GEFORCE

NVIDIA GeForce 910M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
641
MHz Boost
33W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 641 MHz
Shaders 384
Bus Width 64-bit
TDP 33W
Memory Type DDR3
Architecture Kepler 2.0
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce 910M Specifications

GeForce 910M GPU Core

Shader units and compute resources

The NVIDIA GeForce 910M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
8

910M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 910M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 910M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
641 MHz
Base Clock
641 MHz
Boost Clock
641 MHz
Boost Clock
641 MHz
Memory Clock
1001 MHz 2 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 910M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 910M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
16.02 GB/s

GeForce 910M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 910M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

910M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 910M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
492.3 GFLOPS
FP64 (Double)
20.51 GFLOPS (1:24)
Pixel Rate
5.128 GPixel/s
Texture Rate
20.51 GTexel/s

Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 910M is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 910M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208B
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²

NVIDIA's GeForce 910M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 910M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 910M to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
Power Connectors
None

GeForce 910M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 910M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 910M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)

GeForce 910M Product Information

Release and pricing details

The NVIDIA GeForce 910M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 910M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800M
Successor
GeForce 10 Mobile

GeForce 910M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 910M

The NVIDIA GeForce 910M is a mobile graphics processor based on the 28 nm Kepler 2.0 architecture, built on the GK208B chip. It was released in March 2015 as part of the GeForce 900M generation, succeeding the GeForce 800M series and preceding the GeForce 10 Mobile line. With a production status of end-of-life, this part targets entry-level portable devices, and the data indicates a processor positioned at the 50th percentile against all GPUs in the database, though its average benchmark score is listed as zero.

Benchmark Performance

The GeForce 910M’s benchmark data presents a unique case, as the FACT PACK lists no individual benchmark scores, no average performance metric beyond a zero value, and no nearest rivals with comparative delta percentages. The processor’s raw compute specifications, however, provide a baseline for interpreting its expected performance. The FP32 throughput is rated at 492.3 GFLOPS, which is derived from 384 shading units operating at a fixed base and boost clock of 641 MHz. This clock speed is notably static — there is no boost variance — suggesting the chip runs at a constant frequency, which is typical for low-power mobile parts.

The pixel rate is 5.128 GPixel/s and the texture rate is 20.51 GTexel/s, figures that directly correlate with the 8 ROPs and 32 TMUs present on the chip. These numbers indicate a part designed for basic 2D and light 3D workloads rather than high-refresh gaming. The transistor count is 1,020 million on an 87 mm² die, yielding a density of 11.7 million transistors per mm², which is modest by contemporary standards but reflects the mature 28 nm process from TSMC. Without rival scores or percentile deltas to anchor against, the data suggests that the 910M’s performance is defined by its clock-limited execution units, and the static 641 MHz clock implies thermal and power constraints are the primary design drivers.

Ray Tracing and Feature Set

The GeForce 910M does not include dedicated ray tracing cores or tensor cores, as those fields are marked null in the specifications. This omission is consistent with its Kepler 2.0 architecture, which predates the introduction of hardware-accelerated ray tracing in NVIDIA’s lineup. The feature set instead relies on API support: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 (11_0) designation is significant — it means the hardware supports the DirectX 12 API at a feature level equivalent to DirectX 11_0, which limits advanced features like mesh shaders or variable rate shading that later DirectX 12 feature levels enable.

The Vulkan 1.2.175 support is more forward-looking, allowing the GPU to interface with modern cross-platform graphics APIs, but the underlying hardware lacks the specialized cores to accelerate ray-traced effects. The texture and pixel rates — 20.51 GTexel/s and 5.128 GPixel/s respectively — indicate that the shading units and TMUs are the primary workhorses, with no assistance from dedicated acceleration blocks. The absence of tensor cores also means no AI-accelerated features like DLSS are available. The display outputs are listed as portable device dependent, which implies that the GPU’s output configuration varies by laptop design, and the bus interface is PCIe 3.0 x8, a reduced-width link compared to full x16 slots.

Memory Subsystem

The memory configuration is a critical bottleneck for this GPU. It features 2 GB of DDR3 memory on a 64-bit bus, producing a total bandwidth of 16.02 GB/s. The memory clock is 1001 MHz, which translates to an effective data rate of 2 Gbps. This bandwidth figure is extremely low by modern standards, and the data shows how it constrains the GPU’s ability to feed its 384 shading units at high resolutions. At 1080p or higher, the 64-bit bus would struggle to sustain texture fetches and frame buffer operations, likely causing performance to drop as resolution increases and memory pressure grows.

The 2 GB capacity is sufficient for older or less demanding titles at lower settings, but the 16.02 GB/s bandwidth is the limiting factor. For comparison, the pixel rate of 5.128 GPixel/s suggests that the ROPs can generate pixels faster than the memory interface can deliver data, creating an imbalance. This configuration is typical for entry-level laptops where power efficiency (33 W TDP) and cost take precedence over memory throughput. The DDR3 type further underscores the budget orientation, as GDDR5 or GDDR6 would offer higher bandwidth but at greater cost and power draw.

How It Comprises

The FACT PACK does not list any nearest rivals, percentile scores beyond the 50th percentile figure, or delta percentages against competing GPUs. This absence of comparative data means the 910M cannot be positioned directly against other mobile or desktop parts using the provided information. The 50th percentile against all GPUs is the only relative metric available, which places it in the middle of the database’s performance distribution, though the zero average benchmark score complicates this interpretation.

Without rival names, scores, or deltaPct values, the analysis must rely on the internal specifications. The 910M’s 492.3 GFLOPS FP32 throughput, when considered against the 33 W TDP, indicates a power-efficient part, but the 16.02 GB/s memory bandwidth suggests it would fall behind any GPU with a wider memory bus or faster memory type. The lack of competitor data in the FACT PACK prevents a direct comparison, so statements about its relative standing must be limited to the percentile field, which is a broad measure rather than a specific head-to-head comparison.

FAQ

Q: What is the maximum memory bandwidth of the GeForce 910M?

A: The memory bandwidth is 16.02 GB/s, based on a 64-bit bus and DDR3 memory running at 1001 MHz (2 Gbps effective).

Q: Does the GeForce 910M support hardware ray tracing?

A: No, the specifications list no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is not supported.

Q: What is the TDP of the GeForce 910M and what power connectors does it require?

A: The TDP is 33 W, and it requires no power connectors, as the slot width is listed as IGP (integrated graphics processor style).

Q: Which DirectX version does the GPU support?

A: It supports DirectX 12 (11_0), which means it is compatible with the DirectX 12 API but only at the feature level of DirectX 11_0.

Q: What is the base and boost clock speed of the GPU?

A: Both the base and boost clocks are fixed at 641 MHz, indicating a non-boosting design.

Q: How many shading units does the GeForce 910M have?

A: It has 384 shading units, along with 32 TMUs and 8 ROPs.

Power and Cooling

The GeForce 910M has a thermal design power (TDP) of 33 W, which is low enough to be passively cooled or handled by a basic cooling solution in a laptop. The slot width is listed as IGP, meaning it is designed to be integrated into a system board rather than as a discrete expansion card. This form factor eliminates the need for external power connectors, as the specifications list “None” for power connectors. The suggested PSU field is null, but given the 33 W TDP and the IGP slot width, the power draw is supplied entirely through the motherboard’s power delivery system.

The 28 nm process node from TSMC, with 1,020 million transistors, contributes to the low power envelope. The static 641 MHz clock speed across both base and boost states suggests the GPU is locked to a fixed frequency to maintain predictable thermal behavior, which is a common approach in thin-and-light laptops where cooling is limited. The absence of a suggested PSU rating in the FACT PACK means no specific wattage recommendation is available, but the 33 W TDP indicates that the power requirements are minimal, and the PCIe 3.0 x8 bus interface provides the necessary data link without additional power draw. Cooling requirements are modest, and the IGP designation implies that system integrators would design custom thermal solutions, often relying on shared heat pipes or a small dedicated heatsink.

Who Should Consider It

The GeForce 910M is suited for users who prioritize low power consumption and basic graphical output over high-performance gaming or content creation. The 492.3 GFLOPS FP32 throughput and 16.02 GB/s memory bandwidth indicate that it can handle everyday tasks like video playback, web browsing, and older or less demanding games at low resolutions and settings. The 2 GB DDR3 memory is adequate for 720p gaming in titles from around the 2015 era, but the 64-bit bus and low bandwidth would cause stuttering or reduced frame rates at 1080p with high texture quality.

The 50th percentile ranking against all GPUs is misleading given the zero average benchmark score, but the specifications suggest a part that is strictly entry-level. Users running modern games at high settings would find the 5.128 GPixel/s pixel rate and 20.51 GTexel/s texture rate insufficient, as these figures limit fill-rate-bound scenarios. The 33 W TDP makes it suitable for ultra-portable laptops where battery life is paramount, and the lack of power connectors simplifies system design. The DirectX 12 (11_0) and Vulkan 1.2.175 support ensure compatibility with modern APIs, but the underlying Kepler 2.0 architecture lacks the specialized cores for ray tracing or AI features, so users should not expect those capabilities. The data indicates that the GeForce 910M is best considered for legacy software, basic productivity, and light media consumption, rather than for gaming at high resolutions or with modern graphics settings.

The AMD Equivalent of GeForce 910M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce 910M Comparisons

See how the GeForce 910M stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce 910M with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs