GEFORCE

NVIDIA GeForce 9200M GS

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
13W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 8
Bus Width 64-bit
TDP 13W
Memory Type DDR2
Architecture Tesla
nm
Process 65 nm
Released Jun 2008

NVIDIA GeForce 9200M GS Specifications

GeForce 9200M GS GPU Core

Shader units and compute resources

The NVIDIA GeForce 9200M GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
8
Shaders
8
TMUs
4
ROPs
4
SM Count
1

9200M GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9200M GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9200M GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
529 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1300 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9200M GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9200M GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce 9200M GS by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 9200M GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
16 KB

9200M GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9200M GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
20.80 GFLOPS
Pixel Rate
2.116 GPixel/s
Texture Rate
2.116 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9200M GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9200M GS will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G98S
Process Node
65 nm
Foundry
UMC
Transistors
210 million
Die Size
86 mm²
Density
2.4M / mm²

NVIDIA's GeForce 9200M GS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9200M GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9200M GS to maintain boost clocks without throttling.

TDP
13 W
TDP
13W
Power Connectors
None

GeForce 9200M GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9200M GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9200M GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 9200M GS Product Information

Release and pricing details

The NVIDIA GeForce 9200M GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9200M GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2008
Production
End-of-life
Predecessor
GeForce 8M
Successor
GeForce 100M

GeForce 9200M GS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9200M GS

The NVIDIA GeForce 9200M GS is an end-of-life mobile graphics solution built on the Tesla architecture, using the G98S chip manufactured on a 65 nm process at UMC. It integrates 210 million transistors on a die size of 86 mm², yielding a transistor density of 2.4M per mm². This part sits within the GeForce 9M generation, succeeding the GeForce 8M line and preceding the GeForce 100M series. The data indicates a production status of "End-of-life," with a release date of June 2, 2008. Its benchmark presence is minimal, with an average benchmark score of 0, yet it holds a percentile rank of 50 against all GPUs, placing it at the midpoint of the performance distribution.

Power and Cooling

The thermal design power (TDP) for the GeForce 9200M GS is rated at 13 W. This low power envelope is characteristic of a mobile-oriented solution, suggesting it is intended for thin-and-light laptops where heat dissipation is constrained. The absence of power connectors in the fact pack confirms that the GPU draws all its power from the motherboard slot, which is a PCIe 2.0 x16 interface. No suggested PSU is listed, which is typical for a mobile part where the system's power delivery is pre-configured by the laptop manufacturer rather than user-selectable.

The 13 W TDP directly influences cooling requirements. A dedicated, high-capacity cooler is unnecessary; instead, the data implies that a modest heat sink or even a shared thermal solution within the chassis would suffice. This low power draw also means that the GPU contributes minimally to overall system heat, allowing for quieter operation in portable devices. The lack of any auxiliary power connectors reinforces that the slot alone provides adequate power, and the design does not anticipate aftermarket power modifications. For a user considering this GPU in a legacy laptop, the cooling system already in place was likely designed for this exact TDP, so no thermal upgrades are warranted based on the available facts.

Ray Tracing and Feature Set

The GeForce 9200M GS does not include dedicated ray tracing cores or tensor cores, as both fields are null in the fact pack. This places it firmly in the pre-ray tracing era of NVIDIA graphics. The architecture is Tesla, which predates the RTX line by over a decade, so hardware-accelerated ray tracing is not supported. Similarly, tensor cores for AI workloads are absent, meaning any machine learning or DLSS-style features are unavailable.

API support is limited but defined: DirectX 11.1 is listed, but with a feature level of 10_0. This is a crucial distinction — while the driver may expose DirectX 11.1 entry points, the hardware only implements the DirectX 10.0 feature set. OpenGL 3.3 is supported, providing compatibility with a range of older titles and applications. Vulkan is not listed, indicating no support for this modern low-level API. The display outputs are described as "Portable Device Dependent," meaning the exact video connections vary by laptop model, and no fixed set of ports can be assumed. The pixel rate is 2.116 GPixel/s and the texture rate is 2.116 GTexel/s, which are modest figures that align with the low shading unit count of 8 and 4 texture mapping units (TMUs). The 4 ROPs further cap fill-rate performance, making this GPU unsuitable for high-resolution or high-detail rendering.

How It Compares

The fact pack lists no nearest rivals for the GeForce 9200M GS, and the benchmarks array is empty. This means there is no directly comparable data from within the same benchmark suite to position against specific competitor GPUs. The percentile rank of 50 against all GPUs provides a broad reference point: this GPU sits exactly at the median of the global performance distribution, meaning half of all GPUs are faster and half are slower. However, this rank is based on the entire historical GPU landscape, not just contemporaries.

Without rival scores or deltaPct values, a detailed comparative analysis is impossible from the given facts. The absence of benchmark scores (average benchmark score is 0) further complicates any direct comparison. What can be stated is that the 9200M GS occupies a low-end position in the mobile segment of its era, given its 8 shading units, 4 TMUs, and 4 ROPs. Its FP32 performance is 20.80 GFLOPS, which is a clear indicator of its entry-level classification. Rivals from the same generation, such as higher-tier GeForce 9M parts, would have significantly higher shading unit counts and memory bandwidth, but those specifics are not in the fact pack and cannot be cited.

FAQ

Q: What is the release date of the NVIDIA GeForce 9200M GS?

A: The release date is June 2, 2008.

Q: Does the GeForce 9200M GS support DirectX 11.1?

A: It supports DirectX 11.1, but only with a feature level of 10_0, meaning it implements the DirectX 10.0 feature set, not the full DirectX 11.1 capabilities.

Q: How much memory does this GPU have and what type?

A: It has 256 MB of DDR2 memory on a 64-bit bus, providing 6.400 GB/s of bandwidth.

Q: Does this GPU have ray tracing cores?

A: No, the fact pack lists rtCores as null, indicating no dedicated ray tracing hardware.

Q: What is the TDP of the GeForce 9200M GS?

A: The TDP is 13 W, which is low and suitable for mobile devices.

Q: Is the GeForce 9200M GS still in production?

A: No, its production status is "End-of-life."

Who Should Consider It

Given the data, the GeForce 9200M GS is a solution for legacy laptops, not for current gaming or productivity. The FP32 performance of 20.80 GFLOPS and 256 MB of VRAM strongly indicate that this GPU is only viable for very old or low-demand applications. At the time of its release, it would have been suitable for basic desktop tasks, 2D graphics, and possibly very light 3D workloads at low resolutions and settings. The 2.116 GPixel/s pixel rate means that even 720p gaming would be challenging, and 1080p would be beyond its capabilities.

The percentile rank of 50 against all GPUs is misleading in a modern context, as many newer integrated GPUs far exceed this part. Users with a laptop containing this GPU should consider it for office productivity, web browsing, and media playback of older formats. The lack of Vulkan support and the DirectX 10_0 feature level limit its compatibility with many modern games, which often require DirectX 11 or higher. For high-resolution or high-settings gaming, this GPU is not a candidate — the memory size and bandwidth alone preclude it. Instead, it serves as a historical data point for how entry-level mobility GPUs were configured in the late 2000s.

Memory Subsystem

The memory subsystem is a critical bottleneck for the GeForce 9200M GS. It is equipped with 256 MB of DDR2 memory, a very small capacity by any standard. The bus width is 64 bit, which is half the width of many desktop parts of that era. The resulting memory bandwidth is 6.400 GB/s. This figure is extremely low, and it severely limits the GPU's ability to feed its shading units with texture data and geometry.

For high resolutions, this memory configuration is inadequate. A 256 MB frame buffer cannot hold large framebuffers at high resolutions, and textures must be constantly swapped between system memory and VRAM, causing stutters and reduced performance. The 64-bit bus further compounds this issue by halving the data transfer rate compared to a 128-bit bus at the same memory clock. The memory clock is 400 MHz, translating to 800 Mbps effective. This is a low clock speed even for DDR2, which typically runs at higher rates in desktop applications. The combination of small capacity, narrow bus, and low clock speed results in a memory subsystem that chokes on any modern workload. For the era, this was clearly an entry-level configuration designed to keep costs down, not to maximize performance.

Benchmark Performance

The benchmark data for the GeForce 9200M GS is sparse: the benchmarks array is empty, and the average benchmark score is 0. This makes any quantitative performance analysis impossible from the fact pack alone. The nearestRivals list is also empty, so there are no deltaPct values to compare against. The only performance-related figures are the raw compute rates: FP32 of 20.80 GFLOPS, pixel rate of 2.116 GPixel/s, and texture rate of 2.116 GTexel/s.

These figures paint a picture of a GPU that is roughly an order of magnitude slower than even low-end discrete GPUs from a few years later. The 8 shading units and 4 ROPs are the core computational resources, and they are simply too few for any serious 3D rendering. The percentile rank of 50 against all GPUs suggests that historically, this GPU was not the worst, but the metric is skewed by the inclusion of many older and weaker integrated solutions. In practical terms, the 9200M GS would struggle with any game released after 2007 except at the lowest resolutions and detail settings. The lack of benchmark scores means no exact frame-rate data can be cited, but the compute and memory figures strongly imply that its performance is confined to legacy applications. The DirectX 10_0 feature level further restricts compatibility, as many titles from the late 2000s onwards require DirectX 10.1 or 11. In summary, the data indicates a GPU that was entry-level at launch and is now thoroughly obsolete for any graphics-intensive task.

The AMD Equivalent of GeForce 9200M GS

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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