GEFORCE

NVIDIA GeForce 8800 GTS Core 112

NVIDIA graphics card specifications and benchmark scores

640 MB
VRAM
MHz Boost
150W
TDP
320
Bus Width

At a Glance

NVIDIA
VRAM 640 MB
Shaders 112
Bus Width 320-bit
TDP 150W
Memory Type GDDR3
Architecture Tesla
nm
Process 90 nm
Released Nov 2007

NVIDIA GeForce 8800 GTS Core 112 Specifications

GeForce 8800 GTS Core 112 GPU Core

Shader units and compute resources

The NVIDIA GeForce 8800 GTS Core 112 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
112
Shaders
112
TMUs
28
ROPs
20
SM Count
14

8800 GTS Core 112 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8800 GTS Core 112's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800 GTS Core 112 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1200 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8800 GTS Core 112 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800 GTS Core 112's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
640 MB
VRAM
640 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
320 bit
Bus Width
320-bit
Bandwidth
64.00 GB/s

GeForce 8800 GTS Core 112 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 8800 GTS Core 112, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
80 KB

8800 GTS Core 112 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800 GTS Core 112 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
268.8 GFLOPS
Pixel Rate
10.00 GPixel/s
Texture Rate
28.00 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8800 GTS Core 112 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800 GTS Core 112 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G80
Process Node
90 nm
Foundry
TSMC
Transistors
681 million
Die Size
484 mm²
Density
1.4M / mm²

NVIDIA's GeForce 8800 GTS Core 112 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8800 GTS Core 112 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800 GTS Core 112 to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
1x 6-pin
Suggested PSU
450 W

GeForce 8800 GTS Core 112 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8800 GTS Core 112 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8800 GTS Core 112. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1 (1.0)
CUDA
1.0
Shader Model
4.0

GeForce 8800 GTS Core 112 Product Information

Release and pricing details

The NVIDIA GeForce 8800 GTS Core 112 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800 GTS Core 112 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2007
Production
End-of-life
Predecessor
GeForce 7 PCIe
Successor
GeForce 9

GeForce 8800 GTS Core 112 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 8800 GTS Core 112

The NVIDIA GeForce 8800 GTS Core 112 is a GeForce 8-generation product built on the G80 chip with a Tesla architecture. TSMC fabricated the 90 nm die, which contains 681 million transistors across 484 mm², for a transistor density of 1.4M / mm². The card pairs 112 shading units, 28 texture mapping units, and 20 ROPs with 640 MB of GDDR3 on a 320-bit bus, yielding 64.00 GB/s of memory bandwidth. The memory runs at 800 MHz, or 1600 Mbps effective. It connects through PCIe 1.0 x16, carries 2x DVI and 1x S-Video outputs, and was released on 2007-11-18. Production status is end-of-life, with the GeForce 9 listed as successor and GeForce 7 PCIe as predecessor.

Benchmark Performance

Benchmark data for this record is minimal. The average benchmark score is 0, and the percentileVsAllGpus field places the card at 50 — the midpoint of the database's tracked GPU distribution. No nearestRivals entries are present, so no rival names, scores, or deltaPct values are available to calculate exact percentage leads or deficits. A card with an empty nearestRivals array cannot be positioned against specific competitors in this record. The percentile rank is therefore the only distributional signal, and it is not attached to any measured benchmark figure.

The quantitative anchors must come from the specification block. FP32 compute throughput is 268.8 GFLOPS. The 20 ROPs deliver a pixel fill rate of 10.00 GPixel/s, while the 28 TMUs deliver a texture fill rate of 28.00 GTexel/s. Memory bandwidth is 64.00 GB/s across a 320-bit bus. These numbers describe a GPU whose shader count, fill-rate capacity, and memory path are all explicitly defined in the record, even though benchmark scores are not.

The 0 average benchmark score should be read as the absence of scored entries rather than as a zero-performance result. The benchmarks array is empty, and the percentile value of 50 is the only comparative metric. Because the nearestRivals data is empty, the database does not support any statement of the form “X% ahead of rival Y” or “Z% behind rival W.” In this record, performance interpretation rests on the 112 shading units, 28.00 GTexel/s texture rate, 10.00 GPixel/s pixel rate, and 64.00 GB/s memory bandwidth.

The fill-rate and compute numbers define a card that is heavily shader-oriented for its class. The 268.8 GFLOPS FP32 rate is the total shader workload capability. The 10.00 GPixel/s pixel rate represents the ROP output ceiling. The 28.00 GTexel/s texture rate represents the TMU output ceiling. These three rates are separate limits, but they are all part of the same 150 W, dual-slot design. The memory clock of 800 MHz, or 1600 Mbps effective, supplies the data rate feeding those shaders and TMUs.

Who Should Consider It

The 8800 GTS Core 112 is a dual-slot, PCIe 1.0 x16 card with a 450 W suggested PSU and a single 6-pin power connector. A system already built around PCIe 1.0 x16 and a 450 W-class power supply is the natural compatibility target. The 640 MB GDDR3 frame buffer and 64.00 GB/s memory bandwidth set the practical limits for texture-heavy workloads and large frame-buffer usage. Users should keep rendering workloads within those memory limits, since the bus is wide at 320 bits but the capacity is 640 MB.

For detail settings, the 10.00 GPixel/s pixel rate and 28.00 GTexel/s texture rate are the relevant ceilings. Full-screen effects, high pixel-overdraw scenes, and dense texture filtering will strain those fill rates. The 112 shading units provide a meaningful compute path for shader-bound workloads, but the 20 ROPs cap the final pixel output. Users who need high-detail workloads will collide with the 640 MB capacity before they exhaust the 64.00 GB/s bandwidth.

The end-of-life production status indicates that the card is not part of a forward-looking product stack. Its predecessor is GeForce 7 PCIe, and its successor is GeForce 9. For a user coming from a GeForce 7 PCIe system, the 8800 GTS Core 112 offers the G80/Tesla architecture, 112 shading units, 28.00 GTexel/s texture rate, and 64.00 GB/s memory bandwidth. The API entry of DirectX 11.1 (10_0) and OpenGL 3.3 defines the software environment it can serve. This is not a card for applications that require the missing Vulkan entry.

Ray Tracing and Feature Set

Ray tracing is not part of this product's feature set. The record lists no RT cores and no tensor cores. The architecture is Tesla, and the chip is G80, but there is no ray-tracing hardware in the specification. Similarly, tensor-core acceleration is absent, so any workload that would rely on tensor cores has no hardware path here.

The API support is DirectX 11.1 (10_0), OpenGL 3.3, with no Vulkan entry. The DirectX string includes the 10_0 feature level, which is the hardware feature level, while the 11.1 label is the API support level. OpenGL support is listed as 3.3. The absence of Vulkan is notable because the database record contains no Vulkan version string.

The hardware feature set is defined by the G80 chip and Tesla architecture. The process node is 90 nm at TSMC, the die contains 681 million transistors, and the die size is 484 mm². Transistor density is 1.4M / mm². The shader configuration consists of 112 shading units, 28 texture mapping units, and 20 ROPs. Memory is 640 MB of GDDR3 on a 320-bit bus with 64.00 GB/s bandwidth. These are the resources that any supported API can address.

The display feature set includes 2x DVI and 1x S-Video outputs. The bus interface is PCIe 1.0 x16, and the card occupies a dual-slot width. The slot width, memory configuration, and API support together define the feature set available to a user. Since there are no RT cores and no tensor cores, the feature set is entirely rasterization and compute-oriented.

Power and Cooling

The TDP is 150 W. The suggested PSU is 450 W. Power is delivered through a single 6-pin connector. The card is dual-slot and measures 267 mm, or 10.5 inches, in length. These are the physical and electrical constraints that matter for system integration.

The 150 W TDP quantifies the thermal envelope. The 90 nm process and 681 million transistor count are the underlying physical factors, and the TDP is the resulting power figure. The suggested 450 W PSU indicates the power-supply class intended for a system using this card. A single 6-pin connector is the only power connector listed, so the card does not require multiple auxiliary power feeds.

The dual-slot width is a cooling and space consideration. It means the card occupies two expansion slots in a chassis. The 267 mm, or 10.5 inches, length determines case depth clearance. A system must have enough interior space for the 267 mm board and enough expansion-slot clearance for the dual-slot design. The combination of 150 W TDP, 450 W suggested PSU, dual-slot width, and 267 mm length gives a complete compatibility picture.

The memory clock of 800 MHz, or 1600 Mbps effective, and the 64.00 GB/s bandwidth also affect heat and power behavior, but the headline power figures in the record are the 150 W TDP and 450 W suggested PSU. The PCIe 1.0 x16 interface is the data connection, and the dual-slot design is the cooling footprint. Users replacing an older GeForce 7 PCIe board should verify that their chassis can handle the 267 mm length and dual-slot width before installation.

FAQ

Q: What is the GPU architecture and process node of the 8800 GTS Core 112?

A: The GPU is the G80 chip with a Tesla architecture, fabricated by TSMC on a 90 nm process. It contains 681 million transistors on a 484 mm² die.

Q: What DirectX, OpenGL, and Vulkan support is listed?

A: DirectX is listed as 11.1 (10_0), OpenGL is listed as 3.3, and Vulkan is not listed.

Q: Does the card support ray tracing or tensor cores?

A: No. The record lists no RT cores and no tensor cores.

Q: What is the memory configuration?

A: The card has 640 MB of GDDR3 on a 320-bit bus with 64.00 GB/s bandwidth. The memory runs at 800 MHz, or 1600 Mbps effective.

Q: What power supply and connector does the card require?

A: The suggested PSU is 450 W, the TDP is 150 W, and the card uses 1x 6-pin power connector.

Q: What are the card's physical dimensions and outputs?

A: It is a dual-slot card that is 267 mm, or 10.5 inches, long. Display outputs are 2x DVI and 1x S-Video, with a PCIe 1.0 x16 bus interface.

The AMD Equivalent of GeForce 8800 GTS Core 112

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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