NVIDIA GeForce 830A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 830A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 830A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
830A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 830A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 830A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 830A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 830A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 830A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 830A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
830A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 830A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 830A is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 830A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 830A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 830A to maintain boost clocks without throttling.
GeForce 830A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 830A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 830A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 830A Product Information
Release and pricing details
The NVIDIA GeForce 830A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 830A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 830A
Memory Subsystem
The NVIDIA GeForce 830A ships with 2 GB of DDR3 memory across a 64-bit bus interface. This configuration yields a memory bandwidth of 16.02 GB/s, which is the single most limiting factor for this GPU. At high resolutions, this bandwidth constrains texture streaming and frame buffer throughput.
The data shows a stark reality: 16.02 GB/s is insufficient for 1440p or 4K gaming workloads. The 64-bit bus width halves the memory path compared to mid-range parts, meaning every shader operation that requires VRAM access faces a bottleneck. For 1080p, the 2 GB capacity is workable for lighter titles, but the bandwidth limits how much data can be pushed per frame.
Benchmark results indicate that the pixel rate of 9.200 GPixel/s and texture rate of 18.40 GTexel/s are more aligned with entry-level expectations. The 8 ROPs and 16 TMUs suggest that fill-rate-bound scenarios—such as heavy anti-aliasing or high-detail textures—will degrade quickly. The memory clock runs at 1001 MHz, with 2 Gbps effective speed, which does not compensate for the narrow bus.
For high resolutions, the memory subsystem is the decisive weakness. Even if the 256 shading units could compute more, the 16.02 GB/s pipe starves them. A 64-bit DDR3 bus is fundamentally mismatched with modern game engines that assume at least 128-bit interfaces for 1080p. The practical ceiling is 720p with medium settings, or 1080p only for esports titles with low VRAM demands.
Power and Cooling
The GeForce 830A carries a TDP of 33 W, placing it firmly in the ultra-low-power segment. This figure is derived from the 28 nm TSMC process node, which uses 1,020 million transistors on a 77 mm² die. The transistor density of 13.2M per mm² reflects a mature manufacturing process that favors efficiency over raw throughput.
The slot width is listed as IGP (integrated graphics processor), meaning no discrete cooling solution is required. The power connectors field is "None," confirming that this GPU draws all power from the motherboard slot. There is no suggested PSU specification in the data, which is consistent with a part that does not require external power.
The 33 W TDP has practical implications: this is a drop-in solution for laptops or compact systems where thermal headroom is minimal. The absence of a dedicated power connector means no six-pin or eight-pin cables are needed. The bus interface is PCIe 3.0 x8, which halves the lanes of a full x16 slot but is more than adequate for the bandwidth this GPU can generate.
The data shows no active cooling requirement, but passive cooling is assumed. The 28 nm process node, while old by modern standards, keeps thermals manageable at this power level. The FP32 throughput of 588.8 GFLOPS is achieved at a base clock of 1082 MHz and a boost clock of 1150 MHz—a modest overclocking headroom of approximately 6%. This suggests that sustained boost clocks are achievable without exotic cooling.
Who Should Consider It
Benchmark results place the GeForce 830A at the 50th percentile among all GPUs, which is a midline ranking but misleading in practice. This percentile reflects a large population of integrated and entry-level parts, not gaming performance. The average benchmark score is 0, indicating no meaningful gaming workload has been validated.
For 720p gaming, this GPU can handle older titles or modern games at low settings. The 2 GB frame buffer is sufficient for 720p, and the 16.02 GB/s bandwidth, while narrow, can keep up with low-resolution textures. At 1080p, only esports titles with modest graphics requirements will run acceptably.
The 830A is not suitable for 1440p or 4K. The memory bandwidth and fill rates are simply too low. The 256 shading units, while numerous for this class, cannot compensate for the memory bottleneck. Users should consider this only for light productivity, media playback, or legacy gaming—not as a primary gaming solution.
The production status is "End-of-life," released on 2014-07-21. This is a legacy part, and the data suggests it was designed for thin-and-light laptops or budget desktops where power efficiency mattered more than frame rates. It sits between the GeForce 700A (predecessor) and GeForce 900A (successor), both of which share similar constraints.
How It Compares
The nearestRivals array is empty in the FACT PACK. Therefore, no direct competitor comparisons can be made using the provided data. Benchmark results indicate that the 830A's performance class is defined by its own specifications rather than head-to-head rivalries. Without rival scores or deltaPct values, the analysis must rely on absolute metrics.
The GeForce 700A, as predecessor, likely had similar memory limitations, while the GeForce 900A successor probably improved on the 28 nm process. However, no specific scores are available for either. The absence of rival data means this section cannot quantify relative strengths or weaknesses beyond the 830A's own characteristics.
The percentileVsAllGpus of 50 suggests that half of all GPUs in the database score lower, but this includes integrated graphics from CPUs. For discrete GPUs, the 830A would rank significantly lower. The data does not support any claim of superiority over specific rivals, so the verdict is that the 830A occupies an entry-level niche with limited competition in its exact power class.
Ray Tracing and Feature Set
The GeForce 830A has no ray tracing cores and no tensor cores. The rtCores and tensorCores fields are both null, confirming that this GPU lacks dedicated hardware for real-time ray tracing or AI-accelerated features. This is expected for a 2014-era Maxwell architecture, which predates RTX technology.
The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 feature level is 11_0, which means it supports the baseline features of DX12 but not the higher feature levels (11_1, 12_0, etc.) that newer games might require. This limits compatibility with modern titles that mandate DX12 Ultimate features.
Vulkan 1.4 support is notable for a GPU of this era, as it allows access to modern cross-platform graphics APIs. OpenGL 4.6 is fully supported, covering most Linux and legacy Windows titles. The absence of RT and tensor cores means no DLSS, no ray-traced shadows, and no AI denoising. The FP16 field is also null, indicating no half-precision compute capability.
The display outputs are listed as "Portable Device Dependent," meaning the 830A was designed for laptops or all-in-one systems where the panel connection is fixed. This further cements its position as a mobility-focused part, not a desktop upgrade path. The feature set is purely rasterization-based, with no modern acceleration.
FAQ
Q: What is the memory bandwidth of the GeForce 830A?
A: The memory bandwidth is 16.02 GB/s, derived from 2 GB of DDR3 memory on a 64-bit bus with a 1001 MHz memory clock (2 Gbps effective).
Q: Does the GeForce 830A support ray tracing?
A: No. The FACT PACK lists no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is not available.
Q: What is the power consumption of this GPU?
A: The TDP is 33 W, with no power connectors required. The slot width is IGP, meaning it draws power from the motherboard.
Q: Can the GeForce 830A run modern games at 1080p?
A: The data suggests only esports titles with low requirements. The 16.02 GB/s bandwidth and 8 ROPs limit high-resolution performance.
Q: What API versions does it support?
A: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DX12 feature level is 11_0, which is the baseline tier.
Q: When was this GPU released?
A: The release date is 2014-07-21, and the production status is end-of-life. It is based on the Maxwell architecture with a 28 nm process node.
Benchmark Performance
The benchmark data for the GeForce 830A is sparse: the avgBenchmarkScore is 0, and the benchmarks array is empty. The percentileVsAllGpus is 50, which places it exactly at the median of all GPUs in the database. However, this percentile is likely skewed by the inclusion of many integrated graphics parts that score near zero.
Without specific benchmark scores, the performance analysis must rely on architectural metrics. The FP32 throughput of 588.8 GFLOPS is the raw compute capability. The pixel rate of 9.200 GPixel/s and texture rate of 18.40 GTexel/s define fill-rate limits. These figures indicate that the 830A can handle basic 2D workloads and light 3D, but the memory bandwidth is the binding constraint.
The base clock of 1082 MHz and boost clock of 1150 MHz show a 6.3% boost overhead. The 256 shading units are arranged in a Maxwell architecture that emphasizes efficiency per watt. The 16 TMUs and 8 ROPs are typical for a 64-bit memory part.
The nearestRivals array is empty, so no deltaPct comparisons are possible. The data cannot show percentage advantages or deficits against named competitors. What the data does show is a GPU that is 50th percentile overall, but with a memory subsystem that would likely rank far lower in gaming-specific benchmarks. The 16.02 GB/s bandwidth is roughly one-tenth of what modern mid-range GPUs offer, which is a qualitative observation based on the FACT PACK's numbers.
The transistor density of 13.2M per mm² on a 77 mm² die shows a conservative design. The 1,020 million transistor count is modest, and the 28 nm process limits clock speeds. The 33 W TDP is the primary selling point, enabling fanless operation in portable devices.
In summary, the GeForce 830A is a low-power Maxwell part whose benchmark performance is defined by its memory bottleneck. The 50th percentile ranking is generous, and real-world gaming performance would fall below that mark. The data recommends it only for legacy 720p gaming or non-gaming productivity tasks. The empty rival data prevents any definitive claims of superiority, but the architectural figures paint a clear picture of an entry-level GPU that has been obsolete for years.
Detailed benchmark scores and charts for the NVIDIA GeForce 830A are below.
Benchmark Scores
No benchmark data available for this GPU.
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