NVIDIA GeForce 8800 GS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 8800 GS Specifications
GeForce 8800 GS GPU Core
Shader units and compute resources
The NVIDIA GeForce 8800 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
8800 GS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 8800 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8800 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 8800 GS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8800 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 8800 GS by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 8800 GS, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
8800 GS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8800 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 8800 GS is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8800 GS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 8800 GS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 8800 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8800 GS to maintain boost clocks without throttling.
GeForce 8800 GS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 8800 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 8800 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 8800 GS Product Information
Release and pricing details
The NVIDIA GeForce 8800 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8800 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 8800 GS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 8800 GS
The NVIDIA GeForce 8800 GS is a GeForce 8 (8800) generation card built on the Tesla architecture and the G92 chip. TSMC produces the chip on a 65 nm process, with 754 million transistors on a 324 mm² die and a transistor density of 2.3M / mm². The GPU is configured with 96 shading units, 48 TMUs, and 12 ROPs. The memory side uses 384 MB of GDDR3 across a 192-bit bus, giving 38.40 GB/s. In the database, its benchmark list is empty and its average benchmark score is 0; the recorded percentile against all GPUs is 50.
Benchmark Performance
The data contains no measured benchmark entries for the 8800 GS. The benchmarks array is empty, and the average benchmark score is listed as 0. That 0 should be read as an empty record rather than as a performance result from a test run. The only ranking information that exists is the 50th percentile value, which places the card in the middle of the database’s GPU distribution.
Because the nearestRivals field is empty, there are no rival scores, no rival names, and no deltaPct values to quote. No advantage or deficit can be calculated against a specific competitor. The analysis must therefore rely on the GPU’s raw specification block.
FP32 compute is 264.0 GFLOPS. The GPU’s pixel output is 6.600 GPixel/s through 12 ROPs. Texture throughput is 26.40 GTexel/s, driven by 48 TMUs. Programmable shading work is handled by 96 shading units. The clocks record lists no base, boost, or game clock; only the memory clock is populated, at 800 MHz / 1600 Mbps effective. That limitation means the execution rates above are the only throughput figures available for evaluating the core.
Without benchmark entries, these specifications cannot be translated into a score. The 50th percentile remains the sole comparative signal, and it indicates a midpoint standing in the overall database rather than a position relative to any named card.
Ray Tracing and Feature Set
The RT core and tensor core fields are both null. That absence means the record contains no dedicated ray tracing hardware and no tensor core acceleration units. The feature set is anchored to the Tesla architecture.
The API feature set is listed as DirectX 11.1 with a feature level of 10_0, plus OpenGL 3.3. Vulkan support is not listed, so no Vulkan API capability is recorded for this card. The bus interface is PCIe 2.0 x16. Display outputs are 2x DVI and 1x S-Video, giving the output set recorded for the board.
Power and Cooling
The card has a 105 W TDP. It requires one 6-pin power connector, and the suggested power supply rating is 300 W. The slot width is single-slot, meaning the cooling solution does not extend beyond one slot. The board length is 229 mm, stated as 9 inches, which is the only physical dimension recorded for installation purposes.
These figures describe a single-slot board with a moderate power envelope. The 300 W PSU suggestion is the number listed for system power planning.
How It Compares
The nearestRivals array is empty. There are no nearest-rival names or scores in the fact pack, so no per-rival comparison paragraph can be written. The database simply does not supply a direct competitor for the 8800 GS.
The only database-level comparison is the 50th percentile among all GPUs. That position is a midpoint ranking in the collected GPU field. The product context comes from the generation and product-line fields: the card belongs to the GeForce 8 (8800) generation, lists GeForce 7 PCIe as predecessor, and GeForce 9 as successor. Its production status is end-of-life, and its release date is 2008-01-30. Those fields place the card on a product timeline rather than on a performance ladder.
Memory Subsystem
The memory subsystem is described by a 384 MB capacity. The card uses GDDR3. The memory bus is 192 bits wide, and it runs at 800 MHz, with an effective data rate of 1600 Mbps. These figures combine to a bandwidth of 38.40 GB/s.
For high-resolution workloads, the recorded numbers matter in two ways. Capacity determines how much pixel data can be held at a given depth, while bandwidth determines how quickly data moves between memory and the GPU. The 384 MB capacity and 38.40 GB/s bandwidth are the limits described in the data. The GPU’s pixel rate is 6.600 GPixel/s, so the memory subsystem would need to feed the ROPs at a rate that can sustain that output. The 12 ROPs and 48 TMUs are the other side of that memory equation.
FAQ
Q: What are the core specifications of the GeForce 8800 GS?
A: The card is based on the Tesla architecture and the G92 chip. It is manufactured on TSMC’s 65 nm process and contains 754 million transistors on a 324 mm² die.
Q: How many shading units, TMUs, and ROPs does it have?
A: It has 96 shading units, 48 texture mapping units, and 12 raster operation units.
Q: What memory configuration does it use?
A: The card has 384 MB of GDDR3 on a 192-bit bus, with an 800 MHz memory clock, 1600 Mbps effective data rate, and 38.40 GB/s bandwidth.
Q: Does the card support hardware ray tracing or tensor cores?
A: No. The RT core and tensor core fields are null, so no such hardware is recorded.
Q: What APIs and display outputs are listed?
A: The API list is DirectX 11.1 (10_0) and OpenGL 3.3; Vulkan is not listed. Display outputs are 2x DVI and 1x S-Video.
Q: What is the power requirement and production status?
A: TDP is 105 W, with one 6-pin connector and a suggested 300 W PSU. The card is end-of-life, released on 2008-01-30, with GeForce 7 PCIe as predecessor and GeForce 9 as successor.
The AMD Equivalent of GeForce 8800 GS
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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