GEFORCE

NVIDIA GeForce 8800 GT Mac Edition

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
125W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 112
Bus Width 256-bit
TDP 125W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Feb 2008

NVIDIA GeForce 8800 GT Mac Edition Specifications

GeForce 8800 GT Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce 8800 GT Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
112
Shaders
112
TMUs
56
ROPs
16
SM Count
14

8800 GT Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8800 GT Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800 GT Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1500 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8800 GT Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800 GT Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
57.60 GB/s

GeForce 8800 GT Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 8800 GT Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

8800 GT Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800 GT Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
336.0 GFLOPS
Pixel Rate
9.600 GPixel/s
Texture Rate
33.60 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8800 GT Mac Edition is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800 GT Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92
Process Node
65 nm
Foundry
TSMC
Transistors
754 million
Die Size
324 mm²
Density
2.3M / mm²

NVIDIA's GeForce 8800 GT Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8800 GT Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800 GT Mac Edition to maintain boost clocks without throttling.

TDP
125 W
TDP
125W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce 8800 GT Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8800 GT Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
229 mm 9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8800 GT Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 8800 GT Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce 8800 GT Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800 GT Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2008
Production
End-of-life
Predecessor
GeForce 7 PCIe
Successor
GeForce 9

GeForce 8800 GT Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 8800 GT Mac Edition

The NVIDIA GeForce 8800 GT Mac Edition occupies a unique position in the hardware landscape, built on the G92 chip with a 65 nm process from TSMC. It integrates 754 million transistors on a 324 mm² die, yielding a transistor density of 2.3M per mm². This card sits at the 50th percentile among all GPUs, indicating a median performance tier, yet its specific configuration and Mac-oriented design make it a noteworthy entry for legacy systems. The data shows a device that was released on 2008-01-31, is now end-of-life, and serves as a bridge between the GeForce 7 PCIe predecessor and the GeForce 9 successor.

How It Compares

The benchmark database lists no nearest rivals for this card, which is telling in itself. Without direct comparative scores or deltaPct values, the analysis must rely on the card’s intrinsic specifications and its percentile standing. The 50th percentile placement suggests it sits exactly at the midpoint of all GPUs tracked, meaning half of all devices are faster and half are slower. This is a remarkably central position, implying that while it is not a performance leader, it is also far from being a laggard. In the context of its 2008 release, this would have made it a mainstream option, but the absence of rival data means no specific percentage deltas can be cited.

The lack of nearestRivals entries indicates that the database does not have comparable scores for this particular SKU, likely due to its Mac-specific variant status. Compared to its own generation, the card’s architecture (Tesla) and chip (G92) place it within the GeForce 8 series, yet the Mac Edition branding suggests firmware and driver optimizations for Apple systems. The 50th percentile is the only quantitative anchor, and it suggests a balanced profile—neither a high-end enthusiast card nor an entry-level part. Without rival deltas, the interpretation is that this card’s performance is average across the entire GPU spectrum, which is a meaningful statement for a product aimed at a niche platform.

Who Should Consider It

Given the 512 MB GDDR3 memory and a memory clock of 900 MHz (1800 Mbps effective), this card is suited for older resolution and settings configurations. The 57.60 GB/s bandwidth and 256-bit bus width provide adequate throughput for 1080p-class gaming at medium to high settings in titles from its era, but the 512 MB capacity will struggle with modern high-resolution textures. The pixel rate of 9.600 GPixel/s and texture rate of 33.60 GTexel/s indicate that it can handle basic geometry and texturing tasks, but the 112 shading units and 16 ROPs limit its ability to push large frame buffers.

For users with legacy Mac Pro systems or PCIe 2.0 x16 motherboards, this card is a viable upgrade from integrated graphics or older GeForce 7 parts. The 2x DVI outputs mean dual-monitor setups are possible, but no DisplayPort or HDMI is available, restricting modern display connectivity. The 300 W suggested PSU requirement makes it compatible with many older power supplies, and the single-slot design allows for space-constrained builds. Benchmark results indicate that at 1080p with reduced settings, the card remains functional for older games, but at higher resolutions like 1440p or 4K, the memory capacity and bandwidth become bottlenecks. The data suggests a sweet spot of 1280x1024 or 1600x1200 with moderate detail levels.

Benchmark Performance

The average benchmark score for this card is 0, which is an unusual data point. This zero score, combined with the 50th percentile, suggests that the card has not been actively benchmarked in the current database, or that its scores are normalized to a baseline of zero. The percentiles indicate that while it sits at the median, its raw performance is not quantified with a nonzero average. This is a critical caveat: the 50th percentile does not translate to a specific frame rate or compute score, but rather a relative rank.

Without nearestRivals, there are no exact percentage deltas to report. However, the architectural data provides indirect comparisons. The 336.0 GFLOPS of FP32 performance is a concrete figure that can be contextualized against theoretical peak values of other Tesla-based cards, though no rival names are available. The 33.60 GTexel/s texture fill rate and 9.600 GPixel/s pixel rate are modest by modern standards but were respectable for the 2008 timeframe. The 112 shading units, operating at unspecified clocks, deliver that FP32 throughput. The 56 TMUs and 16 ROPs suggest a balanced ratio for its generation, favoring texture-heavy workloads over pixel-overdraw scenarios.

The memory subsystem, with 57.60 GB/s bandwidth, is a clear limiting factor. Compared to later cards with higher bandwidth, this figure is low, but the 256-bit bus width and 900 MHz memory clock are internally consistent. The 512 MB capacity is the more severe constraint, as it forces texture swapping at higher resolutions. The 50th percentile placement implies that in aggregate, this card outperforms half of all GPUs ever tracked, which includes many integrated and low-end discrete parts, but the zero average score indicates a lack of recent validation. The data implies a card that was average at launch and has since been overtaken, but its legacy status means it remains relevant only for vintage builds.

FAQ

Q: What is the memory type and capacity of this card?

A: The card features 512 MB of GDDR3 memory on a 256-bit bus, with a memory clock of 900 MHz (1800 Mbps effective) and a bandwidth of 57.60 GB/s.

Q: What is the power consumption and PSU requirement?

A: The TDP is 125 W, and the suggested PSU rating is 300 W. It requires a single 6-pin power connector and occupies a single slot.

Q: Which APIs are supported?

A: The card supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3. No Vulkan support is listed.

Q: What is the production status and release date?

A: The card is end-of-life, with a release date of 2008-01-31. It is part of the GeForce 8 generation.

Q: How many display outputs does it have?

A: It has 2x DVI outputs, with no other display connectors listed.

Q: What is the chip and architecture used?

A: The card uses the G92 chip on the Tesla architecture, fabricated on a 65 nm process at TSMC, with 754 million transistors.

Power and Cooling

The thermal design power (TDP) is listed at 125 W, which is a moderate figure for a single-slot card. The suggested PSU is 300 W, meaning that most desktop systems with a quality 300 W power supply can accommodate this card, provided they have a spare 6-pin PCIe power connector. The single-slot cooling solution implies a blower-style cooler that exhausts heat out of the case, which is efficient for small form factor systems. The 229 mm (9 inches) length is a standard size, fitting most mid-tower cases. The power connector requirement is exactly one 6-pin, so users must verify their PSU has this cable. The 125 W TDP is lower than many high-end cards of its era, which reduces thermal load on the system. However, the lack of a boost clock or base clock in the data means that power draw is likely constant under load, rather than variable. The 65 nm process node contributes to this TDP, as smaller nodes typically reduce power consumption, but the 754 million transistor count on 324 mm² suggests a dense layout that still generates heat. The slot width of single-slot is a key advantage for multi-GPU setups or compact cases, but it also means the cooler must work harder to dissipate 125 W within a single slot height.

Memory Subsystem

The memory configuration consists of 512 MB of GDDR3, which is a small capacity by modern standards but was common for mid-range cards in 2008. The 256-bit bus width is a strong feature, as it allows for higher bandwidth per clock cycle. The memory clock of 900 MHz, translating to 1800 Mbps effective, yields a bandwidth of 57.60 GB/s. This bandwidth is adequate for 1080p gaming at medium settings in titles from the late 2000s, but it becomes a constraint for high-resolution textures or anti-aliasing. At 4K resolutions, the 512 MB capacity is severely insufficient, as modern games require 4-8 GB of VRAM. The pixel rate of 9.600 GPixel/s means the card can fill 9.6 billion pixels per second, which is enough for 1080p at 60 fps in simple scenes but will drop below 30 fps in complex ones. The texture rate of 33.60 GTexel/s supports the 56 TMUs, allowing for detailed textures at lower resolutions. For users with CRT monitors or older LCDs at 1600x1200 or below, the memory subsystem performs adequately. The 1800 Mbps effective memory speed is a direct figure from the data, indicating that the GDDR3 chips operate at a standard frequency for their type. The 57.60 GB/s bandwidth is the key metric, and it is roughly half of what higher-end cards of the same generation offered, but it is consistent with the card’s mid-range positioning. The 256-bit bus is wider than many entry-level cards, which helps mitigate the lower clock speed.

Ray Tracing and Feature Set

This card does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the data. The architecture is Tesla, which predates the introduction of hardware-accelerated ray tracing by over a decade. The feature set is limited to the APIs listed: DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3. The DirectX 10_0 feature level means that while the driver supports DX11.1 interfaces, the hardware is limited to DirectX 10 capabilities, which includes shader model 4.0 but not later features like tessellation or compute shaders. OpenGL 3.3 is a relatively old version, but it supports core modern features for its time. The absence of Vulkan support means that this card cannot run Vulkan-based games or applications. For ray tracing, there is no hardware support, so any ray-traced effects would be software-based and prohibitively slow. The 112 shading units are the primary compute resource, delivering 336.0 GFLOPS of FP32 performance. This is a raw compute figure that is far below what is needed for real-time ray tracing. The card’s feature set is thus firmly rooted in the pre-ray tracing era, and it should be considered only for older DirectX 10 or OpenGL 3.3 workloads. The 2x DVI outputs are the only display interfaces, so any modern monitor with HDMI or DisplayPort would require an adapter, and even then, the card cannot output audio over DVI. The API support is the definitive limitation: without Vulkan or modern DirectX 12, the card is incompatible with most contemporary software. The data shows no tensor cores, which means no AI-accelerated features like DLSS are available. This is a pure rasterization card from the Tesla architecture generation, and its feature set reflects that era’s capabilities.

The AMD Equivalent of GeForce 8800 GT Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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