NVIDIA GeForce 9200M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9200M Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 9200M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9200M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9200M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9200M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9200M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9200M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
9200M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9200M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9200M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9200M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9200M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9200M to maintain boost clocks without throttling.
GeForce 9200M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9200M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9200M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9200M Product Information
Release and pricing details
The NVIDIA GeForce 9200M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9200M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 9200M
The NVIDIA GeForce 9200M is an integrated graphics processor built on the Tesla architecture around the C79 chip. It is grouped under the generation label “GeForce 9M IGP (9000M),” and the data set populates no separate series name and no codename. The manufacturing process is 65 nm, the die area is 144 mm², and the transistor count is 314 million, producing a transistor density of 2.2M / mm². The core contains 16 shading units, 8 TMUs, and 4 ROPs. Its listed throughput rates are 1.800 GPixel/s pixel fill, 3.600 GTexel/s texture fill, and 38.40 GFLOPS FP32 compute. It is an IGP with a 12 W TDP, a slot width of IGP, and a PCIe 2.0 x16 bus interface. The memory fields are entirely system-shared: memory size, memory type, bus width, and memory clock are all reported as System Shared, while bandwidth is reported as System Dependent. Display outputs are Portable Device Dependent. The part was released on 2008-10-14, its production status is end-of-life, its predecessor is the GeForce 8M IGP, and no successor is listed.
How It Compares
The nearestRivals array for the GeForce 9200M is empty. There are no rival names, no rival scores, and no deltaPct values to report. The usual head-to-head positioning cannot be built because the database provides no comparison products for this GPU.
The only relative placement value in the entire pack is percentileVsAllGpus, which is 50. That places the 9200M at the midpoint of the database’s all-GPU distribution. A 50th percentile rank is a positional statement, not a measured performance score. Because the benchmarks array is also empty, this percentile sits without any underlying benchmark runs to substantiate it.
The nearest product relationship in the data is lineage, not rivalry. The GeForce 8M IGP is listed as the predecessor, but no score is attached to it, and it is not named as a nearest rival. The successor field is null, so the data set does not indicate a continuation product line. Without nearestRivals entries, no percentage lead or deficit can be calculated, and no comparison table can be populated. The 12 W TDP and IGP slot width are the closest identifiers of its position in the product stack.
Who Should Consider It
Who should consider the GeForce 9200M? The part is an IGP with a 12 W TDP and display outputs labeled Portable Device Dependent, so the intended environment is a portable system rather than a discrete desktop card.
The execution resources are 16 shading units, 8 TMUs, and 4 ROPs. The pixel rate is 1.800 GPixel/s, the texture rate is 3.600 GTexel/s, and FP32 compute is 38.40 GFLOPS. These are modest throughput figures. Combined with system-shared memory and system-dependent bandwidth, the data points toward basic display output, light media use, and low-complexity 3D tasks.
There are no benchmark scores in this data set to validate a specific resolution or settings profile. The average benchmark score is 0, and the benchmarks array is empty, so a resolution-specific recommendation cannot be grounded in measured results. The all-GPU percentile of 50 does not add enough specificity to recommend a particular settings configuration.
The practical reading is that high-resolution gaming and heavy 3D workloads are not supported by the evidence. The data describes a low-power integrated part whose memory behavior depends on the host platform. Users with simple portable graphics needs are the implied fit. Users expecting high-end 3D performance should look to products with populated benchmark records.
Benchmark Performance
The benchmark performance section for the GeForce 9200M has no measured scores. The benchmarks array is empty, the nearestRivals array is empty, and the avgBenchmarkScore field is 0. Because no benchmark results are stored, the 0 cannot be interpreted as a real performance result; it is an empty average.
The only score-adjacent field is percentileVsAllGpus, with a value of 50. That places the GPU at the midpoint of the all-GPU distribution in this database. However, with no benchmark runs behind it, the percentile is a placement flag rather than an evaluated performance figure.
The pack does list hardware throughput rates. FP32 compute is 38.40 GFLOPS, texture rate is 3.600 GTexel/s, and pixel rate is 1.800 GPixel/s. These are theoretical limits derived from the hardware configuration, not workload results. No base clock, boost clock, or game clock is populated, so there is no frequency data to correlate with the throughput numbers. The memory clock field is System Shared, again not a numerical value.
The API fields list DirectX 11.1 (10_0) and OpenGL 3.3, with a null Vulkan entry. No RT core count, no tensor core count, and no FP16 value are listed. With no nearestRivals present, exact percentage deltas cannot be computed; the database’s deltaPct mechanism has no rival entries to work with. The 9200M’s performance can therefore be summarized by its fixed hardware rates, but not by comparative benchmark scores.
FAQ
Q: What is the manufacturing process and die size of the GeForce 9200M?
A: The process node is 65 nm. The die contains 314 million transistors on a 144 mm² area, producing a transistor density of 2.2M / mm². The chip is the C79 and the architecture is Tesla.
Q: What is the core configuration?
A: The core has 16 shading units, 8 TMUs, and 4 ROPs. Its listed throughput rates are 1.800 GPixel/s pixel fill, 3.600 GTexel/s texture fill, and 38.40 GFLOPS FP32 compute. No base, boost, or game clock is listed.
Q: How much memory does it have?
A: Memory size, memory type, bus width, and memory clock are all listed as System Shared. Bandwidth is listed as System Dependent. There is no fixed VRAM capacity, no memory type to classify, and no fixed bus width in the data.
Q: What API support is listed?
A: DirectX 11.1 (10_0) and OpenGL 3.3 are listed. The Vulkan field is null, so no Vulkan API entry is present. No RT core or tensor core counts are listed.
Q: What is the power and form factor?
A: The TDP is 12 W. Slot width is IGP, and the bus interface is PCIe 2.0 x16. Display outputs are Portable Device Dependent. No power connector data and no suggested PSU values are listed.
Q: When was it released, and what are its production status and lineage?
A: It was released on 2008-10-14. Production status is end-of-life. Its predecessor is the GeForce 8M IGP, and its successor is null.
Memory Subsystem
The GeForce 9200M’s memory subsystem is entirely platform-defined rather than GPU-defined. The size, type, and bus width fields are all reported as System Shared, and bandwidth is reported as System Dependent. There is no dedicated framebuffer, no dedicated memory type, and no fixed memory interface width to evaluate. The memory clock is also System Shared, so no fixed memory frequency exists in the data.
The PCIe 2.0 x16 bus interface is listed, but it does not create a separate graphics memory pool. The part is still an IGP drawing on system memory. For high-resolution workloads, the implications are direct. A larger framebuffer and more detailed textures increase the amount of pixel and texture data moving through the memory subsystem, and with shared memory that traffic is not isolated from the host CPU.
The pixel throughput ceiling is 1.800 GPixel/s, backed by 4 ROPs. The texture sampling ceiling is 3.600 GTexel/s, backed by 8 TMUs. These rates cap how quickly the GPU can write pixels and sample textures, independent of available memory bandwidth. Meanwhile, the bandwidth figure is System Dependent, meaning the same IGP can behave differently on platforms with different memory characteristics.
A high-resolution workload that is bandwidth-sensitive will be limited by the host memory in addition to the GPU’s own fill and shading resources. The 12 W TDP fits a tightly integrated design, but it does not remove the dependency on shared memory. In sum, high-resolution use is bounded by platform memory behavior, pixel fill, and texture throughput, with no dedicated VRAM to act as a buffer.
Detailed benchmark scores and charts for the NVIDIA GeForce 9200M are below.
Benchmark Scores
No benchmark data available for this GPU.
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