical because the 4 ROPs and 4 TMUs operate at the same clock speed, and there is no separate geometry throughput metric listed. In practice, this means that fill-rate-bound operations—like simple 2D blits or low-polygon 3D scenes—will perform at similar speeds, but shader-heavy workloads will be limited by the 8 shading units and the 22.40 GFLOPS FP32 ceiling.
Who Should Consider It
Given the performance data, the GeForce 9300 GS is only appropriate for users with very basic graphics needs. The 512 MB DDR2 memory and 64-bit bus, yielding 5.328 GB/s bandwidth, are sufficient for desktop environments, video playback at standard resolutions, and legacy 2D applications. For gaming, the card can handle titles from the early-to-mid 2000s at low resolutions and reduced settings, provided the game's requirements do not exceed DirectX 10 or OpenGL 3.3. The 22.40 GFLOPS FP32 performance and 2.268 GPixel/s pixel rate mean that any modern 3D game, even at 720p with low detail, will likely produce single-digit frame rates.
The 50th percentile ranking among all GPUs is misleading because the average benchmark score of 0 suggests that the card does not complete most modern benchmarks. Users should interpret this as a strong indicator that the card is not meant for any form of contemporary gaming or GPU-accelerated compute. The absence of any nearest rivals in the database further underscores its isolated position—there is no comparable product in the current tracking because the card is so far below modern entry-level thresholds.
For resolution and settings, the data supports the following: at 1024x768 or lower, with all detail settings at minimum, the card may run very old titles (pre-2005) at playable frame rates, but this is speculative given the zero benchmark score. The memory bandwidth of 5.328 GB/s is the primary bottleneck; even if shading units could theoretically process more, the memory cannot feed them fast enough. The 8 shading units are also a hard limit—they handle both vertex and pixel workloads in this architecture, so complex scenes will saturate them quickly.
FAQ
Q: Does the GeForce 9300 GS support ray tracing?
A: No. The rtCores field is null, meaning there are no dedicated ray tracing cores in this GPU.
Q: What is the maximum DirectX version supported?
A: The card supports DirectX 11.1 with a feature level of 10_0, meaning it can run DirectX 10-level games but not full DirectX 11 features.
Q: How much memory bandwidth does the card have?
A: The memory bandwidth is 5.328 GB/s, derived from 512 MB of DDR2 memory on a 64-bit bus running at 333 MHz (666 Mbps effective).
Q: What is the FP32 performance in GFLOPS?
A: The FP32 performance is 22.40 GFLOPS, which is very low by modern standards.
Q: Does this card have tensor cores?
A: No. The tensorCores field is null, so there is no hardware support for tensor operations.
Q: What display outputs are available?
A: The card offers 1x DVI, 1x HDMI, and 1x VGA, providing basic connectivity for three displays.
How It Compares
The nearestRivals array is empty, so there are no direct comparison points from the database. However, the card's position can be inferred from its generation: it is a successor to the GeForce 8 series and a predecessor to the GeForce 200 series. In that context, the 9300 GS sits at the bottom of the hierarchy, likely below any GeForce 8 card with more shading units or wider memory buses. The 64-bit memory bus and 8 shading units are defining characteristics that place it well below mid-range options from its own generation.
Without rival scores, the only quantitative anchor is the 50th percentile ranking among all GPUs. This is a median position, but the zero average benchmark score indicates that the card fails to produce meaningful results in current testing suites. For historical context, the 22.40 GFLOPS FP32 figure is roughly an order of magnitude lower than what entry-level cards from the subsequent GeForce 200 generation would offer, though no specific numbers are available in the FACT PACK to confirm this. The 5.328 GB/s bandwidth is similarly restrictive—modern entry-level cards exceed this by more than tenfold, but again, no rival specs are listed.
The card's production status is end-of-life, which is consistent with its release date of May 31, 2008. The process node of 65 nm and transistor density of 2.4M per mm² are historical artifacts; the 210 million transistors on an 86 mm² die are modest figures that reflect the era's manufacturing capabilities. The lack of any launch MSRP in the data means no pricing information can be provided.
Power and Cooling
The FACT PACK does not list a TDP for the GeForce 9300 GS, but the power characteristics are otherwise defined. The suggested PSU is 200 W, which is very low and indicates that the card draws minimal power from the system. The power connectors field is "None," meaning the card does not require any supplementary PCIe power cables—it draws all power from the motherboard's PCIe 2.0 x16 slot. The slot width is single-slot, so the card occupies only one expansion slot in a chassis.
The 200 W PSU recommendation is for the entire system, not just the graphics card, and it suggests that this card is suitable for low-power office or home theater PCs. The absence of a TDP figure means no specific wattage can be cited, but the combination of no power connectors and a 200 W system PSU recommendation implies a very low draw, likely under 50 W for the card alone. The memory clock of 333 MHz (666 Mbps effective) also contributes to low power consumption, as DDR2 at these speeds is energy-efficient.
Cooling is not detailed beyond the single-slot form factor, but the low power draw and 65 nm process node mean that a simple passive or low-speed fan heatsink is likely sufficient. The card's dimensions are not listed, so physical length and height cannot be stated, but the single-slot design ensures compatibility with most cases. The bus interface is PCIe 2.0 x16, which is backward compatible with older PCIe slots, though the card's bandwidth requirements are minimal given the 5.328 GB/s memory throughput.
The AMD Equivalent of GeForce 9300 GS
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