GEFORCE

NVIDIA GeForce 800A

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
15W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 15W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Mar 2014

NVIDIA GeForce 800A Specifications

GeForce 800A GPU Core

Shader units and compute resources

The NVIDIA GeForce 800A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

800A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 800A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 800A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
475 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
950 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 800A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 800A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce 800A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 800A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

800A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 800A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
91.20 GFLOPS
FP64 (Double)
7.600 GFLOPS (1:12)
Pixel Rate
950.0 MPixel/s
Texture Rate
3.800 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 800A is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 800A will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce 800A Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 800A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 800A to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

GeForce 800A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 800A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 800A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce 800A Product Information

Release and pricing details

The NVIDIA GeForce 800A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 800A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2014
Production
End-of-life
Predecessor
GeForce 700A
Successor
GeForce 900A

GeForce 800A Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 800A

The NVIDIA GeForce 800A is a legacy mobile integrated graphics processor built on the Fermi 2.0 architecture, utilizing the GF119S chip manufactured on a 40 nm process at TSMC. With a transistor count of 292 million on a 79 mm² die, this part represents an entry-level solution from its 2014 release window, now designated as end-of-life. The benchmark data indicates a percentile rank of 50 against all GPUs, though the average benchmark score is listed as zero, making direct numerical comparisons impossible without rival data.

Benchmark Performance

The GeForce 800A's raw compute specifications reveal its position at the very bottom of the performance stack. The GPU delivers 91.20 GFLOPS of FP32 compute, a figure that places it firmly in the territory of basic desktop integration and low-power mobile devices. The pixel rate of 950.0 MPixel/s and texture rate of 3.800 GTexel/s further underscore its limitations, suggesting that even 720p gaming would challenge this silicon. The 48 shading units, 8 texture mapping units, and 4 ROPs form a minimal configuration that was designed for productivity and media playback rather than interactive 3D workloads.

The absence of benchmark scores in the data means the percentile rank of 50 must be interpreted cautiously. This percentile suggests that in a historical database spanning all GPUs, the 800A sits exactly at the midpoint — but given the vast number of low-end integrated parts included in such rankings, this does not imply mainstream competence. The FP32 throughput of 91.20 GFLOPS is roughly one-tenth of what contemporary entry-level discrete GPUs offered at the time, indicating that any gaming scenario would require substantial resolution and detail reductions. The memory clock of 900 MHz with 1800 Mbps effective data rate, combined with the narrow 64-bit bus, creates a severe bandwidth bottleneck that will cap performance even in lightly threaded applications.

Ray Tracing and Feature Set

The GeForce 800A contains no ray tracing cores and no tensor cores, as these hardware units were not part of the Fermi 2.0 architecture. The feature set relies entirely on traditional rasterization techniques, with the API support listing DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is feature-limited to the 11_0 level, meaning that while the driver exposes the DX12 API, the hardware cannot utilize the full DirectX 12 feature set such as mesh shaders, variable rate shading, or enhanced bindless resources. Vulkan support is not listed, which limits cross-platform compatibility to OpenGL 4.6 for non-DirectX workloads.

The absence of dedicated hardware acceleration for ray tracing means any such effects must be computed via shader-based approximations, which would be prohibitively slow on this GPU's 48 shading units. The 91.20 GFLOPS FP32 performance provides insufficient compute headroom for even software-based ray tracing at playable frame rates. The feature set is further constrained by the display outputs being listed as "Portable Device Dependent," indicating that this IGP relies entirely on the host laptop's display panel and has no fixed output configuration. The PCIe 2.0 x16 bus interface provides adequate bandwidth for the 14.40 GB/s memory subsystem, but the architecture's age limits modern API utilization.

How It Compares

The nearestRivals field is empty in the data, which precludes any direct percentage-based comparisons to competing products. This absence is notable — it suggests that the 800A occupies such a unique position in the database that no statistically significant performance neighbor exists, or that the GPU was never benchmarked under the standardized testing methodology. Without rival scores and deltaPct values, the analysis must rely on absolute specifications to contextualize the part.

The predecessor and successor designations provide some relational context. The GeForce 700A preceded this part, and the GeForce 900A followed it, both presumably in the same ultra-low-power integrated segment. The 40 nm process node, while mature for 2014, was already being supplanted by 28 nm parts from competitors, which typically offered double the transistor density and significantly higher clock speeds at similar power envelopes. The 15 W TDP class places the 800A in direct competition with Intel's HD Graphics solutions of the same era, though the lack of benchmark data prevents quantification of any performance gap. The 50th percentile rank, when viewed against the absence of rival data, likely reflects the large population of similarly weak IGP parts in the database rather than any meaningful competitive standing.

FAQ

Q: What is the memory configuration of the GeForce 800A?

A: The GPU features 1024 MB of DDR3 memory on a 64-bit bus, yielding 14.40 GB/s of bandwidth. The memory runs at 900 MHz, with 1800 Mbps effective data rate.

Q: Does the GeForce 800A support DirectX 12 Ultimate features like ray tracing?

A: No. The GPU lists DirectX 12 (11_0) support, which means only the baseline DirectX 11 feature set is available. There are no ray tracing cores or tensor cores, and hardware-accelerated ray tracing is not supported.

Q: What is the power consumption of this GPU?

A: The TDP is rated at 15 W, which is consistent with an integrated graphics processor. No power connectors are required, and the slot width is listed as IGP (integrated graphics processor).

Q: What is the production status and release timeframe?

A: The GeForce 800A is marked as end-of-life. It was released in March 2014, positioned between the GeForce 700A (predecessor) and GeForce 900A (successor).

Q: What display outputs does the 800A provide?

A: The display outputs are listed as "Portable Device Dependent," meaning the GPU does not have fixed display connectors and relies on the host portable device's integrated panel and its associated output routing.

Q: What is the FP32 compute performance of this chip?

A: The GPU delivers 91.20 GFLOPS of FP32 performance, with a pixel rate of 950.0 MPixel/s and a texture rate of 3.800 GTexel/s.

Memory Subsystem

The memory subsystem of the GeForce 800A is constrained by design, featuring 1024 MB of DDR3 memory on a 64-bit bus. The 14.40 GB/s bandwidth is a critical limitation — this figure is approximately one-tenth of what entry-level discrete GPUs of the era provided, and it severely restricts performance at higher resolutions. The memory clock of 900 MHz (1800 Mbps effective) is modest, and the narrow bus width means that even this modest clock rate cannot translate into meaningful throughput.

For high-resolution workloads, the 14.40 GB/s bandwidth becomes the dominant bottleneck. At 1080p, the GPU would need to fetch texture data and geometry at rates that exceed this bandwidth, leading to texture thrashing and frame drops. The 1024 MB capacity is also limiting; modern games at 1080p typically require 2-4 GB of VRAM, and the 800A's capacity forces the driver to evict and reload textures frequently. The 64-bit bus width compounds this issue, as each memory access transfers half the data of a 128-bit bus at the same clock speed. The result is a memory subsystem that can sustain only the lightest 3D workloads — older titles at 720p with reduced texture quality, or 2D desktop compositing. The pixel rate of 950.0 MPixel/s further indicates that even simple fill-rate tasks will be constrained at resolutions above 1366x768.

Power and Cooling

The GeForce 800A consumes a maximum of 15 W TDP, placing it in the ultra-low-power category for integrated graphics. This power envelope allows for passive cooling solutions in most implementations, as the slot width is listed as IGP, indicating a chip soldered directly to the motherboard rather than a removable card. No power connectors are required — the GPU draws all power from the motherboard's PCIe 2.0 x16 slot or the system's power delivery for integrated parts.

The absence of a suggested PSU rating reflects the nature of this product: it is not a discrete add-in card, so there is no need for supplementary power supply guidance. The 15 W TDP is low enough that thermal management is straightforward, with most laptop chassis able to dissipate this heat through the main cooling system. The 40 nm process node, while older, contributes to the low power draw due to the small die size of 79 mm². The memory subsystem's power consumption is included in the 15 W TDP, and the DDR3 memory's modest 900 MHz clock keeps power requirements minimal. For system integrators, the 800A imposes virtually no thermal or power design constraints, which was likely a key selling point for its intended market of budget portable devices.

Who Should Consider It

Given the benchmark data — specifically the 91.20 GFLOPS FP32 performance and 50th percentile ranking — the GeForce 800A is suitable only for the most basic computing tasks. Users who primarily engage in web browsing, document editing, and video playback will find the GPU adequate, as these workloads place minimal demands on the shading units and memory bandwidth. The 14.40 GB/s bandwidth is sufficient for 1080p video decode and 2D desktop compositing, and the 15 W power draw makes it ideal for ultra-portable devices where battery life is a priority.

For gaming, the data indicates that the 800A should be limited to esports titles from the early 2010s at 720p with low detail settings. The 950.0 MPixel/s pixel rate means that at 1280x720 (921,600 pixels), the GPU can theoretically achieve just over 1000 frames per second of fill-rate-limited performance, but this is a theoretical ceiling — the FP32 compute and texture rate will dominate actual frame times. Games requiring more than 91.20 GFLOPS of shader work per frame will drop below playable thresholds. Users with expectations of 1080p gaming, modern game compatibility, or any ray-traced effects should look elsewhere. The empty nearestRivals data suggests that even comparative positioning is unreliable, reinforcing that this GPU is a legacy part best suited for non-gaming portable devices. The DirectX 12 (11_0) API support means some modern titles may launch, but the hardware cannot meet their minimum requirements.

The AMD Equivalent of GeForce 800A

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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