GEFORCE

NVIDIA GeForce 9100M G mGPU AMD

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
12W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 12W
Memory Type System Shared
Architecture Tesla
nm
Process 80 nm
Released Jul 2008

NVIDIA GeForce 9100M G mGPU AMD Specifications

GeForce 9100M G mGPU AMD GPU Core

Shader units and compute resources

The NVIDIA GeForce 9100M G mGPU AMD GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
4
ROPs
4
SM Count
2

9100M G mGPU AMD Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9100M G mGPU AMD's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9100M G mGPU AMD by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
System Shared
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9100M G mGPU AMD Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9100M G mGPU AMD's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

9100M G mGPU AMD Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9100M G mGPU AMD against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
1.800 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9100M G mGPU AMD is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9100M G mGPU AMD will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C77
Process Node
80 nm
Transistors
210 million
Die Size
127 mm²
Density
1.7M / mm²

NVIDIA's GeForce 9100M G mGPU AMD Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9100M G mGPU AMD determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9100M G mGPU AMD to maintain boost clocks without throttling.

TDP
12 W
TDP
12W

GeForce 9100M G mGPU AMD by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9100M G mGPU AMD are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9100M G mGPU AMD. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.0 (full) 3.3 (partial)
OpenGL
3.0 (full) 3.3 (partial)
Shader Model
4.0

GeForce 9100M G mGPU AMD Product Information

Release and pricing details

The NVIDIA GeForce 9100M G mGPU AMD is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9100M G mGPU AMD by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2008
Production
End-of-life
Predecessor
GeForce 8M IGP

GeForce 9100M G mGPU AMD Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 9100M G mGPU AMD

The NVIDIA GeForce 9100M G mGPU AMD is an integrated graphics processor from the GeForce 9M IGP generation, built on the Tesla architecture with the C77 chip at an 80 nm process node. It integrates 210 million transistors on a 127 mm² die, giving a transistor density of 1.7M per mm², and was released on 2008-07-28 with a production status of end-of-life. The part sits at the 50th percentile of all GPUs in the database, with an average benchmark score of zero — a figure that reflects both its integrated nature and the absence of any recorded test data.

Memory Subsystem

The 9100M G uses system-shared memory for its VRAM size, type, and bus width. There is no dedicated video memory; the bandwidth is listed as "System Dependent," meaning the effective throughput is determined entirely by the host platform's memory controller rather than by any fixed GPU specification. This architecture has direct consequences for high-resolution workloads: the framebuffer, textures, and CPU data all contend for the same system memory channels, and the GPU cannot access memory faster than the platform allows. The rasterization pipeline compounds this limitation — the pixel rate is 1.800 GPixel/s and the texture rate is 1.800 GTexel/s, so the GPU's output stages are capped at these low values regardless of how much memory bandwidth the system can supply. At high resolutions, the shared-memory design creates a double bottleneck: the system must reserve bandwidth for the CPU, and the GPU's own fill rates cannot push large framebuffers efficiently. There is no fixed bus width to cite, and no guaranteed bandwidth figure exists; performance scales with the host's memory configuration. The data shows a part that is structurally unsuited to high-resolution rendering, with the memory subsystem being a secondary constraint behind the minimal pixel and texture throughput.

Ray Tracing and Feature Set

There are no ray tracing cores and no tensor cores in this part. The API support confirms its era: DirectX 11.1 is listed, but the feature level is 10_0, meaning it implements only DirectX 10-level features despite the higher version number. OpenGL support is 3.0 full and 3.3 partial, and Vulkan is not listed as supported. The absence of RT and tensor hardware means there is no hardware acceleration for ray-traced lighting or any AI-based upscaling. The feature set is confined to the fixed-function rasterization pipeline of the Tesla architecture. The GPU has 16 shading units, 4 texture mapping units, and 4 ROPs, which represent a minimal compute and output configuration. The FP32 throughput is 35.20 GFLOPS — the total shader compute available — a figure that places it firmly at the entry level of integrated graphics. The partial OpenGL 3.3 support also indicates that some OpenGL applications may not run at full capability, and the DirectX 10_0 feature level restricts modern game APIs. The data shows a part with no path to ray tracing, no tensor acceleration, and a feature set locked to the late-2000s software ecosystem.

Benchmark Performance

The benchmark data for the 9100M G is empty. The average benchmark score is zero, and the percentile rank is 50. The 50th percentile indicates that, within the database's historical GPU population, it sits at the median — but this is a reflection of the database's composition rather than a statement of measured performance. The compute figures provide the only quantitative basis for analysis: 35.20 GFLOPS of FP32 performance, 1.800 GPixel/s pixel fill, and 1.800 GTexel/s texture fill. These values are extremely low by any modern standard. The pixel and texture rates being identical suggests a balanced design where each ROP and TMU pair operates at the same effective rate, but the absolute values cap the GPU at basic 2D acceleration and very light 3D workloads. The 16 shading units are organized for minimal parallelism. There is no base clock, boost clock, or game clock listed — the clocks are effectively governed by the system. In the absence of rival benchmark scores or percentage deltas, the data shows a part that is quantitatively at the bottom of the performance spectrum for its generation, with the zero average score serving as a placeholder for the lack of verified test results.

Power and Cooling

The TDP is 12 W. This is an integrated graphics processor — the slot width is listed as IGP, meaning it is not a discrete card. There are no power connectors and no suggested PSU figure, so power delivery is entirely through the motherboard. The 12 W envelope is exceptionally low, allowing for passive cooling solutions or a simple heatsink without any active fan requirement. Because there are no power connectors, there are no connector requirements to satisfy. The bus interface is PCIe 2.0 x16, but as an IGP it operates within the chipset rather than as an add-in board. The 80 nm process node, with 210 million transistors on a 127 mm² die, gives a transistor density of 1.7M per mm² — a modest density that contributes to the low power draw. The 12 W TDP means system power supply requirements are negligible; any platform that supports the chipset can run it without additional power planning. The data shows a part that is thermally and electrically undemanding, consistent with its integrated positioning.

How It Compares

The nearestRivals field is empty, so there are no direct rival names, scores, or percentage deltas to analyze. The only positional reference in the FACT PACK is the predecessor: the GeForce 8M IGP. The 9100M G succeeds that part within the GeForce 9M IGP generation. Without rival data, comparison must remain qualitative. The 9100M G carries the same Tesla architecture lineage but uses the C77 chip. The transistor count of 210 million and the 80 nm process are the concrete markers of its generation. The 12 W TDP is consistent with integrated parts of its era. The lack of rival benchmarks means the data cannot show a percentage lead or deficit; instead, the position is defined by the empty benchmark array and the zero average score. For a database perspective, this part is a historical placeholder — its specifications are documented, but its measured performance is not represented, so no comparative verdict can be drawn against specific competitors.

Who Should Consider It

Given the data, this GPU is not for any modern gaming or compute workload. The 35.20 GFLOPS FP32 figure and the 1.800 GPixel/s pixel rate limit it to basic display output. The system-shared memory means there is no dedicated VRAM, so high-resolution textures are out of reach. The DirectX 11.1 (10_0) feature level restricts modern game APIs. Users who would consider this part are those running legacy systems from the 2008 era, requiring basic 2D acceleration or very early 3D applications at low resolutions and minimal settings. The 50th percentile ranking suggests it is not the worst GPU ever recorded, but the zero benchmark score indicates no verified performance data exists. It is end-of-life, so new adoption is not sensible. For archival or retro computing, the 12 W power draw and IGP form factor make it a low-stakes component that can run on almost any supporting platform without additional power or cooling infrastructure.

FAQ

Q: How much dedicated VRAM does the GeForce 9100M G have?

A: It has no dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," meaning it uses the host system's memory.

Q: What is the thermal design power of this GPU?

A: The TDP is 12 W.

Q: Does it support DirectX 12 or Vulkan?

A: No. It supports DirectX 11.1 with a feature level of 10_0, and Vulkan is not listed as supported.

Q: Does it have ray tracing cores?

A: No. The RT cores and tensor cores fields are both null.

Q: What is the manufacturing process node?

A: The process node is 80 nm.

Q: Is this GPU still in production?

A: No, the production status is "End-of-life." It was released on 2008-07-28.

The AMD Equivalent of GeForce 9100M G mGPU AMD

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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