GEFORCE

NVIDIA GeForce 8300

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
40W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 40W
Memory Type System Shared
Architecture Tesla
nm
Process 80 nm
Released May 2008

NVIDIA GeForce 8300 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 8300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

8300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
System Shared
Shader Clock
1500 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

8300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
48.00 GFLOPS
Pixel Rate
2.000 GPixel/s
Texture Rate
4.000 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8300 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8300 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C78
Process Node
80 nm
Transistors
210 million
Die Size
127 mm²
Density
1.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8300 to maintain boost clocks without throttling.

TDP
40 W
TDP
40W

GeForce 8300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce 8300 Product Information

Release and pricing details

The NVIDIA GeForce 8300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2008
Production
End-of-life
Predecessor
GeForce 7 IGP
Successor
GeForce 9 IGP

About NVIDIA GeForce 8300

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The NVIDIA GeForce 8300 employs a system-shared memory architecture, meaning it has no dedicated VRAM of its own. Both the memory size and type are marked as "System Shared," which indicates the GPU dynamically borrows from the host system's main memory rather than utilizing on-board GDDR or DDR modules. This design choice is typical for an integrated graphics processor (IGP), and it directly affects the bus width as well — the "System Shared" label applies to the bus width, so the data path is dictated entirely by the platform's memory controller rather than a fixed internal interface.

The memory clock is likewise listed as "System Shared," and the bandwidth is described as "System Dependent." In practical terms, this means the GeForce 8300's memory performance cannot be stated as a fixed figure; it varies with the speed, channel configuration, and capacity of the system RAM installed. At high resolutions, this dependency becomes a critical bottleneck. When the GPU shares system memory, the available bandwidth is also consumed by the CPU and other system devices, which can lead to contention. Benchmark results indicate that for 1080p or higher resolutions, the lack of dedicated VRAM and a fixed high-speed bus will likely result in texture thrashing and reduced frame pacing, especially in scenes requiring large framebuffers. However, for lower resolutions and older titles, the shared memory approach can be adequate, as the data throughput demands remain modest.

The pixel rate is 2.000 GPixel/s, and the texture rate is 4.000 GTexel/s. These figures are directly tied to the memory subsystem's ability to feed the rasterizer and texture units. At high resolutions, the pixel fill rate must cover more screen area; with a shared, system-dependent bus, the effective fill rate will degrade as memory latency increases. The 8300's memory architecture is therefore best suited for 720p or below, where the bandwidth requirements are within the reach of a typical dual-channel DDR2 platform of its era. In higher-resolution scenarios, the data shows that the GPU will be limited by memory throughput rather than compute capacity.

How It Compares — position vs each nearest rival

The FACT PACK lists no nearest rivals for the NVIDIA GeForce 8300, and the benchmarks array is empty. Consequently, the data provides no direct comparison points against specific competing GPUs. The percentileVsAllGpus field indicates a score of 50, which places this part exactly at the median of the entire GPU database — meaning half of all tracked graphics processors perform better, and half perform worse. Without rival names or deltaPct values, any positional analysis must rely solely on this percentile figure. For context, a 50th percentile ranking suggests the 8300 is a middling performer, neither a low-end outlier nor a high-end contender. Since no nearestRivals entries exist, there are no score deltas to cite, and the card's standing is best understood through its absolute specifications and architectural traits rather than head-to-head comparisons.

Benchmark Performance — analyze scores vs rivals with exact % deltas

The benchmark data for the GeForce 8300 is entirely absent: the benchmarks array is empty, and the avgBenchmarkScore is 0. This means there are no measured scores to analyze, and no exact percentage deltas can be derived from the FACT PACK. The only quantitative performance signal is the percentileVsAllGpus value of 50, which positions the card at the midpoint of the performance distribution across all GPUs in the database. In the absence of rivals, this percentile is a standalone metric: it indicates that the 8300's performance is statistically typical for the broader GPU population, but it does not reveal how it stacks up against any particular competitor.

Given the architectural specs — 16 shading units, 8 TMUs, 4 ROPs, and a 48.00 GFLOPS FP32 throughput — the 50th percentile seems plausible for an integrated solution from 2008, but without benchmark scores, no further interpretation is possible. The pixel rate of 2.000 GPixel/s and texture rate of 4.000 GTexel/s are raw theoretical limits, not measured results, so they should not be mistaken for real-world performance. The data shows that the 8300's average benchmark score is zero, which implies no test runs have been logged in this database. Therefore, any statement about its performance relative to rivals would be speculation, and the HARD RULES prohibit such inference. The only defensible conclusion is that the card's percentile ranking places it in the middle of the pack, but the lack of scores precludes any precise delta analysis.

FAQ

Q: What is the memory size of the NVIDIA GeForce 8300?

A: The memory size is "System Shared," meaning the GPU has no dedicated VRAM and uses the host system's main memory.

Q: Does the GeForce 8300 support DirectX 11?

A: The API list shows DirectX 11.1 (10_0), which indicates support for the DirectX 11.1 feature level, but the underlying hardware is limited to the 10_0 feature set.

Q: What is the transistor count and die size of this chip?

A: The chip contains 210 million transistors on a die size of 127 mm², resulting in a transistor density of 1.7M per mm².

Q: What is the thermal design power (TDP) of the GeForce 8300?

A: The TDP is 40 W, and the slot width is listed as "IGP," confirming it is an integrated graphics processor.

Q: What display outputs are available on this GPU?

A: The display outputs are 1x DVI, 1x VGA, and 1x S-Video.

Q: What is the production status of the GeForce 8300?

A: The production status is "End-of-life," and the release date is 2008-05-05. Its predecessor is the GeForce 7 IGP, and its successor is the GeForce 9 IGP.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The GeForce 8300 does not include ray tracing cores or tensor cores; the FACT PACK lists both rtCores and tensorCores as null. This is consistent with its Tesla architecture and the GeForce 8 IGP generation, which predate dedicated hardware for ray tracing and AI acceleration. Consequently, any ray tracing workload would have to be handled via software or compute shaders, but the architecture's DirectX 11.1 (10_0) API support does not include DirectX Raytracing (DXR) — that feature requires a much later API revision and hardware generation. The absence of tensor cores also means no hardware-accelerated deep learning super sampling (DLSS) or similar AI-based features.

In terms of API support, the GPU exposes DirectX 11.1 with a feature level of 10_0, OpenGL 3.3, and no Vulkan support (listed as null). The DirectX 11.1 (10_0) designation indicates that while the driver may report compatibility with DirectX 11.1, the functional feature level is capped at 10_0, which limits shader model support and certain rendering techniques. OpenGL 3.3 is a mature version that covers a wide range of legacy applications, but it lacks modern features such as bindless textures or compute shaders in the same manner as later versions. The lack of Vulkan support means the card cannot leverage that modern low-overhead API, which further constrains its utility in newer titles.

The chip itself is the C78, built on an 80 nm process node, containing 210 million transistors on a 127 mm² die. The shading units number 16, TMUs are 8, and ROPs are 4, yielding a pixel rate of 2.000 GPixel/s and a texture rate of 4.000 GTexel/s. The FP32 throughput is 48.00 GFLOPS. These numbers indicate a modest compute capability, consistent with an integrated solution aimed at basic 2D and light 3D workloads. The bus interface is PCI (not PCIe), which further limits bandwidth and modern compatibility. Display outputs are limited to 1x DVI, 1x VGA, and 1x S-Video, covering older monitor standards but lacking HDMI or DisplayPort. Overall, the feature set is firmly rooted in the late-2000s IGP era, with no ray tracing, no tensor cores, and a limited API surface that will not support contemporary rendering features.

Detailed benchmark scores and charts for the NVIDIA GeForce 8300 are below.

Benchmark Scores

No benchmark data available for this GPU.

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