GEFORCE

NVIDIA GeForce 8800 GS Mac Edition

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
105W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 64
Bus Width 256-bit
TDP 105W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Jan 2008

NVIDIA GeForce 8800 GS Mac Edition Specifications

GeForce 8800 GS Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce 8800 GS Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
64
Shaders
64
TMUs
32
ROPs
16
SM Count
8

8800 GS Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8800 GS Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800 GS Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
799 MHz 1598 Mbps effective
Shader Clock
1250 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8800 GS Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800 GS Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
51.14 GB/s

GeForce 8800 GS Mac Edition by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 8800 GS Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

8800 GS Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800 GS Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
160.0 GFLOPS
Pixel Rate
8.000 GPixel/s
Texture Rate
16.00 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8800 GS Mac Edition is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800 GS Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G92
Process Node
65 nm
Foundry
TSMC
Transistors
754 million
Die Size
324 mm²
Density
2.3M / mm²

NVIDIA's GeForce 8800 GS Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8800 GS Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800 GS Mac Edition to maintain boost clocks without throttling.

TDP
105 W
TDP
105W
Power Connectors
None

GeForce 8800 GS Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8800 GS Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-HE
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8800 GS Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce 8800 GS Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce 8800 GS Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800 GS Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2008
Production
End-of-life
Predecessor
GeForce Go 7
Successor
GeForce 9M

GeForce 8800 GS Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 8800 GS Mac Edition

# NVIDIA GeForce 8800 GS Mac Edition

The NVIDIA GeForce 8800 GS Mac Edition is an end-of-life mobile graphics solution built on the Tesla architecture with the G92 chip at a 65 nm process node from TSMC. It occupies the 50th percentile among all GPUs in the database, placing it squarely in the mid-range of historical graphics hardware. The card features 64 shading units, 32 texture mapping units, and 16 raster output units, delivering a pixel rate of 8.000 GPixel/s and a texture rate of 16.00 GTexel/s. With 160.0 GFLOPS of FP32 compute, this is a modest performer by modern standards, but its architectural position and feature set tell a more nuanced story for its era.

How It Compares

The data shows no nearest rivals are listed for this GPU, which means direct competitive positioning within the database is unavailable. This absence is notable because the GeForce 8800 GS Mac Edition was a specialized product—an MXM-HE module intended for portable Mac systems rather than a broad-market desktop card. Without rival scores, the 50th percentile ranking serves as the primary benchmark anchor, indicating that roughly half of all GPUs in the database perform better and half perform worse. This percentile placement suggests a balanced mid-pack position, but the lack of specific rival comparisons means conclusions must be drawn from the card's own architectural characteristics and benchmark-derived metrics.

Given the predecessor is the GeForce Go 7 series and the successor is the GeForce 9M generation, the 8800 GS Mac Edition sits at a transitional point. The Tesla architecture it employs was a significant step forward from the older GeForce 7 designs, offering unified shaders and improved geometry processing. The 65 nm process node was contemporary for early 2008, allowing 754 million transistors on a 324 mm² die, which yields a transistor density of 2.3M per mm². This density figure is modest compared to later chips, but it reflects the manufacturing capabilities of the period.

Ray Tracing and Feature Set

The GeForce 8800 GS Mac Edition does not include dedicated ray tracing cores or tensor cores, as these hardware units did not exist in the Tesla architecture. Instead, the card relies on traditional rasterization techniques for rendering. The API support confirms this positioning: DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3 are supported, but Vulkan is absent. The DirectX 10_0 feature level is particularly telling—it means the hardware was designed for the DirectX 10 generation, with the 11.1 API version being backward-compatible rather than indicating full DirectX 11 hardware capabilities. This places the card in the era of games like Crysis and BioShock, which were built around DirectX 10 features.

The lack of ray tracing support is expected for a GPU from this generation, as hardware-accelerated ray tracing would not appear for another decade. Similarly, tensor cores for AI acceleration are absent, meaning the card cannot offload machine learning workloads. For users considering this GPU today, the feature set is firmly anchored in the late-2000s gaming and productivity landscape. The OpenGL 3.3 support does allow for modern OpenGL applications, but the older feature level limits compatibility with newer titles that require DirectX 11 feature level 11_0 or higher.

Benchmark Performance

Benchmark results for the GeForce 8800 GS Mac Edition show an average benchmark score of zero, which complicates direct performance analysis. The percentile vs all GPUs figure of 50 suggests the card performs at the median of all GPUs in the database, but the absent benchmark scores and the empty nearestRivals array mean there are no exact percentage deltas to report against competing products. This is a significant limitation in the data, as the typical methodology of comparing scores against rival cards cannot be applied here.

What can be interpreted from the available numbers is the card's raw throughput characteristics. The FP32 performance of 160.0 GFLOPS, combined with a texture rate of 16.00 GTexel/s and a pixel rate of 8.000 GPixel/s, indicates a card designed for 720p or modest 1080p gaming at medium settings in its era. The 50th percentile ranking suggests that in the broader GPU landscape, this card would outperform integrated graphics of its time but fall well short of enthusiast-class discrete solutions. Without rival scores, the data cannot substantiate claims like "30% ahead of X," so the analysis must focus on the absolute figures and their implications for gaming workloads.

The memory clock of 799 MHz with 1598 Mbps effective data rate is modest, contributing to the overall bandwidth figure of 51.14 GB/s. This bandwidth is sufficient for the shading units to maintain reasonable fill rates at lower resolutions, but it would become a bottleneck at higher resolutions or with texture-heavy workloads. The absence of benchmark data prevents direct frame-rate comparisons, but the architectural specifications suggest a card that was competitive in its niche rather than a leader.

Who Should Consider It

Based on the performance characteristics encoded in the 50th percentile ranking and the raw throughput figures, the GeForce 8800 GS Mac Edition is suitable for users running legacy software or older games at 720p resolution with medium to high settings. The 160.0 GFLOPS of FP32 compute and 51.14 GB/s of memory bandwidth are adequate for DirectX 10-era titles, which were designed to run on hardware with similar specifications. Games like Half-Life 2, Portal, and older Call of Duty entries should run smoothly at lower resolutions.

For 1080p gaming, the card would require reduced settings, particularly in texture quality and anti-aliasing, due to the 512 MB VRAM capacity and the bandwidth constraints. The pixel rate of 8.000 GPixel/s limits fill-rate-intensive effects, so users should avoid enabling high levels of anisotropic filtering or supersampling. The card is not suitable for modern AAA titles, which demand DirectX 11 feature level 11_0 or higher and significantly more VRAM. Similarly, anyone needing Vulkan support for current game engines would find this GPU incompatible.

The Mac Edition designation suggests this was intended for Apple desktop systems like the Mac Pro, where the MXM-HE form factor and portable-device-dependent display outputs were appropriate. Users with older Mac Pro towers who wish to run macOS-compatible games or GPU-accelerated applications from the late 2000s would find this card a reasonable fit. However, given its end-of-life production status, prospective buyers should consider driver support and compatibility with modern operating systems as potential limitations.

FAQ

Q: Does the GeForce 8800 GS Mac Edition support DirectX 11?

A: The card supports the DirectX 11.1 API, but only at the 10_0 feature level. This means it can run DirectX 11 applications that are backward-compatible with DirectX 10 hardware, but it cannot utilize DirectX 11-specific features like tessellation or compute shaders.

Q: What is the memory configuration of this GPU?

A: The GeForce 8800 GS Mac Edition features 512 MB of GDDR3 memory on a 256-bit bus, providing a bandwidth of 51.14 GB/s. The memory operates at a clock of 799 MHz, with an effective data rate of 1598 Mbps.

Q: Is ray tracing supported?

A: No, the Tesla architecture does not include dedicated ray tracing cores. The card relies on traditional rasterization and has no hardware acceleration for ray-traced effects.

Q: What is the transistor count and die size?

A: The G92 chip contains 754 million transistors on a die size of 324 mm², manufactured on a 65 nm process node by TSMC. This yields a transistor density of 2.3 million transistors per square millimeter.

Q: What is the production status of this card?

A: The GeForce 8800 GS Mac Edition is end-of-life, meaning it is no longer in active production. It was released on January 30, 2008, and has been succeeded by the GeForce 9M generation.

Q: What are the API supports beyond DirectX?

A: The card supports OpenGL 3.3 but does not support Vulkan. This limits compatibility with modern applications that rely on Vulkan for rendering.

Memory Subsystem

The memory configuration of the GeForce 8800 GS Mac Edition consists of 512 MB of GDDR3 memory connected via a 256-bit bus. The memory clock is set at 799 MHz, translating to an effective data rate of 1598 Mbps, which yields a total bandwidth of 51.14 GB/s. This bandwidth figure is a critical constraint for high-resolution workloads. At 720p, the 51.14 GB/s is adequate for most DirectX 10-era games, allowing textures to stream efficiently and maintaining playable frame rates.

At 1080p, however, the bandwidth becomes a limiting factor. Higher resolutions require more data to be transferred between the memory and the shading units, and the 51.14 GB/s figure can cause texture pop-in or reduced performance in scenes with heavy geometry. The 512 MB VRAM capacity is also restrictive; modern games with high-resolution texture packs would exceed this capacity, forcing the driver to swap textures in and out of system memory, which significantly degrades performance. For users who must run at 1080p, reducing texture quality to medium or low and disabling anti-aliasing would be necessary to stay within the memory and bandwidth limits.

The 256-bit bus width is a positive attribute, as it provides a wider data path than the 128-bit buses found on lower-end cards of the era. However, the relatively low memory clock of 799 MHz means the bandwidth does not reach the heights of higher-clocked competitors. The 51.14 GB/s figure is best suited for 720p gaming, where the memory subsystem can keep up with the pixel and texture rates without becoming a bottleneck.

Power and Cooling

The GeForce 8800 GS Mac Edition has a thermal design power (TDP) of 105 W, which is a modest figure for a discrete GPU of its generation. This power draw is manageable for the MXM-HE form factor, which is designed for portable or compact systems. The card requires no power connectors, as it draws all its power from the MXM-HE bus interface itself. This simplifies installation in compatible systems, as users do not need to route additional power cables from the power supply.

The absence of a suggested PSU rating in the data means there is no explicit recommendation for power supply capacity. However, the 105 W TDP falls within the range that a typical 300 W to 400 W power supply could handle, assuming the rest of the system does not draw excessive power. The slot width is listed as MXM Module, and the bus interface is MXM-HE, both of which indicate a compact, module-based design rather than a full-height desktop card. The display outputs are portable-device-dependent, meaning the available connectors vary based on the host system.

Cooling solutions for MXM modules are typically custom-designed by the system manufacturer, and the 105 W TDP would require an active cooling solution with a fan and heatsink. In a Mac Pro or similar system, the card's cooling would be integrated into the chassis airflow. Users should ensure adequate ventilation in their system to prevent thermal throttling, as the end-of-life status means replacement cooling parts may be difficult to source. The power draw is reasonable for the performance level, but the lack of a PSU recommendation means users should verify their system's power delivery capabilities before installation.

The AMD Equivalent of GeForce 8800 GS Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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