NVIDIA GeForce 9200
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 9200 Specifications
GeForce 9200 GPU Core
Shader units and compute resources
The NVIDIA GeForce 9200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
9200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 9200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 9200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
9200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 9200 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9200 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 9200 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 9200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9200 to maintain boost clocks without throttling.
GeForce 9200 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 9200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 9200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 9200 Product Information
Release and pricing details
The NVIDIA GeForce 9200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 9200 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 9200
The NVIDIA GeForce 9200 is an integrated graphics processor (IGP) from the GeForce 9 IGP generation, built on the Tesla architecture and the C79 chip. Fabricated on a 65 nm process, it integrates 314 million transistors on a 144 mm² die, resulting in a transistor density of 2.2 million per square millimeter. Released on June 17, 2008, this end-of-life product succeeded the GeForce 8 IGP. Its specifications reflect a low-power, entry-level integrated solution, with a TDP of 40 W and a PCI bus interface. The GPU is designed as an IGP (slot width IGP), meaning it is embedded in a chipset rather than a discrete add-in card.
Benchmark Performance
The FACT PACK provides no benchmark scores for the GeForce 9200; the average benchmark score is listed as 0, and the percentile versus all GPUs is 50. In the absence of measured results, the raw compute metrics are the only quantitative indicators of performance. The FP32 throughput is 35.20 GFLOPS, a figure that indicates very limited compute capability. The pixel rate is 1.800 GPixel/s and the texture rate is 3.600 GTexel/s, both of which are modest by any standard. The shading unit count is 16, with 8 texture mapping units and 4 raster output units. These numbers suggest a design optimized for minimal power consumption rather than high performance. The 40 W TDP reinforces this interpretation.
Without benchmark scores, it is impossible to state how this GPU performs relative to other products; the percentile of 50 is a neutral midpoint that does not imply any measured advantage or disadvantage. The data shows that the GeForce 9200 would be suitable for basic 2D rendering and very light 3D tasks, but not for demanding applications. The pixel rate of 1.800 GPixel/s corresponds to a fill rate that would be quickly saturated by modern desktop resolutions and visual effects. Similarly, the texture rate of 3.600 GTexel/s limits texture-heavy scenes. The FP32 performance of 35.20 GFLOPS is a low figure, indicating that the GPU is not intended for compute-heavy workloads. The lack of benchmark entries means that the percentile rank of 50 should not be interpreted as a real-world performance indicator.
Memory Subsystem
The GeForce 9200 uses system shared memory for all graphics data. The memory size, type, and bus width are all listed as "System Shared", and the bandwidth is "System Dependent". This design eliminates the need for dedicated VRAM, but it also means that the GPU relies entirely on the host system's memory subsystem. The effective bandwidth is determined by the system memory speed and architecture, which are not specified in the FACT PACK. Consequently, performance at high resolutions is heavily constrained by the available memory bandwidth.
The GPU must share the system memory bus with the CPU, leading to potential contention and reduced throughput. The lack of dedicated memory also increases latency for texture fetches and frame buffer operations. The pixel rate of 1.800 GPixel/s and texture rate of 3.600 GTexel/s further limit high-resolution performance; even if memory bandwidth were abundant, these fill rates would cap the achievable resolution and detail settings. In practice, the GeForce 9200 is best suited for low resolutions and modest graphical settings. The memory clock is listed as "System Shared", meaning it operates at the system memory's clock speed, which is variable. The system-dependent bandwidth is a critical bottleneck for any workload that requires large data transfers, such as high-resolution textures or multi-sample anti-aliasing.
How It Compares
The FACT PACK includes no nearestRivals entries for the GeForce 9200. Therefore, a direct comparative analysis against other GPUs is not possible from the provided data. The only related product mentioned is the predecessor, GeForce 8 IGP, which indicates a generational step but offers no quantitative benchmark for comparison. Without rival scores or benchmark results, we cannot report percentage deltas or performance positioning. The absence of such data means that the GeForce 9200's performance must be evaluated in isolation.
Its specifications—16 shading units, 8 TMUs, 4 ROPs, and a 40 W TDP—place it as a low-end integrated solution. The PCI bus interface, rather than PCI Express, further differentiates it from discrete graphics cards of the same era, but no direct comparison can be made. The percentileVsAllGpus of 50 is a database-wide metric, but without benchmark scores, it lacks context. In summary, the data set does not support any rival-based analysis; this section is therefore limited to the observation that no comparison data exists.
FAQ
Q: What is the process node and transistor count of the GeForce 9200?
A: The GPU is fabricated on a 65 nm process and contains 314 million transistors.
Q: How much memory does it have?
A: The memory size is listed as "System Shared", with the type and bus width also "System Shared". The bandwidth is "System Dependent".
Q: What is the TDP?
A: The TDP is 40 W.
Q: What APIs does it support?
A: It supports DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. No Vulkan support is listed.
Q: What is the release date and production status?
A: It was released on June 17, 2008, and its production status is "End-of-life".
Q: Does it have ray tracing or tensor cores?
A: No, the FACT PACK lists no RT cores or tensor cores, indicating no hardware support for ray tracing or AI acceleration.
Ray Tracing and Feature Set
The GeForce 9200 does not include any ray tracing cores or tensor cores, as indicated by the null entries in the FACT PACK. Consequently, it offers no hardware-accelerated ray tracing or AI-based features such as deep learning super sampling. The API support includes DirectX 11.1 with a feature level of 10_0, which implies that the GPU supports Direct3D 10.0-level features but not the full DirectX 11 feature set. OpenGL 3.3 is supported, but Vulkan is not listed. This feature set is typical of integrated graphics from the late 2000s, focusing on basic rasterization and fixed-function operations.
The lack of dedicated RT and tensor hardware means that any ray tracing or machine learning workloads would have to be implemented in software, which is impractical given the low compute throughput of 35.20 GFLOPS. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, providing basic connectivity for analog and digital displays. The bus interface is PCI, which is an older standard with limited bandwidth compared to PCI Express; this further constrains data transfer between the GPU and the rest of the system. Overall, the feature set is minimal, aligning with the GPU's position as a low-power integrated solution.
The AMD Equivalent of GeForce 9200
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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