NVIDIA GeForce 7800 GS 24Pipes AGP
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 7800 GS 24Pipes AGP Specifications
GeForce 7800 GS 24Pipes AGP GPU Core
Shader units and compute resources
The NVIDIA GeForce 7800 GS 24Pipes AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
7800 GS 24Pipes AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 7800 GS 24Pipes AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 7800 GS 24Pipes AGP by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 7800 GS 24Pipes AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 7800 GS 24Pipes AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
7800 GS 24Pipes AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 7800 GS 24Pipes AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 7800 GS 24Pipes AGP is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 7800 GS 24Pipes AGP will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 7800 GS 24Pipes AGP Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 7800 GS 24Pipes AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 7800 GS 24Pipes AGP to maintain boost clocks without throttling.
GeForce 7800 GS 24Pipes AGP by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 7800 GS 24Pipes AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 7800 GS 24Pipes AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 7800 GS 24Pipes AGP Product Information
Release and pricing details
The NVIDIA GeForce 7800 GS 24Pipes AGP is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 7800 GS 24Pipes AGP by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 7800 GS 24Pipes AGP Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 7800 GS 24Pipes AGP
The NVIDIA GeForce 7800 GS 24Pipes AGP is a GeForce 7-generation AGP card built around the G71 chip on TSMC's 90 nm process. The die contains 278 million transistors across 196 mm², a transistor density of 1.4M / mm², and the design belongs to NVIDIA's Curie architecture. It carries 512 MB of GDDR3 on a 256-bit bus, producing 40.00 GB/s of bandwidth, and its fixed-function layout includes 24 TMUs and 16 ROPs. Released on 2006-09-27 and now marked end-of-life, this AGP 8x card sits between the GeForce 6 AGP and GeForce 8 in the recorded timeline. The record lists no series name and no codename, but the generation field identifies it as "GeForce 7 AGP\n(7800)". Its power envelope is modest: 75 W TDP, a 250 W suggested PSU, and a single Molex connector.
Benchmark Performance
The benchmark array for this GPU is empty. Its avgBenchmarkScore is 0, and its percentileVsAllGpus is 50. That 50th percentile is the only relative performance marker in the record. What does a 50th percentile placement mean when no measured scores are recorded? In this dataset, it places the card at the midpoint of the tracked GPU distribution, rather than at either extreme. The 0 average score should be read as an absent data field, not as a measured performance result.
Because the nearestRivals array is empty, no rival names, scores, or deltaPct values can be cited. The data forbids inventing competitor comparisons, so the only direct performance ceilings available are the architectural throughput rates: 6.800 GPixel/s pixel fill and 10.20 GTexel/s texture fill. Those rates are tied to the 16 ROPs and 24 TMUs respectively. The memory side contributes 40.00 GB/s of bandwidth, with a memory clock of 625 MHz and an effective data rate of 1250 Mbps. No base, boost, or game clocks are listed; the memory clock is the only populated clock field. Thus the benchmark story is a sparse one: a median percentile position plus raw fill-rate limits.
The absence of benchmark entries does not mean the card lacks measurable workload capacity. The pixel rate of 6.800 GPixel/s defines how many pixels can be written per second, while the texture rate of 10.20 GTexel/s defines how many texel fetches can occur per second. These numbers are the practical upper bounds for the rendering pipeline. The 40.00 GB/s bandwidth is the corresponding upper bound for data movement. Together, they form the only quantitative performance profile available in the FACT PACK.
How It Compares
The nearestRivals field is empty, so this section cannot produce the usual rival-by-rival paragraphs. No names, scores, or deltaPct values exist in the data to support a direct comparison. What the record does provide is a generational position: the predecessor is GeForce 6 AGP, and the successor is GeForce 8. The predecessor's name explicitly includes "AGP", while the successor's name does not, placing the 7800 GS 24Pipes AGP at the tail of an AGP-labeled family.
The generation string "GeForce 7 AGP (7800)" ties this card to the GeForce 7 AGP generation, and the product name itself emphasizes "24Pipes" as a distinguishing feature. The bus interface, AGP 8x, is a defining identity trait; this is a card built for AGP 8x systems. The series field is null, and the codename field is null, so no sub-branding or internal code identifier is recorded. Without nearestRivals data, exact percentage deltas against competitors cannot be stated, and the only comparative signal from the database is the 50th percentile vs all GPUs.
Memory Subsystem
Memory is arranged as 512 MB of GDDR3 on a 256-bit bus. The memory clock is listed at 625 MHz, with an effective data rate of 1250 Mbps. The aggregate bandwidth is given as 40.00 GB/s. That bandwidth is the ceiling for all frame-buffer traffic. For high-resolution workloads, capacity and bandwidth are the two relevant constraints. The 512 MB frame buffer limits how much texture data, geometry data, and buffer storage can be held on the GPU at any moment. The 40.00 GB/s bandwidth limits how quickly those assets can reach the 24 TMUs and 16 ROPs.
The 256-bit bus width is the structural basis of the 40.00 GB/s figure. A wider bus allows more data per memory clock, and the 1250 Mbps effective rate feeds that bus. While fill rates are listed separately at 6.800 GPixel/s and 10.20 GTexel/s, the memory subsystem must keep pace with both. If the frame buffer cannot deliver data fast enough, the pixel and texture rates cannot sustain their maxima. The 512 MB capacity may be sufficient for older DirectX 9.0c workloads, but high resolution settings will put pressure on both the capacity and the 40.00 GB/s bandwidth ceiling.
FAQ
Q: What APIs does this GPU support?
A: It supports DirectX 9.0c (9_3). OpenGL 2.1.2 is listed as full support, with OpenGL 3.x listed as partial. Vulkan is not listed in the record.
Q: What memory configuration is used?
A: The card uses 512 MB of GDDR3, a 256-bit memory bus, 40.00 GB/s bandwidth, and memory clocked at 625 MHz with 1250 Mbps effective data rate.
Q: What power connector and PSU does it require?
A: The TDP is 75 W, the suggested PSU is 250 W, and the listed power connector is 1x Molex.
Q: How many texture units and ROPs are present?
A: There are 24 TMUs and 16 ROPs, producing 10.20 GTexel/s texture fill and 6.800 GPixel/s pixel fill respectively.
Q: Does the card include ray tracing or tensor hardware?
A: No. The rtCores and tensorCores fields are null, so no dedicated ray tracing or tensor units are recorded.
Q: When was it released, and what are its generational neighbors?
A: It was released on 2006-09-27, is marked end-of-life, and sits between the GeForce 6 AGP and the GeForce 8 in the recorded lineage.
Who Should Consider It
The data does not contain game-specific scores, so recommendations must be derived from the recorded specifications. A GPU with 24 TMUs, 16 ROPs, 6.800 GPixel/s pixel fill, and 10.20 GTexel/s texture fill is aimed at an AGP 8x platform from the GeForce 7 AGP generation. The 50th percentile vs all GPUs places it in the middle of the tracked distribution, neither top-tier nor bottom-tier. For lower resolution targets, the pixel and texture rates are likely the first constraints; for high resolutions, the 512 MB capacity and 40.00 GB/s bandwidth become the more pressing limits.
The AGP 8x bus interface is the compatibility filter: only systems with an AGP 8x slot can use this card. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, indicating a desktop AGP environment with analog display support. Since production status is end-of-life, this is an older component in the database timeline rather than a current product. The card's 75 W TDP and 250 W suggested PSU make its power requirements easy to plan for, but the AGP 8x requirement is non-negotiable.
Power and Cooling
The power envelope is defined by a 75 W TDP and a suggested PSU of 250 W. The card is a single-slot design. Power is supplied through a 1x Molex connector, and no other connector is listed. The slot width of single-slot means it occupies one expansion slot. The record provides no board dimensions; length, height, and width are all null fields. The 250 W PSU figure is a concrete system requirement, not a suggestion in the abstract. The 75 W TDP gives system builders a specific thermal load to dissipate, and the single-slot cooler must handle that load within one slot. Because only one Molex connector is listed, no additional power rails are part of the board's specified requirement.
Ray Tracing and Feature Set
The feature set is defined by the Curie architecture, not by modern ray-traced pipelines. The rtCores and tensorCores fields are null, meaning the record contains no dedicated ray tracing or tensor processing hardware. API support is DirectX 9.0c (9_3), OpenGL 2.1.2 (full), and OpenGL 3.x (partial). Vulkan support is not recorded. The underlying chip is the G71, built on 90 nm TSMC with 278 million transistors, and that physical configuration anchors the feature set. Display outputs are 1x DVI, 1x VGA, and 1x S-Video, fitting an analog-oriented desktop connector mix. Without tensor cores, no tensor-accelerated workloads are supported; without RT cores, no hardware ray tracing is supported. The listed DirectX 9.0c (9_3) and OpenGL 2.1.2 features define the software scope, while OpenGL 3.x is only partially supported.
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