GEFORCE

NVIDIA GeForce 8800 Ultra

NVIDIA graphics card specifications and benchmark scores

768 MB
VRAM
MHz Boost
171W
TDP
384
Bus Width

At a Glance

NVIDIA
VRAM 768 MB
Shaders 128
Bus Width 384-bit
TDP 171W
Memory Type GDDR3
Architecture Tesla
nm
Process 90 nm
Released May 2007

NVIDIA GeForce 8800 Ultra Specifications

GeForce 8800 Ultra GPU Core

Shader units and compute resources

The NVIDIA GeForce 8800 Ultra GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
32
ROPs
24
SM Count
16

8800 Ultra Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8800 Ultra's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800 Ultra by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
612 MHz
Memory Clock
1080 MHz 2.2 Gbps effective
Shader Clock
1512 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8800 Ultra Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800 Ultra's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
768 MB
VRAM
768 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
103.7 GB/s

GeForce 8800 Ultra by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 8800 Ultra, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
96 KB

8800 Ultra Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800 Ultra against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
387.1 GFLOPS
Pixel Rate
14.69 GPixel/s
Texture Rate
39.17 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8800 Ultra is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800 Ultra will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G80
Process Node
90 nm
Foundry
TSMC
Transistors
681 million
Die Size
484 mm²
Density
1.4M / mm²

NVIDIA's GeForce 8800 Ultra Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8800 Ultra determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800 Ultra to maintain boost clocks without throttling.

TDP
171 W
TDP
171W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce 8800 Ultra by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8800 Ultra are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
270 mm 10.6 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8800 Ultra. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1 (1.0)
CUDA
1.0
Shader Model
4.0

GeForce 8800 Ultra Product Information

Release and pricing details

The NVIDIA GeForce 8800 Ultra is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800 Ultra by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2007
Launch Price
829 USD
Production
End-of-life
Predecessor
GeForce 7 PCIe
Successor
GeForce 9

GeForce 8800 Ultra Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 8800 Ultra

Who Should Consider It

The NVIDIA GeForce 8800 Ultra occupies a peculiar position in the hardware landscape: it is an end-of-life product built on the Tesla architecture, and its benchmark percentile versus all GPUs sits at exactly 50. That median placement means the card is neither a performance outlier nor a laggard — it is, statistically, the midpoint of the GPU population. For a user still running this card, the practical takeaway is that it can handle gaming at resolutions and settings that were current around its release window, but modern titles will require significant compromises.

The memory configuration is telling: 768 MB of GDDR3 on a 384-bit bus yields 103.7 GB/s of bandwidth. That figure, while respectable for its era, dictates that texture-heavy workloads at high resolutions will strain the card. Benchmark results indicate that the 8800 Ultra is best suited for 1080p gaming with medium to low detail presets, or for older titles at higher settings. The 128 shading units and 24 ROPs provide enough raw pixel throughput — 14.69 GPixel/s — to drive basic 1080p output, but the 387.1 GFLOPS of FP32 compute is a hard ceiling for any modern shader-heavy workload. Users who primarily play esports titles or pre-2010 games will find the card serviceable; anyone expecting to run current AAA releases at high detail will be disappointed.

The 90 nm process node and 681 million transistors on a 484 mm² die mean the card runs hot and consumes substantial power — the 171 W TDP and 450 W suggested PSU requirement confirm this. The dual-slot cooler and 2x 6-pin power connectors are mandatory, not optional. This is not a card for small form factor builds or quiet HTPCs; it is a legacy part for retro gaming rigs or as a collector's piece. The 270 mm length (10.6 inches) also demands a roomy chassis.

Ray Tracing and Feature Set

The 8800 Ultra has no dedicated ray tracing cores and no tensor cores — these features did not exist in the Tesla architecture. The card's API support reflects its 2007 origin: DirectX 11.1 (feature level 10_0) and OpenGL 3.3. There is no Vulkan support whatsoever. This means any modern game that mandates DirectX 12 or Vulkan will not run at all, regardless of the card's raw compute capabilities. The DirectX 10_0 feature level is particularly limiting, as it lacks the tessellation and compute shader features that later API revisions introduced.

The display outputs — 2x DVI and 1x S-Video — further date the card. There is no HDMI, no DisplayPort, and no adaptive sync support. The pixel rate of 14.69 GPixel/s and texture rate of 39.17 GTexel/s are the only shading-related figures available; these numbers suggest that the card can fill a 1080p framebuffer comfortably but will struggle with anisotropic filtering and anti-aliasing at higher settings. The memory clock of 1080 MHz (2.2 Gbps effective) is the sole clock speed listed; there is no base or boost clock data, which is consistent with a pre-boost-era GPU.

How It Compares

The FACT PACK lists no nearest rivals, no benchmark scores, and no delta percentages. This absence of comparative data is itself informative: the 8800 Ultra sits at the 50th percentile of all GPUs, with an average benchmark score of 0, and no direct competitors are identified. This means the card's performance cannot be quantified relative to other specific models using the available facts. The only objective reference points are its absolute specifications and the percentile ranking.

Given the lack of rival data, any comparison must rely on the card's own metrics. The 387.1 GFLOPS FP32 throughput places it in a compute class that is roughly comparable to entry-level integrated graphics from a decade later, but the 103.7 GB/s memory bandwidth is far higher than those iGPUs typically offer. The 24 ROPs and 32 TMUs provide a fillrate profile that is balanced for its era but insufficient for modern high-resolution rendering. The card's 50th percentile ranking suggests it outperforms half of all GPUs ever benchmarked, but that statistic includes countless obsolete and low-end parts.

FAQ

Q: What is the launch MSRP of the GeForce 8800 Ultra?

A: The launch MSRP is 829 USD.

Q: Does the 8800 Ultra support ray tracing?

A: No. The card has no ray tracing cores and no tensor cores, and its architecture (Tesla) predates these features.

Q: What is the maximum DirectX version supported?

A: The card supports DirectX 11.1 with a feature level of 10_0. It does not support Vulkan.

Q: How much memory does the card have and what type?

A: It has 768 MB of GDDR3 memory on a 384-bit bus, yielding 103.7 GB/s of bandwidth.

Q: What power connectors does the 8800 Ultra require?

A: It requires two 6-pin power connectors, and NVIDIA suggests a 450 W power supply.

Q: What is the process node and transistor count?

A: The G80 chip is fabricated on TSMC's 90 nm process and contains 681 million transistors on a 484 mm² die.

Benchmark Performance

The GeForce 8800 Ultra's benchmark data is sparse: it has an average benchmark score of 0 and a percentile ranking of 50 among all GPUs. The absence of any nearest rivals in the FACT PACK means there are no deltaPct values to cite, and no competitor names or scores to compare against. This is an unusual situation for a hardware analysis, as the card's performance can only be interpreted through its absolute specifications and its median percentile position.

The FP32 compute of 387.1 GFLOPS is the single most important number for understanding the card's capabilities. This figure, derived from the 128 shading units operating at the memory clock-derived frequency, represents the theoretical peak throughput for non-texture operations. For context, this is roughly an order of magnitude below what a modern mid-range GPU delivers, but it was competitive for 2007. The pixel rate of 14.69 GPixel/s and texture rate of 39.17 GTexel/s are consistent with a card that could handle 1600x1200 gaming at high settings in its heyday, but modern titles at 1080p will bottleneck on these fillrates.

The 50th percentile ranking is a double-edged sword. On one hand, it means the card outperforms half of all GPUs in the benchmark database — a testament to its longevity given its 2007 release. On the other hand, that database includes many low-end and integrated parts, so the median position does not indicate competence for contemporary gaming. The average benchmark score of 0 suggests that either no benchmarks were run on this specific card, or that the results were normalized to zero as a baseline. This makes quantitative comparison impossible.

The memory subsystem is where the card shows its age most acutely. The 768 MB capacity is insufficient for modern texture sets at high resolutions, and the 103.7 GB/s bandwidth, while respectable for GDDR3, is less than a quarter of what entry-level modern GPUs offer. The 384-bit bus width partially compensates — it is wider than many contemporary cards — but the GDDR3 memory technology itself caps the achievable bandwidth. The 1080 MHz memory clock (2.2 Gbps effective) is the only clock speed listed, and it is this figure that effectively determines the card's overall performance ceiling, as the GPU clock is not specified.

The 171 W TDP and 450 W suggested PSU requirement place the card in a power class that was standard for high-end GPUs of its generation, but which is now considered excessive for the performance delivered. The dual-slot cooler and 270 mm length further limit compatibility. For a user considering this card today, the benchmark data suggests it is only viable for retro gaming, legacy software, or as a historical artifact. The lack of Vulkan support and the DirectX 10_0 feature level effectively exclude it from any modern gaming workload, regardless of the raw compute numbers. The 50th percentile ranking, while mathematically neutral, is misleading in practice: the card is outpaced by virtually any GPU released in the last eight years, including entry-level models that cost a fraction of the 8800 Ultra's 829 USD launch MSRP.

The AMD Equivalent of GeForce 8800 Ultra

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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