NVIDIA GeForce 920A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 920A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 920A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
920A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 920A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 920A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 920A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 920A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 920A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 920A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
920A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 920A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 920A is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 920A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 920A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 920A to maintain boost clocks without throttling.
GeForce 920A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 920A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 920A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 920A Product Information
Release and pricing details
The NVIDIA GeForce 920A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 920A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 920A
The NVIDIA GeForce 920A is a Kepler 2.0 architecture part built on TSMC’s 28 nm process, positioned as an end-of-life mobile/embedded IGP solution. Its benchmark data indicates it sits at the 50th percentile among all GPUs, though with no recorded average benchmark score or direct rival comparisons, its performance profile is defined entirely by its modest hardware specifications. The data shows a chip with 1,020 million transistors on an 87 mm² die, yielding a transistor density of 11.7M per mm².
Power and Cooling
The GeForce 920A carries a thermal design power (TDP) of just 33 W, making it an exceptionally low-power part. This figure places it firmly in the field of passively cooled or minimally cooled designs, suitable for compact systems where heat dissipation is a secondary concern. Because the TDP is this low, the card requires no external power connectors — the power delivery is entirely through the PCIe 3.0 x8 bus interface. The slot width is listed as "IGP," meaning it is designed as an integrated graphics processor for portable devices, not a discrete expansion card. Consequently, there is no suggested PSU rating provided in the data, and the absence of power connectors implies that even a basic system power supply can handle it without additional cabling. The practical implication is straightforward: any system with a functional PCIe slot can power this GPU without upgrading the power supply. The 28 nm process node helps explain the low TDP, as does the modest 954 MHz base and boost clock — both are identical, indicating no dynamic overclocking headroom.
Memory Subsystem
Memory capacity is limited to 1024 MB (1 GB) of DDR3 type, connected via a 64-bit bus. The memory clock runs at 1001 MHz, translating to 2 Gbps effective, which yields a total bandwidth of 16.02 GB/s. This is a narrow and slow memory configuration by any modern standard. For high-resolution workloads, the data suggests severe constraints: 1 GB of VRAM is insufficient for storing large textures or frame buffers at 1440p or 4K, and the 16.02 GB/s bandwidth will bottleneck any operation that requires frequent data movement between the GPU and memory. The 64-bit bus width is half of what even entry-level discrete GPUs typically used at the time, and the DDR3 type is slower than GDDR5. Benchmark results, while not providing specific scores, would logically show this part trailing far behind in memory-intensive scenarios. The pixel rate of 7.632 GPixel/s and texture rate of 30.53 GTexel/s are consistent with a part that can handle basic 1080p output but will struggle with higher resolutions or anti-aliasing, which demands both more memory and more bandwidth.
Ray Tracing and Feature Set
The GeForce 920A has no dedicated ray tracing cores or tensor cores — the fact pack lists null values for both. This is consistent with its Kepler 2.0 architecture, which predates any hardware-accelerated ray tracing. The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is feature-level 11_0, which means it can run DirectX 12 titles but only with the feature set of DirectX 11, lacking advanced features like bindless resources or conservative rasterization. Vulkan 1.2.175 support is present, which allows for modern low-level API access, but without RT cores, any ray-traced effects will be software-emulated or absent. The shading units number 384, with 32 texture mapping units (TMUs) and 8 raster output units (ROPs). The FP32 compute performance is 732.7 GFLOPS, which is the peak single-precision throughput. This is a feature set aimed at basic rasterization, not advanced lighting techniques. The absence of tensor cores also precludes any AI-accelerated features like DLSS. Display outputs are listed as "Portable Device Dependent," meaning the physical connectors vary by the laptop or embedded system it is installed in.
How It Compares
The fact pack provides no nearest rivals, benchmark scores, or delta percentages for the GeForce 920A. Therefore, a direct positional comparison against specific competitor models is impossible from the available data. The percentileVsAllGpus field shows 50, which indicates that 50% of all GPUs in the database perform better and 50% perform worse, but this is a median ranking without supporting score data. The predecessor is the GeForce 800A, which suggests a generational step-up, but no successor is listed. Without rival names or scores, any comparative analysis must be framed in terms of its own specifications. The 384 shading units and 8 ROPs place it in the entry-level segment, but the lack of benchmark data prevents quantifying how far behind contemporary discrete GPUs it falls. The production status is end-of-life, so it is no longer a current product. The release date is March 12, 2015, which contextualizes its capabilities against mid-2010s hardware, but no year comparisons are otherwise provided.
Benchmark Performance
The benchmark score for the GeForce 920A is 0, and the benchmarks array is empty. This absence of data means no percentage deltas can be calculated against any rival. The only quantitative performance indicators are the raw throughput figures: 732.7 GFLOPS FP32, 7.632 GPixel/s pixel fill rate, and 30.53 GTexel/s texture fill rate. These numbers, when interpreted, suggest a GPU that is roughly comparable to integrated graphics solutions from its era, not a discrete gaming card. The 50th percentile ranking is misleading without a score — it could mean many lower-end parts exist, but the zero score suggests it was never benchmarked in the database. The FP32 figure of 732.7 GFLOPS indicates that the GPU can handle simple vertex and pixel shader workloads, but complex modern games with high draw calls will likely hit the pixel rate or texture rate limits first. The 8 ROPs are a severe bottleneck for fill-rate-heavy effects like shadows or post-processing at 1080p, as modern games often require 32 or more ROPs for smooth gameplay. Given the 64-bit memory bus and 16.02 GB/s bandwidth, memory-bound scenarios will see performance drop disproportionately as resolution increases, but without benchmark scores, these are inferred limitations rather than measured results.
FAQ
Q: Does the GeForce 920A support DirectX 12 Ultimate?
A: No. The fact pack lists DirectX 12 (11_0) support, which is the DirectX 12 API at feature level 11_0, not the full DirectX 12 Ultimate feature set.
Q: What is the maximum memory bandwidth of this GPU?
A: The memory bandwidth is 16.02 GB/s, derived from a 64-bit bus and DDR3 memory running at 1001 MHz (2 Gbps effective).
Q: Can this GPU be used for ray tracing?
A: No. The fact pack shows no ray tracing cores (rtCores is null) and no tensor cores, so hardware-accelerated ray tracing is not available.
Q: How much power does the GeForce 920A consume?
A: The thermal design power (TDP) is 33 W, and it requires no external power connectors, drawing power solely from the PCIe 3.0 x8 slot.
Q: What is the transistor count and die size?
A: The chip contains 1,020 million transistors on an 87 mm² die, manufactured on a 28 nm process at TSMC.
Q: What is the maximum FP32 compute performance?
A: The peak FP32 performance is 732.7 GFLOPS, with a pixel rate of 7.632 GPixel/s and a texture rate of 30.53 GTexel/s.
Who Should Consider It
The GeForce 920A is appropriate for users running legacy 2D applications or very light 3D workloads at low resolutions, likely 720p or 1080p at minimal settings. The 1024 MB VRAM and 16.02 GB/s bandwidth preclude any serious gaming at 1440p or 4K; even at 1080p, the 8 ROPs and 732.7 GFLOPS compute will limit frame rates in modern titles. The data shows this is a part for basic desktop productivity, video playback, or older games from the early 2010s. For users needing Vulkan 1.2.175 or OpenGL 4.6 support in a low-power environment, the 33 W TDP makes it viable for fanless or small-form-factor systems. However, the 50th percentile ranking and zero benchmark score indicate it is neither a performance outlier nor a measured entity in the database. The lack of power connectors and PCIe 3.0 x8 interface mean it is easy to install, but the end-of-life status and absence of a successor suggest no future driver optimizations. In short, it is a functional, low-power IGP for basic tasks, not a gaming or content-creation GPU. High-resolution or high-settings gaming is not recommended based on the memory and bandwidth constraints.
Detailed benchmark scores and charts for the NVIDIA GeForce 920A are below.
Benchmark Scores
No benchmark data available for this GPU.
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