GEFORCE

NVIDIA GeForce 8200

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
40W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 40W
Memory Type System Shared
Architecture Tesla
nm
Process 80 nm
Released May 2008

NVIDIA GeForce 8200 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 8200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

8200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 8200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 8200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
System Shared
Shader Clock
1200 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 8200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 8200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

8200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 8200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
38.40 GFLOPS
Pixel Rate
2.000 GPixel/s
Texture Rate
4.000 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 8200 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 8200 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C78
Process Node
80 nm
Transistors
210 million
Die Size
127 mm²
Density
1.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 8200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 8200 to maintain boost clocks without throttling.

TDP
40 W
TDP
40W

GeForce 8200 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 8200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 8200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce 8200 Product Information

Release and pricing details

The NVIDIA GeForce 8200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 8200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2008
Production
End-of-life
Predecessor
GeForce 7 IGP
Successor
GeForce 9 IGP

About NVIDIA GeForce 8200

Power and Cooling

The NVIDIA GeForce 8200 is an integrated graphics processor (IGP) built on the Tesla architecture, specifically the C78 chip. With a thermal design power (TDP) of 40 W, this is a very low-power part intended for motherboard integration rather than discrete expansion. The 80 nm process node houses 210 million transistors across a 127 mm² die, yielding a transistor density of 1.7M per mm². Given the 40 W TDP, the cooling requirements are minimal — a passive heatsink or a small low-profile fan on the motherboard chipset area is sufficient. There are no power connectors, as the IGP draws power directly from the motherboard's chipset power delivery. The slot width is listed as "IGP," meaning it occupies no expansion slot. The bus interface is PCI, which is notable for an integrated part of this era, as it indicates the graphics functionality is accessed through the PCI bus rather than a dedicated AGP or PCIe lane. No suggested PSU is provided in the data, but the 40 W TDP implies that virtually any power supply capable of running the host system will suffice — there is no additional load on the PSU for graphics. This is an end-of-life product, released in 2008, so its power characteristics are primarily of historical interest.

Who Should Consider It

The GeForce 8200 sits at the 50th percentile among all GPUs in the database, which places it squarely in the middle of the performance distribution — but that percentile must be understood in context. This is an integrated graphics solution from 2008, not a discrete card. The benchmark score is 0, meaning there is no measured performance data in the current database; the percentile is derived from architectural characteristics rather than actual test results. For gaming, the 16 shading units and 4 ROPs suggest this part can handle basic 2D desktop acceleration and very light 3D workloads, but modern 3D titles are out of reach. The DirectX 11.1 (10_0) API support is a mixed bag: it lists DirectX 11.1 but with a feature level of 10_0, meaning it can run DirectX 10-era effects but not the full DirectX 11 feature set. OpenGL 3.3 is supported. Realistically, the 8200 is suited for office productivity, web browsing, and video playback on older operating systems. For gaming, the data indicates this is not a viable option — the 2.000 GPixel/s pixel fill rate and 4.000 GTexel/s texture rate are extremely low by any modern standard. Resolution-wise, even 720p gaming would strain this IGP; it is best paired with a low-resolution display (1024×768 or below) for anything beyond static content. Users who need to play games released after 2008 would require a discrete GPU, as the 8200's integrated nature and PCI bus interface limit its bandwidth and overall throughput.

Memory Subsystem

The memory configuration is entirely system-dependent. The GeForce 8200 uses "System Shared" memory for VRAM — there is no dedicated video memory on the chip. The memory type is "System Shared," and the bus width is likewise "System Shared," meaning the IGP relies on the host system's main memory via the PCI bus. Bandwidth is listed as "System Dependent," which is a critical limitation: the PCI bus interface constrains how much data can move between the IGP and system RAM, and the available bandwidth is shared with other system components. This architecture means that the performance of the 8200 is directly tied to the host system's memory speed and bus utilization. In a best-case scenario with fast system RAM, the effective bandwidth would still be far below what even a modest discrete GPU with dedicated memory could achieve. For high resolutions, this is a severe bottleneck — the lack of dedicated VRAM means textures and framebuffers must compete with the CPU and other system processes for memory access. The 2.000 GPixel/s pixel rate and 4.000 GTexel/s texture rate further compound this issue, as even if bandwidth were sufficient, the shader and texture processing capabilities would limit output. The memory clock is listed as "System Shared," confirming that there is no fixed memory clock — it fluctuates with the system's memory frequency. For any modern workload, this memory subsystem is inadequate; it was designed for an era when integrated graphics were acceptable for basic tasks and light gaming at low resolutions.

How It Compares

The data shows no nearest rivals for the GeForce 8200 — the nearestRivals array is empty. This means the database has no comparable GPUs with sufficient performance or architectural similarity to provide a direct comparison. This is unusual and likely reflects the product's niche status as an IGP rather than a discrete part. Without rival data, the 8200 cannot be positioned against specific competitors. However, its predecessor is the GeForce 7 IGP and its successor is the GeForce 9 IGP, providing a generational context. The 8200 sits between these two integrated solutions in NVIDIA's product stack. The lack of rivals in the database suggests that either the 8200 occupied a unique performance tier or that the database's coverage of IGPs from this era is limited. The 50th percentile ranking, while not tied to any specific rival, indicates that half of all GPUs in the database perform below this level — though this is a broad percentile that includes many older and low-end parts. In practical terms, without direct rival scores, the 8200's position is best understood through its architectural specifications: 16 shading units, 8 TMUs, 4 ROPs, and a 40 W TDP. These figures place it firmly in the integrated graphics category, well below any discrete GPU from the same era. The production status is end-of-life, meaning it is no longer manufactured or supported.

Benchmark Performance

The benchmark data for the GeForce 8200 is notably sparse. The avgBenchmarkScore is 0, and the benchmarks array is empty. This means there are no actual benchmark results recorded in the database for this GPU. The percentileVsAllGpus is 50, which places it at the median of all GPUs in the database, but this ranking is not derived from benchmark scores — it reflects the GPU's overall standing based on its specifications and architectural characteristics. With no benchmark scores and no nearest rivals, there are no percentage deltas to report. The absence of performance data is itself informative: it suggests that the 8200 was not a part that enthusiasts or reviewers chose to benchmark, likely because its performance was too low to be relevant even for its contemporaries. The theoretical peak values give some indication of capability: FP32 performance is 38.40 GFLOPS, which is a measure of raw compute throughput. To put this in perspective, even low-end discrete GPUs from 2008 would typically offer several times this figure. The pixel rate of 2.000 GPixel/s means the 8200 can fill 2 billion pixels per second under ideal conditions, while the texture rate of 4.000 GTexel/s allows 4 billion texel operations per second. These numbers are consistent with an integrated part from the GeForce 8 IGP generation. The DirectX 11.1 (10_0) support is a point of interest: it technically supports a newer API version but only at a feature level that predates DirectX 11. This means games that require DirectX 11 features will not run, while DirectX 10 titles may work at reduced settings. OpenGL 3.3 support is similarly dated. The 16 shading units are arranged in a configuration that delivers the 38.40 GFLOPS figure, which is the aggregate FP32 throughput across all shading units. Given these specifications, the 8200's performance is best described as adequate for 2D desktop use and minimal 3D acceleration, with no measurable benchmark data to suggest otherwise. The data does not support any claim of gaming capability beyond the most basic titles from the mid-2000s.

Detailed benchmark scores and charts for the NVIDIA GeForce 8200 are below.

Benchmark Scores

No benchmark data available for this GPU.

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