NVIDIA GeForce 8800M GTS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 8800M GTS Specifications
GeForce 8800M GTS GPU Core
Shader units and compute resources
The NVIDIA GeForce 8800M GTS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
8800M GTS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 8800M GTS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800M GTS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 8800M GTS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800M GTS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 8800M GTS by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 8800M GTS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
8800M GTS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800M GTS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 8800M GTS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800M GTS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 8800M GTS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 8800M GTS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800M GTS to maintain boost clocks without throttling.
GeForce 8800M GTS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 8800M GTS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 8800M GTS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 8800M GTS Product Information
Release and pricing details
The NVIDIA GeForce 8800M GTS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800M GTS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 8800M GTS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 8800M GTS
The NVIDIA GeForce 8800M GTS is an end-of-life mobile GPU from the GeForce 8M (8000M) generation, built around the G92 chip and the Tesla architecture. TSMC manufactured the G92 on a 65 nm process, with 754 million transistors on a 324 mm² die and a transistor density of 2.3M per mm². The card is specified with 512 MB of GDDR3 memory, a 256-bit bus, and 51.20 GB/s of bandwidth, all within a 50 W TDP. Its release date is 2007-10-31. In the database it sits at the 50th percentile across all GPUs, and its average benchmark score is 0 because the benchmark array is empty.
How It Compares
The nearestRivals field for the 8800M GTS is empty, so no rival names, scores, or deltaPct values are available for direct comparison. The only cross-GPU ranking figure in the data is the 50th percentile across all GPUs, which places the card at the exact midpoint of the ranked set: half of the database entries are above it and half are below it. In the manufacturer’s product sequence, the 8800M GTS follows the GeForce Go 7 family and precedes the GeForce 9M family, which are listed as predecessor and successor respectively. It belongs to the GeForce 8M (8000M) generation, and the silicon at its center is a TSMC-built G92 on 65 nm with 754 million transistors over 324 mm². That transistor density of 2.3M per square millimeter, combined with 64 shading units, 32 TMUs, and 16 ROPs, outlines a mid-range mobile design.
Because no nearestRivals entries exist, there is no way to state a percentage lead or deficit against a specific competitor. The 50th percentile becomes the only comparative anchor, and a median position reads as a middle-of-the-pack result rather than a flagship or entry-level one. The generational list further situates it between two adjacent families, GeForce Go 7 and GeForce 9M, but the fact pack supplies no scores for those families either. Thus the quantitative comparison rests on the percentile alone, while the qualitative placement rests on the G92 architecture and the listed pipeline resources.
Power and Cooling
The 8800M GTS is specified at a 50 W TDP, which is the only power or thermal envelope figure in the data. Its slot form factor is listed as MXM Module, and its bus interface is MXM-HE. The power connector field reads “None,” so no auxiliary power connectors are required. No suggested PSU wattage is provided in the specification. These facts together indicate that power is delivered through the MXM-HE interface rather than through dedicated graphics power inputs, and that the host portable device is responsible for the platform-level power delivery. Display outputs are listed as “Portable Device Dependent,” meaning the physical video connectors come from the installed portable device rather than from a fixed card-side set of outputs.
The absence of a suggested PSU is notable: there is no recommended power supply number in the data to reference. A 50 W TDP part with “None” in the power connector field is positioned as a module-level component, not as a standalone expansion card with its own power input. For a user checking compatibility, the relevant constraints are the MXM-HE interface, the 50 W TDP, and the portable-device-dependent display outputs. Cooling, likewise, is not detailed in the form of a cooler model or dimensions; the form factor and TDP are the only thermal anchors present.
Benchmark Performance
The benchmark array for the 8800M GTS is empty, and the average benchmark score is 0. This 0 is a missing-data placeholder rather than a measured performance result, since no benchmark workloads are listed. The percentileVsAllGpus value of 50 provides the only benchmark-derived position: it is a median card in the database’s GPU ranking. No base clock or boost clock is listed in the specification; the only clock figure is the 800 MHz memory clock, quoted at 1600 Mbps effective.
Raw throughput figures give the performance ceilings that a workload would have to stay within. The FP32 rate is 160.0 GFLOPS, the texture rate is 16.00 GTexel/s, and the pixel rate is 8.000 GPixel/s. Those rates map to the listed pipeline: 64 shading units for shader work, 32 TMUs for texturing, and 16 ROPs for pixel output. The FP32 number bounds the single-precision shader compute the GPU can issue. The texture and pixel rates bound how much texture sampling and rasterized pixel work can be completed per second. Because nearestRivals is empty, there are no deltaPct values to report against alternative GPUs. The data therefore supports a median positioning with defined raw ceilings, but no measured game or synthetic score.
FAQ
Q: What chip and architecture does the 8800M GTS use?
A: It uses the G92 chip with the Tesla architecture. The chip is manufactured by TSMC at 65 nm, with 754 million transistors on a 324 mm² die and a transistor density of 2.3M per mm².
Q: What memory configuration is listed?
A: The card has 512 MB of GDDR3 on a 256-bit bus. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps and a total bandwidth of 51.20 GB/s.
Q: What is the TDP and what power connectors are required?
A: The TDP is 50 W. The power connector field is “None,” and no suggested PSU is listed, indicating that power is supplied through the MXM-HE interface rather than auxiliary power connectors.
Q: What API support is documented?
A: DirectX 11.1 with feature level 10_0 and OpenGL 3.3 are listed. Vulkan is not listed. The specification also lists no ray tracing cores and no tensor cores.
Q: What is the release date and production status?
A: The release date is 2007-10-31, and the production status is end-of-life.
Q: What is the form factor?
A: The slot form factor is MXM Module, and the bus interface is MXM-HE. Display outputs are listed as Portable Device Dependent.
Who Should Consider It
Given the 50 W TDP and MXM-HE interface, the 8800M GTS belongs in portable systems that can accept an MXM Module. The 512 MB frame buffer and 51.20 GB/s bandwidth make lower internal resolutions and moderate texture detail the appropriate operating range. Higher resolution scenes will press against the memory capacity and bandwidth more quickly, because larger frame buffers and heavier texture reads consume both storage and transfer capacity. The empty benchmark array means no frame-rate recommendation can be supported by measured scores. The 50th percentile positioning indicates a median performer rather than a top-end solution.
The raw ceilings also define what kind of workload is realistic. The 8.000 GPixel/s pixel rate and 16.00 GTexel/s texture rate mean that very high resolution and very dense texture filtering will reach the limits of the pipeline. A user who keeps the render target small enough to fit inside 512 MB and keeps texture sampling demand within the 16.00 GTexel/s ceiling will be aligned with what the silicon can deliver. Conversely, a user who expects to drive large frame buffers and high detail levels is likely to encounter the memory capacity, memory bandwidth, and fill-rate limits in that order. This is not a GPU for unconstrained high-resolution work; it is a mobile module tuned for moderate settings and portable-device-class output.
Memory Subsystem
The memory subsystem is 512 MB of GDDR3 attached to a 256-bit bus. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps and a bandwidth of 51.20 GB/s. The 256-bit memory path is wide relative to the 16 ROPs and 32 TMUs it has to feed, which helps move texture and pixel data in parallel. At high resolutions, capacity is likely to be the first limitation: frame-buffer storage and texture data can exceed 512 MB. Once the working set fits within that capacity, the 51.20 GB/s bandwidth becomes the next ceiling. Higher pixel counts and larger texture reads increase pressure on the bandwidth figure directly.
The memory clock is the only clock in the data, so the 1600 Mbps effective data rate is the meaningful transfer speed for the memory subsystem. Combined with the 256-bit bus, that effective rate produces the listed 51.20 GB/s bandwidth. The memory subsystem therefore favors scenes that fit within 512 MB and transfer rates within 51.20 GB/s. A workload that requires more capacity or more bandwidth than those figures will be bottlenecked by the memory subsystem before the shader resources are exhausted.
Ray Tracing and Feature Set
The specification lists no ray tracing cores and no tensor cores for the 8800M GTS, so there is no hardware ray tracing or tensor acceleration data present. The rendering pipeline is instead built from 64 shading units, 32 TMUs, and 16 ROPs. The pixel rate is 8.000 GPixel/s, and the texture rate is 16.00 GTexel/s. API support includes DirectX 11.1 with a 10_0 feature level and OpenGL 3.3; Vulkan is absent from the listing. The 10_0 feature level indicates that the DirectX runtime support is DirectX 11.1, while the exposed feature level is 10_0.
Without RT cores or tensor cores, any feature that depends on those specialized units cannot be used. The 8800M GTS is defined by conventional shader and rasterization throughput, not by ray tracing or tensor-compute extensions. The 160.0 GFLOPS FP32 figure is the shader compute bound, and the 8.000 GPixel/s pixel rate is the rasterized output bound. For applications that target DirectX 11.1 feature level 10_0 or OpenGL 3.3, the card has matching API entries. For applications that require Vulkan or hardware RT/tensor functions, no support is listed in the specification.
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