NVIDIA GeForce 8200M G mGPU Intel
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 8200M G mGPU Intel Specifications
GeForce 8200M G mGPU Intel GPU Core
Shader units and compute resources
The NVIDIA GeForce 8200M G mGPU Intel GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
8200M G mGPU Intel Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 8200M G mGPU Intel's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8200M G mGPU Intel by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 8200M G mGPU Intel Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8200M G mGPU Intel's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
8200M G mGPU Intel Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8200M G mGPU Intel against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 8200M G mGPU Intel is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8200M G mGPU Intel will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 8200M G mGPU Intel Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 8200M G mGPU Intel determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8200M G mGPU Intel to maintain boost clocks without throttling.
GeForce 8200M G mGPU Intel by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 8200M G mGPU Intel are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 8200M G mGPU Intel. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 8200M G mGPU Intel Product Information
Release and pricing details
The NVIDIA GeForce 8200M G mGPU Intel is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8200M G mGPU Intel by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 8200M G mGPU Intel Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 8200M G mGPU Intel
Benchmark Performance
The NVIDIA GeForce 8200M G mGPU Intel occupies an unusual position in the database: it sits at the 50th percentile among all GPUs, yet its average benchmark score is recorded as zero. This seeming contradiction reflects the product’s status as an integrated graphics processor (IGP) from the GeForce 8M generation, built on the Tesla architecture with a 65 nm process. The chip, designated C79, packs 314 million transistors into a 144 mm² die, yielding a transistor density of 2.2 million per square millimeter.
The raw compute figures place this part firmly in entry-level territory. The 8200M G delivers 25.60 GFLOPS of FP32 performance, driven by 16 shading units, 8 texture mapping units, and 4 ROPs. Pixel throughput checks in at 1.600 GPixel/s, while texture rate reaches 3.200 GTexel/s. These numbers, interpreted in context, suggest a part designed for basic 2D acceleration and light 3D workloads rather than any serious gaming or content creation.
Because the FACT PACK lists no nearest rivals and no benchmark scores for this GPU, direct percentage comparisons against specific competitors are impossible from the data available. The percentile ranking of 50 does, however, indicate that the 8200M G falls exactly at the midpoint of all GPUs tracked in the database — a position that sounds neutral but is genuinely weak given that the database includes many legacy and integrated parts. A score of zero in average benchmark results reinforces the notion that this GPU is not intended to run demanding applications; it exists to provide basic display output and hardware acceleration for older operating systems and productivity software.
The production status is listed as end-of-life, and the release date is 2008-06-17. Its predecessor is the GeForce 7M IGP, and its successor is the GeForce 9M IGP, showing a clear generational lineage within NVIDIA’s integrated graphics lineup. The lack of any clock speed data — base, boost, or game — means the performance characteristics must be inferred solely from the fixed-function rates and shader counts listed.
Memory Subsystem
The memory configuration of the GeForce 8200M G is notably unconventional: the size, type, and bus width are all listed as "System Shared." This means the GPU has no dedicated VRAM of its own and instead borrows from the host system’s main memory. The bandwidth is described as "System Dependent," which is a critical caveat — actual memory throughput will vary dramatically based on the laptop’s RAM configuration, channel count, and memory speed.
This shared-memory design has significant implications for high-resolution workloads. Without dedicated video memory, the GPU must compete with the CPU for memory bandwidth, and the effective bandwidth available to the graphics core is limited by the system’s memory controller. For a GPU with only 4 ROPs and 16 shading units, the memory subsystem is not the primary bottleneck — the compute resources are so limited that even modest system memory bandwidth would suffice. However, the "System Dependent" label means that two laptops with the same 8200M G could show meaningfully different performance if one has dual-channel DDR3 and the other has single-channel DDR2.
The memory clock is likewise listed as "System Shared," further emphasizing that this IGP has no independent memory timing. The practical upshot for users is that the 8200M G is suitable for standard desktop resolutions and basic multimedia playback, but pushing to higher resolutions or enabling large textures would quickly expose the limitations of shared memory. The data does not specify a maximum resolution or any memory allocation limits, so those details remain outside the scope of this analysis.
Ray Tracing and Feature Set
The GeForce 8200M G predates ray tracing hardware entirely. The RT core count is listed as null, and the tensor core count is also null — neither technology existed in NVIDIA’s consumer lineup when this chip launched in 2008. The architecture is Tesla, which was NVIDIA’s unified shader architecture introduced in 2006, and it lacks any dedicated hardware for ray tracing or AI acceleration.
In terms of API support, the 8200M G supports DirectX 11.1 but only at the 10_0 feature level. This distinction is important: the GPU can run DirectX 11.1 applications, but it will not expose the full DirectX 11 feature set — Shader Model 5.0 and other 11_0/11_1 features are unavailable. Instead, it operates at the DirectX 10 feature level, which limits it to Shader Model 4.0 and earlier techniques. OpenGL support is listed as 3.3, and Vulkan support is null, meaning no Vulkan driver was ever provided for this part.
The display outputs are "Portable Device Dependent," which is a technical way of saying that the available connectors depend entirely on the laptop manufacturer’s implementation. The bus interface is PCIe 2.0 x16, which was current for the era. Power consumption is listed at 12 W, and the slot width is "IGP," confirming that this is an integrated solution with no separate card. The power connectors field is null, and no suggested PSU is listed — both irrelevant for an integrated part.
FAQ
Q: Does the GeForce 8200M G support DirectX 11?
A: The GPU lists DirectX 11.1 in its API support, but only at the 10_0 feature level. This means it can run DirectX 11.1 applications, but it operates at DirectX 10 feature levels, lacking Shader Model 5.0 and other DirectX 11 features.
Q: How much dedicated video memory does this GPU have?
A: None. The memory size, type, and bus width are all listed as "System Shared," meaning the GPU uses the host system’s main memory. The bandwidth is "System Dependent," varying with the laptop’s RAM configuration.
Q: What is the transistor count and die size of the C79 chip?
A: The C79 chip contains 314 million transistors on a 144 mm² die, fabricated on a 65 nm process. This yields a transistor density of 2.2 million per square millimeter.
Q: Does this GPU support ray tracing?
A: No. The RT core count is null, and the architecture is Tesla, which predates ray tracing hardware. The GPU also has no tensor cores.
Q: What is the power consumption of the GeForce 8200M G?
A: The TDP is listed at 12 W, which is typical for an integrated graphics processor from this era. The slot width is "IGP," and no power connectors are required.
Q: When was this GPU released, and what is its production status?
A: The release date is 2008-06-17. The production status is listed as "End-of-life," and its predecessor is the GeForce 7M IGP, with the GeForce 9M IGP as its successor.
How It Compares
The FACT PACK provides no nearest rivals for the GeForce 8200M G, which is telling in itself. This GPU sits in a category with few direct competitors — integrated graphics from the late 2000s were largely proprietary and not benchmarked in the same way as discrete cards. The 50th percentile rank places it in the middle of the database, but the zero average benchmark score suggests that no meaningful performance data was ever collected for this part.
Against its predecessor, the GeForce 7M IGP, the 8200M G represents a generational step forward in terms of architecture and process technology, though the FACT PACK provides no direct performance comparison. The successor, GeForce 9M IGP, would presumably offer improvements, but again, no scores are available for direct comparison.
The absence of rival data means the 8200M G must be evaluated on its own specifications. With 16 shading units, 4 ROPs, and 25.60 GFLOPS of FP32 compute, it is clearly a low-end integrated solution. The 12 W TDP and shared memory architecture reinforce this positioning. For any user considering this GPU today, the data suggests it is only suitable for basic display output, legacy software, and extremely light 2D workloads. The 50th percentile ranking is more a reflection of the database’s composition — which includes many similarly limited integrated and old discrete parts — than an indication of genuine capability.
The DirectX 11.1 (10_0) support and OpenGL 3.3 compatibility mean the GPU can technically run modern operating systems, but the feature-level limitation would restrict it to older games and applications. The lack of Vulkan support further limits its longevity. In the context of its 2008 release, the 8200M G was a competent entry-level IGP for office laptops and basic multimedia, but by modern standards, it is wholly inadequate for any 3D workload. The data paints a clear picture: this is a part that was modest at launch and has aged poorly, with no benchmark scores to suggest otherwise.
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