GEFORCE

NVIDIA GeForce 9100

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
40W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 40W
Memory Type System Shared
Architecture Tesla
nm
Process 80 nm
Released May 2008

NVIDIA GeForce 9100 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 9100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

9100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 9100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 9100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
System Shared
Shader Clock
1200 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 9100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 9100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

9100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 9100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
38.40 GFLOPS
Pixel Rate
2.000 GPixel/s
Texture Rate
4.000 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 9100 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 9100 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C78
Process Node
80 nm
Transistors
210 million
Die Size
127 mm²
Density
1.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 9100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 9100 to maintain boost clocks without throttling.

TDP
40 W
TDP
40W

GeForce 9100 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 9100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 9100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce 9100 Product Information

Release and pricing details

The NVIDIA GeForce 9100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 9100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2008
Production
End-of-life
Predecessor
GeForce 8 IGP

About NVIDIA GeForce 9100

The NVIDIA GeForce 9100 is an integrated graphics processor from the GeForce 9 IGP generation, built on the Tesla architecture with a C78 chip. Fabricated on an 80 nm process, the chip packs 210 million transistors into a 127 mm² die, yielding a transistor density of 1.7M per mm². The 9100 holds a 50th percentile position in the database's GPU rankings, placing it squarely in the middle of the field. Released on May 5, 2008, this part is now end-of-life and serves as the successor to the GeForce 8 IGP.

Power and Cooling

The GeForce 9100 carries a 40 W TDP, a modest figure that reflects its integrated nature. As an IGP with a slot width designation of "IGP," this GPU is designed to be embedded on a motherboard rather than installed as a discrete expansion card. Consequently, the part requires no auxiliary power connectors — the fact pack lists none — and no suggested PSU rating is provided in the database.

The 40 W thermal envelope is consistent with the 80 nm manufacturing process and the relatively small 127 mm² die. With 210 million transistors spread across that area, the 9100 operates at a transistor density of 1.7M per mm², a modest figure appropriate for its era. The absence of any power connector requirement means system builders do not need to factor in additional cabling or PSU headroom for this GPU, though the "System Dependent" memory bandwidth and shared memory architecture mean overall system power draw will vary with the installed system memory.

The bus interface is PCI, a legacy interface rather than a modern high-bandwidth slot. This reinforces the integrated, low-power positioning of the 9100. For system integrators working with older motherboards that only offer PCI slots, this interface compatibility is a defining characteristic. The 40 W TDP is low enough that passive cooling or simple heatsink solutions are feasible, though the fact pack does not specify a cooling solution. The lack of a suggested PSU figure in the database indicates that the power demands of this IGP are modest enough that no specific power supply recommendation is warranted.

Who Should Consider It

The GeForce 9100's specifications paint a clear picture of its intended audience. With 16 shading units, 8 texture mapping units, and 4 ROPs, this is a part designed for basic graphical output rather than demanding gaming workloads. The FP32 compute throughput is 38.40 GFLOPS, and pixel fill rate is 2.000 GPixel/s with a texture rate of 4.000 GTexel/s. These figures indicate a GPU that can handle desktop productivity, video playback, and light 2D workloads comfortably.

Given its 50th percentile ranking in the database, the 9100 sits in the middle of all GPUs tracked. However, this percentile must be interpreted with the understanding that the database includes integrated, entry-level, and legacy parts alongside modern discrete GPUs. For users running legacy systems with PCI bus interfaces, the 9100 provides a functional IGP solution with support for 1x DVI, 1x VGA, and 1x S-Video outputs, enabling multi-display setups with both analog and digital connections.

The system-shared memory architecture means the GPU draws from the host's system RAM, with bandwidth described as "System Dependent." This makes the 9100 sensitive to the memory configuration of the host system — faster system memory will translate to better graphics throughput, while slower memory will bottleneck the GPU. Users with older systems that lack a discrete GPU slot or who require a low-power integrated solution for basic computing tasks are the natural audience for this part. The 50th percentile ranking suggests it outperforms roughly half of the GPUs in the database, which is reasonable for an integrated part from 2008.

At the resolution and settings level, the 16 shading units and 4 ROPs limit the 9100 to modest graphical demands. Users should not expect to run modern games at high resolutions or detail settings. Rather, this GPU is suited for 2D applications, web browsing, office productivity, and legacy software that does not require significant 3D acceleration. The 2.000 GPixel/s pixel fill rate and 4.000 GTexel/s texture rate provide the throughput needed for these lighter workloads. The DirectX 11.1 (10_0) support means some older 3D applications will run, but the 10_0 feature level caps the hardware capabilities.

Ray Tracing and Feature Set

The GeForce 9100 does not include ray tracing cores or tensor cores — the fact pack lists both as null. This is expected for a GPU from the Tesla architecture era, which predates the introduction of dedicated ray tracing hardware by more than a decade. Similarly, there is no Vulkan support listed, and the DirectX support is 11.1 at the 10_0 feature level. This means the GPU supports the DirectX 11.1 API but only with feature level 10_0, which limits the hardware features available to applications. OpenGL support is 3.3.

The display output configuration includes 1x DVI, 1x VGA, and 1x S-Video, providing a trio of legacy connectivity options. DVI supports digital displays, VGA covers analog monitors, and S-Video enables television output. This combination was typical for integrated graphics of the late 2000s, catering to a range of display types without requiring adapters.

The absence of dedicated RT and tensor cores means any ray tracing or AI-accelerated workloads are entirely out of scope for this GPU. The feature set is firmly rooted in the 10_0 feature level, which limits the hardware capabilities available to DirectX applications. Applications requiring DirectX 11 hardware features beyond the 10_0 level will not be able to leverage them on this part, despite the API reporting 11.1 support. The OpenGL 3.3 support provides a reasonable baseline for OpenGL-based applications of the era, though newer OpenGL features are unavailable.

How It Compares

The database's nearestRivals array for the GeForce 9100 is empty, meaning no direct competitor scores are available for comparison in this dataset. The GPU's 50th percentile ranking against all GPUs in the database provides a general sense of positioning, but without specific rival entries, a head-to-head comparison is not possible from the available data.

The predecessor to the 9100 is the GeForce 8 IGP, which provides a generational reference point. The 9100 builds upon that earlier integrated solution within NVIDIA's IGP lineup. No successor is listed in the database, indicating the product line was not continued beyond this generation.

In the broader context of the database's GPU population, the 50th percentile placement means the 9100 sits at the median — half of all GPUs tracked perform at or below this level, and half perform at or above. For an integrated part released in 2008, this median positioning reflects the large number of lower-end and integrated GPUs in the database that the 9100 surpasses, balanced against the more powerful discrete parts that exceed its capabilities. The empty nearestRivals list also suggests that the database does not track competing IGP solutions from other manufacturers at the same level of detail.

Benchmark Performance

The benchmarks array for the GeForce 9100 is empty, and the average benchmark score is recorded as 0. This means the database contains no measured performance data for this specific part. The 50th percentile ranking is derived from the overall database distribution, not from direct benchmark measurements of this GPU.

Without benchmark scores or rival deltas to reference, the performance picture must be assembled from the hardware specifications. The 38.40 GFLOPS FP32 throughput, 2.000 GPixel/s pixel fill rate, and 4.000 GTexel/s texture rate are the quantitative performance indicators available. These figures describe a GPU capable of basic graphics acceleration with 16 shading units processing geometry and pixels at rates appropriate for the integrated segment of its era.

The system-shared memory architecture is a critical performance factor. With memory type, bus width, and bandwidth all listed as "System Shared" or "System Dependent," the 9100's performance is intrinsically tied to the host system's memory subsystem. A system with faster memory will yield better graphics throughput, while slower memory will bottleneck the GPU. This dependency makes it impossible to state a fixed performance figure for the 9100 without knowing the specific system configuration.

The absence of benchmark data in the database is notable. For users evaluating this part, the specification-level analysis — 16 shading units, 8 TMUs, 4 ROPs, 40 W TDP, and 50th percentile placement — provides the only quantitative basis for assessment. The GPU is positioned at the median of all GPUs in the database, which for an integrated part from the GeForce 9 IGP generation indicates it held a middle-of-the-road position among the GPUs tracked in this database. The pixel rate of 2.000 GPixel/s and texture rate of 4.000 GTexel/s are the raw throughput figures that define its processing ceiling, while the FP32 output of 38.40 GFLOPS places a hard limit on compute workloads.

Detailed benchmark scores and charts for the NVIDIA GeForce 9100 are below.

Benchmark Scores

No benchmark data available for this GPU.

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