GEFORCE

NVIDIA GeForce 8800M GTX

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
65W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 96
Bus Width 256-bit
TDP 65W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Nov 2007

NVIDIA GeForce 8800M GTX Specifications

GeForce 8800M GTX GPU Core

Shader units and compute resources

The NVIDIA GeForce 8800M GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
48
ROPs
16
SM Count
12

8800M GTX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8800M GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800M GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1250 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8800M GTX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800M GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
51.20 GB/s

GeForce 8800M GTX by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 8800M GTX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

8800M GTX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800M GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
240.0 GFLOPS
Pixel Rate
8.000 GPixel/s
Texture Rate
24.00 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8800M GTX is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800M GTX will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92
Process Node
65 nm
Foundry
TSMC
Transistors
754 million
Die Size
324 mm²
Density
2.3M / mm²

NVIDIA's GeForce 8800M GTX Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8800M GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800M GTX to maintain boost clocks without throttling.

TDP
65 W
TDP
65W
Power Connectors
None

GeForce 8800M GTX by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8800M GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-HE
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8800M GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 8800M GTX Product Information

Release and pricing details

The NVIDIA GeForce 8800M GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800M GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2007
Production
End-of-life
Predecessor
GeForce Go 7
Successor
GeForce 9M

GeForce 8800M GTX Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 8800M GTX

The NVIDIA GeForce 8800M GTX is a mobile graphics processor built on the Tesla architecture, using the G92 chip at a 65 nm process node from TSMC. It packs 754 million transistors on a 324 mm² die, with a transistor density of 2.3M per mm². The data places this GPU at the 50th percentile among all GPUs in the benchmark database, indicating a median standing. No nearest rival entries are provided in the data set, so the analysis relies on internal specifications and the aggregate percentile.

How It Compares

The data set lists no nearest rivals for the 8800M GTX, which means direct deltaPct comparisons are unavailable. Instead, its position is anchored by the 50th percentile ranking. This places it exactly at the midpoint of all GPUs tracked by the database. Given its release date of October 31, 2007, and its end-of-life production status, it represents a legacy mobile solution. Its predecessor is the GeForce Go 7 series, and its successor is the GeForce 9M series, though neither appears with benchmark scores in this data. The 8800M GTX is part of the GeForce 8M (8000M) generation. With 96 shading units, 48 texture mapping units, and 16 ROPs, the chip's theoretical peak rates are 8.000 GPixel/s for pixels and 24.00 GTexel/s for textures. These figures, combined with the 50th percentile standing, suggest a mid-range position for its era, though the absence of rival scores prevents a more granular placement. The 65 W TDP and MXM-HE interface further define its mobile identity, distinguishing it from desktop counterparts that would typically consume more power and use a different slot format.

Who Should Consider It

The 8800M GTX is a mobile GPU, as indicated by its MXM-HE bus interface and MXM Module slot width. It is designed for portable devices, with display outputs listed as "Portable Device Dependent." Given its 512 MB GDDR3 frame buffer and 51.20 GB/s memory bandwidth, the data suggests it is best suited for lower resolutions and moderate graphics settings. The 512 MB capacity will be a limiting factor at high resolutions, where texture-heavy scenes can exceed the available memory. The 51.20 GB/s bandwidth is adequate for the 256-bit bus but will constrain performance at higher settings. For users running legacy software or older titles, this GPU can handle lower resolutions with moderate detail. At higher resolutions, the memory capacity and bandwidth will likely force reduced texture quality and shadow settings. The 65 W TDP is modest for a discrete mobile GPU, making it suitable for laptops of that generation. Since it is end-of-life, it is only relevant for retrofitting or maintaining older portable systems. The absence of Vulkan support, with only DirectX 11.1 (10_0) and OpenGL 3.3, means it cannot run the latest API-dependent titles, but it remains functional for a wide library of older games and productivity applications.

Benchmark Performance

The benchmark data for the 8800M GTX is sparse: the average benchmark score is 0, and the percentile is 50. The zero average score indicates no aggregated sample results are present in the database, so the percentile is derived from the specification-based ranking. The theoretical performance figures provide the only quantitative insight. The FP32 throughput is 240.0 GFLOPS, which reflects the raw compute capability of the 96 shading units at the given clock. The pixel rate of 8.000 GPixel/s and texture rate of 24.00 GTexel/s are derived from the ROP and TMU counts respectively. These rates are modest by modern standards but were competitive at the time of release. Without rival scores, it is impossible to state a percentage lead or deficit. However, the 50th percentile indicates that it outperforms exactly half of the GPUs in the database and underperforms the other half. This is a median result, suggesting balanced performance for its generation. The lack of Vulkan support, with DirectX 11.1 (10_0) and OpenGL 3.3, limits its compatibility with modern APIs, but it remains functional for older titles. The memory clock of 800 MHz (1600 Mbps effective) directly feeds the 51.20 GB/s bandwidth, which is the primary conduit for texture and framebuffer data. The 16 ROPs handle the pixel output, while the 48 TMUs process texture operations, creating a pipeline that is internally consistent but not exceptional.

FAQ

Q: What is the memory configuration of the NVIDIA GeForce 8800M GTX?

A: The GPU features 512 MB of GDDR3 memory on a 256-bit bus, with a bandwidth of 51.20 GB/s. The memory clock is 800 MHz, which translates to 1600 Mbps effective.

Q: What process node is the 8800M GTX built on?

A: It is fabricated by TSMC on a 65 nm process. The die contains 754 million transistors on a 324 mm² area, giving a transistor density of 2.3M per mm².

Q: What is the thermal design power (TDP) of this GPU?

A: The TDP is rated at 65 W. It uses no power connectors, relying on the MXM-HE bus interface for power delivery.

Q: Which API versions does the 8800M GTX support?

A: It supports DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed as supported.

Q: What is the production status and release date?

A: The production status is end-of-life. It was released on October 31, 2007.

Q: What is the bus interface and form factor?

A: The bus interface is MXM-HE, and the slot width is an MXM Module. Display outputs are portable device dependent.

Memory Subsystem

The memory subsystem of the 8800M GTX consists of 512 MB of GDDR3 memory, which is a critical constraint for high-resolution gaming. The 256-bit memory bus provides a bandwidth of 51.20 GB/s. At an 800 MHz memory clock (1600 Mbps effective), this bandwidth is sufficient for the GPU's compute capabilities but will become a bottleneck when handling large textures or high-resolution framebuffers. For a mobile GPU, the 512 MB capacity is typical for its era, but it limits the ability to run modern titles at high resolutions with high-detail textures. The 256-bit bus is wider than many contemporaries, which helps mitigate the modest clock speed. In practice, the 51.20 GB/s bandwidth means that scenes with heavy texture streaming or high pixel fill rates will see performance degradation. The pixel rate of 8.000 GPixel/s and texture rate of 24.00 GTexel/s are directly tied to the memory subsystem's ability to feed the ROPs and TMUs. At higher resolutions, the memory capacity will be the first limiting factor, forcing the GPU to reduce texture resolution or use lower quality settings. The 65 W TDP suggests that the memory operates at a modest power envelope, which is typical for mobile parts. Overall, the memory subsystem is adequate for the GPU's intended use case but is not suited for high-resolution, high-detail workloads.

The AMD Equivalent of GeForce 8800M GTX

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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