NVIDIA GeForce 805A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 805A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 805A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
805A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 805A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 805A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 805A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 805A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 805A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 805A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
805A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 805A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 805A is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 805A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 805A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 805A to maintain boost clocks without throttling.
GeForce 805A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 805A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 805A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 805A Product Information
Release and pricing details
The NVIDIA GeForce 805A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 805A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 805A
The NVIDIA GeForce 805A is an ultra-low-power integrated graphics processor built on the Kepler 2.0 architecture, fabricated by TSMC on a 28 nm process with 1,020 million transistors packed into an 87 mm² die. Released on 2014-07-21 as part of the GeForce 800A generation, it operates at a 719 MHz base clock with a 758 MHz boost, delivering 291.1 GFLOPS of FP32 compute through 192 shading units. The database places it at the 50th percentile among all tracked GPUs, with an average benchmark score of 0 and no recorded benchmark entries. It sits between the GeForce 700A and GeForce 900A in NVIDIA's mobile lineup and has reached end-of-life production status.
Benchmark Performance
The GeForce 805A's compute capabilities are anchored by its 192 shading units running at a boost clock of 758 MHz. This configuration yields 291.1 GFLOPS of single-precision floating-point throughput, a figure that places the GPU firmly in entry-level territory for its generation. The pixel fill rate of 6.064 GPixel/s, derived from 8 ROPs, and the texture fill rate of 12.13 GTexel/s, derived from 16 TMUs, define the GPU's rasterization ceiling. These rates are sufficient for basic 2D rendering and light 3D workloads but will buckle under complex geometry or high-resolution texture sampling.
The 50th percentile ranking among all GPUs in the database is a notable data point. Despite its modest specifications, the 805A outperforms half of the tracked GPU landscape, which suggests the database includes a substantial population of even less capable integrated solutions. The average benchmark score of 0 reflects the absence of recorded benchmark entries rather than a measured performance floor; the percentile ranking is derived from positional data across the full GPU distribution.
Memory bandwidth is the dominant bottleneck. The 64-bit memory bus paired with DDR3 memory at 1001 MHz (2 Gbps effective) produces only 16.02 GB/s of bandwidth. Comparing this to the 291.1 GFLOPS compute rate reveals a severe compute-to-bandwidth imbalance: the shading units can theoretically perform roughly 18 floating-point operations per byte of memory bandwidth delivered. In real workloads, this means the GPU is almost always memory-limited, with shading units stalling while waiting for data from the frame buffer.
How It Compares
The nearestRivals data is not populated for this entry, so direct percentage deltas against competing GPUs are unavailable from the database. The positional context comes from NVIDIA's own product lineage and the global percentile ranking.
GeForce 700A (predecessor): The 805A succeeds the GeForce 700A in NVIDIA's mobile GPU naming hierarchy. Both share the ultra-low-power integrated design philosophy, and the 805A carries forward the same fundamental architectural approach. The 28 nm process node and Kepler 2.0 architecture represent the technological foundation that the 805A refines, though specific performance deltas between the two are not recorded in the database.
GeForce 900A (successor): The 805A was succeeded by the GeForce 900A, which continues the same integrated GPU segment. The 900A builds upon the architectural groundwork established by the 805A, but the database does not provide quantitative comparison data between the two. The 805A's end-of-life status means it has been fully displaced by the 900A in NVIDIA's mobile lineup.
Global position: The 50th percentile ranking places the 805A at the exact midpoint of the database's GPU distribution. For a GPU with 291.1 GFLOPS of compute and 16.02 GB/s of bandwidth, this midpoint position indicates that the database's GPU population skews heavily toward low-power integrated parts.
Ray Tracing and Feature Set
The GeForce 805A has no dedicated ray tracing cores and no tensor cores. The Kepler 2.0 architecture predates NVIDIA's RTX technology entirely, so hardware-accelerated ray tracing is not available on this GPU. Any ray tracing workloads would require software fallbacks, which would be impractical given the 291.1 GFLOPS compute budget and the absence of acceleration hardware.
The API support reveals the GPU's generational position. DirectX 12 is supported at the 11_0 feature level, meaning the GPU can run DirectX 12 applications but only with the feature set of DirectX 11. This is a hardware limitation of the Kepler architecture's feature-level support, not a driver restriction. OpenGL 4.6 support provides broad compatibility with professional and legacy applications, while Vulkan 1.2.175 support enables access to modern cross-platform graphics APIs.
The absence of tensor cores eliminates any AI-accelerated features such as DLSS. The feature set is entirely focused on traditional rasterization workloads, with no path to hardware-accelerated ray tracing or AI-based upscaling. The display outputs are listed as portable-device-dependent, meaning the actual display connectivity options are determined by the host platform rather than the GPU itself.
FAQ
Q: Does the GeForce 805A support hardware ray tracing?
A: No. The GPU has no ray tracing cores, and the Kepler 2.0 architecture predates NVIDIA's RTX technology. Hardware-accelerated ray tracing is not available.
Q: What is the memory configuration of the GeForce 805A?
A: It has 1024 MB of DDR3 memory on a 64-bit bus, providing 16.02 GB/s of memory bandwidth.
Q: What graphics APIs does the GeForce 805A support?
A: It supports DirectX 12 at the 11_0 feature level, OpenGL 4.6, and Vulkan 1.2.175.
Q: What is the power consumption of this GPU?
A: The TDP is rated at 15 W, and it requires no external power connectors.
Q: When was the GeForce 805A released?
A: It was released on 2014-07-21 as part of the GeForce 800A generation.
Q: Does the GeForce 805A have tensor cores?
A: No. The GPU has no tensor cores, so AI-accelerated features like DLSS are not available.
Memory Subsystem
The memory subsystem is the most constraining aspect of the GeForce 805A. The GPU is equipped with 1024 MB of DDR3 memory, a modest allocation even for its 2014 release window. The 64-bit memory bus is narrow, and the DDR3 memory clocked at 1001 MHz (2 Gbps effective) yields a total bandwidth of just 16.02 GB/s.
This bandwidth figure is critical for understanding the GPU's real-world behavior. The FP32 compute rate of 291.1 GFLOPS requires far more data movement than the memory subsystem can deliver, creating a persistent bottleneck. In memory-intensive scenarios such as texture-heavy rendering or post-processing effects, the shading units will spend a significant portion of their time idle, waiting for data to arrive from the frame buffer.
For high-resolution rendering, the 1024 MB frame buffer is a hard ceiling. Modern game textures at 1080p or higher resolutions will quickly exhaust the available memory, forcing the GPU to swap data through the narrow 64-bit bus. The 6.064 GPixel/s pixel rate and 12.13 GTexel/s texture rate are only achievable when the memory subsystem can keep pace, which becomes increasingly difficult as resolution and texture complexity scale upward. The compute-to-bandwidth ratio heavily favors compute, meaning the GPU is structurally memory-limited in nearly all real workloads.
Power and Cooling
The GeForce 805A is an exceptionally power-efficient GPU. Its TDP is rated at 15 W, placing it in the ultra-low-power segment of the GPU market. The slot width is listed as IGP (Integrated Graphics Processor), confirming that this GPU is designed for direct integration into motherboards or mobile platforms rather than as a discrete add-in card.
No external power connectors are required, and no suggested PSU is listed in the database. The GPU draws all operating power from the host platform's standard power delivery infrastructure. This makes it suitable for compact systems and laptops where power delivery is limited and thermal management is constrained. The PCIe 3.0 x8 bus interface provides adequate connectivity for the GPU's bandwidth needs, and the portable-device-dependent display outputs indicate flexible display configuration options determined by the host platform.
The 28 nm process node from TSMC is a key enabler of this low power draw. The transistor density of 11.7M per mm² on the 87 mm² die is modest by modern standards, but the conservative clock speeds of 719 MHz base and 758 MHz boost keep power consumption minimal. The combination of a small die, low clock speeds, and an efficient process node results in a GPU that produces very little heat, simplifying thermal design for system integrators.
Who Should Consider It
The GeForce 805A is best suited for basic computing tasks that require minimal graphics acceleration. The 291.1 GFLOPS of FP32 compute and 6.064 GPixel/s pixel fill rate are adequate for 2D desktop rendering, video playback, and lightweight productivity applications. The 50th percentile ranking indicates it outperforms a significant portion of the integrated graphics landscape, making it a reasonable choice for systems where discrete GPU performance is unnecessary.
For gaming, the 805A is limited to very low resolutions and low detail settings. The 1024 MB DDR3 frame buffer and 16.02 GB/s bandwidth mean that even 720p gaming with modern titles would push the memory subsystem to its limits. The DirectX 12 (11_0) feature level support also restricts access to newer rendering techniques that require full DirectX 12 feature sets.
Users who primarily use their systems for web browsing, office productivity, and media consumption will find the 805A sufficient. Those seeking to play 3D games or run GPU-accelerated creative workloads should look to higher-tier options in the database. The end-of-life production status means this GPU is only available through legacy or used channels, and the 15 W TDP and IGP form factor make it a natural fit for thin-and-light laptops and compact desktops where power efficiency takes priority over raw performance.
Detailed benchmark scores and charts for the NVIDIA GeForce 805A are below.
Benchmark Scores
No benchmark data available for this GPU.
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