GEFORCE

NVIDIA GeForce 810A

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
758
MHz Boost
15W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Boost Clock 758 MHz
Shaders 192
Bus Width 64-bit
TDP 15W
Memory Type DDR3
Architecture Kepler 2.0
nm
Process 28 nm
Released Jul 2014

NVIDIA GeForce 810A Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 810A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
8

810A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 810A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 810A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
719 MHz
Base Clock
719 MHz
Boost Clock
758 MHz
Boost Clock
758 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 810A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 810A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce 810A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 810A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

810A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 810A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
291.1 GFLOPS
FP64 (Double)
12.13 GFLOPS (1:24)
Pixel Rate
6.064 GPixel/s
Texture Rate
12.13 GTexel/s

Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 810A is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 810A will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 810A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 810A to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

GeForce 810A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 810A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 810A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)

GeForce 810A Product Information

Release and pricing details

The NVIDIA GeForce 810A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 810A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2014
Production
End-of-life
Predecessor
GeForce 700A
Successor
GeForce 900A

About NVIDIA GeForce 810A

The NVIDIA GeForce 810A is an end-of-life, low-power graphics processor from the GeForce 800A generation, built on the 28 nm GK208 chip using the Kepler 2.0 architecture. The silicon packs 1,020 million transistors on an 87 mm² die, with a transistor density of 11.7M / mm². It combines 192 shading units, 16 TMUs, and 8 ROPs with 1024 MB of DDR3 memory on a 64-bit bus. With a 15 W TDP, no power connectors, and an IGP slot width, the data record describes an integrated-class part intended for portable or compact systems. In the benchmark database, it sits at the 50th percentile with a recorded average benchmark score of 0, and no nearest rivals are listed.

Memory Subsystem

Memory capacity is 1024 MB, and the memory type is DDR3. The bus width is 64 bit, and the memory clock is listed as 900 MHz, or 1800 Mbps effective. Those specifications produce a memory bandwidth of 14.40 GB/s. This is a deliberately small memory configuration: the frame buffer is limited to 1 GB, and the 64-bit bus restricts how much data can be moved per clock cycle. For high-resolution rendering, this matters because larger render targets and high-resolution textures consume both capacity and bandwidth. With 14.40 GB/s available, texture streaming and framebuffer updates at high resolutions will be constrained by the narrow bus. The 1 GB capacity is the more immediate ceiling; scenes that require large texture sets or multiple render targets can exceed that capacity quickly. The effective memory clock of 1800 Mbps is the only memory speed data in the record, and it supports the overall impression of a low-power, bandwidth-limited design. The 64-bit bus is a clear limiting factor for high-resolution workloads compared to GPUs with wider memory interfaces, though no rival data is present in this record to quantify that difference. In short, the memory subsystem is adequate for light rendering tasks, but high-resolution performance will be constrained by both the modest capacity and the limited transfer rate.

Ray Tracing and Feature Set

The specification record lists no RT cores and no tensor cores. In practical terms, that means the GeForce 810A has no dedicated hardware for ray tracing or for tensor-accelerated features. The GPU is based on the Kepler 2.0 architecture, which predates hardware ray tracing and tensor core acceleration in NVIDIA's lineup. API support is provided for DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. Those API figures show that the driver exposes modern graphics interfaces, but the API support does not imply hardware-level ray tracing capability. The absence of RT cores and tensor cores means any workloads that depend on those hardware blocks cannot be offloaded to dedicated silicon on this GPU. FP32 compute is listed at 291.1 GFLOPS, and no FP16 value is recorded. Pixel fill rate is 6.064 GPixel/s, and texture fill rate is 12.13 GTexel/s. These are the feature-set and compute figures that define what the GPU can do: conventional rasterization and compute workloads, without special-purpose acceleration blocks.

Benchmark Performance

The database record for the GeForce 810A contains no individual benchmark entries. The average benchmark score is listed as 0, and the GPU holds the 50th percentile among all GPUs in the database. Because the nearestRivals array is empty, there are no direct competitor scores and no exact percentage deltas to report. The 50th percentile places this part at the midpoint of the overall GPU distribution, but the 0 average benchmark score indicates that no test results are present to define a measured performance level. Instead, the compute specifications provide the main evidence: FP32 throughput is 291.1 GFLOPS, pixel fill rate is 6.064 GPixel/s, texture fill rate is 12.13 GTexel/s, and memory bandwidth is 14.40 GB/s. The base clock is 719 MHz, and the boost clock is 758 MHz. These figures describe a GPU that can handle basic graphics work without needing much power or cooling. The fill rates are consistent with a part that has 8 ROPs and 16 TMUs operating at modest clocks. In the absence of benchmark scores, the performance position cannot be compared to rivals with percentage deltas; the data record simply does not include those measurements. What the record does show is a low-power design with a small memory bus, a small frame buffer, and a compute throughput figure that aligns with its 15 W TDP.

Who Should Consider It

The GeForce 810A is best suited to systems where low power consumption is a priority over high-resolution performance. Its 15 W TDP, lack of power connectors, and IGP slot width indicate that it belongs in integrated or portable device contexts rather than high-end desktop builds. The display outputs are listed as “Portable Device Dependent,” which further points to devices where the display connection is determined by the host platform. Users with workloads that fit within 1024 MB of DDR3 memory and a 64-bit memory bus may find it sufficient for basic graphics output and light compute tasks. For high resolutions and demanding settings, the 1 GB frame buffer and 14.40 GB/s bandwidth will be limiting factors. The GPU's 50th percentile position in the database is a neutral placement, but the absence of benchmark scores means there is no measured evidence of strong performance in any specific workload. The record suggests a part for modest rendering needs, not a GPU for high-fidelity, high-resolution gaming or professional rendering.

How It Compares

The nearestRivals list for this GPU is empty, so there are no rival names, scores, or deltaPct values to cite. Consequently, the GeForce 810A cannot be positioned against adjacent competitors with percentage deltas in this record. The only product-stack context comes from the predecessor and successor fields: the predecessor is the GeForce 700A and the successor is the GeForce 900A. Those entries are names only, with no specification data in the FACT PACK. The GPU's own 50th percentile ranking places it below the top half, but at the exact median, of all GPUs in the database. Its average benchmark score is 0, and no individual benchmarks are stored. Without nearest rivals, no direct comparison paragraphs can be formed. The record therefore supports a positional statement based on its percentile, but not a competitive analysis with measured deltas.

Power and Cooling

The GeForce 810A has a TDP of 15 W, which is a low thermal figure for a graphics processor. Power connectors are listed as “None,” meaning the board does not require an auxiliary PCIe power cable. The slot width is listed as “IGP,” indicating an integrated graphics package rather than a multi-slot discrete card. The bus interface is PCIe 3.0 x8, which is the host connection. The record provides no suggested PSU rating, so no specific power supply recommendation can be made from the data. With no power connectors listed and a 15 W TDP, auxiliary power from a PSU is unnecessary; power delivery through the host interface is sufficient. Cooling details are not provided in the record, so no cooler dimensions or thermal solution are specified. The 15 W TDP implies a low thermal output, which means the cooling burden is minimal. This is consistent with a part designed for compact or portable systems where discrete power connectors and large coolers are not practical.

FAQ

Q: What GPU architecture and process node does the GeForce 810A use?

A: It uses the GK208 chip with Kepler 2.0 architecture, fabricated on a 28 nm process at TSMC. The die contains 1,020 million transistors on an 87 mm² die.

Q: How much memory does it have, and what is the bus width?

A: It has 1024 MB of DDR3 memory with a 64-bit bus. The memory clock is 900 MHz, or 1800 Mbps effective, yielding 14.40 GB/s of bandwidth.

Q: Does the GeForce 810A support hardware ray tracing or tensor cores?

A: No. The specification record lists no RT cores and no tensor cores. API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, but there is no dedicated ray tracing or tensor acceleration hardware.

Q: What is the TDP and power connector requirement?

A: The TDP is 15 W, and power connectors are listed as “None.” The slot width is IGP, and the bus interface is PCIe 3.0 x8.

Q: What is the production status and release date?

A: The production status is end-of-life. The release date is 2014-07-21. Its predecessor is listed as the GeForce 700A, and its successor is the GeForce 900A.

Q: What benchmark scores are available for this GPU?

A: The record contains no individual benchmark entries. The average benchmark score is 0, and the percentile among all GPUs is 50. No nearest rivals are listed, so no comparison scores or delta percentages are available.

Detailed benchmark scores and charts for the NVIDIA GeForce 810A are below.

Benchmark Scores

No benchmark data available for this GPU.

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